Dragon Slayer: Difference between revisions
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<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Dragon Slayer 1.png|The start of the level. [[Minotaur]]s can be seen in the background. | Dragon Slayer 1.png|The start of the level. [[Minotaur]]s can be seen in the background. | ||
Dragon Slayer 2 - First Cage.png|The | Dragon Slayer 2 - First Cage.png|The first [[cage]]. | ||
Dragon Slayer 3.png|A stack of [[ | Dragon Slayer 3.png|A stack of [[minotaur]]s which the heroes must hit. | ||
Dragon Slayer 4.png|[[Dark creature]]s pursue the heroes. | Dragon Slayer 4.png|[[Dark creature]]s pursue the heroes. | ||
Dragon Slayer 5.png|A special [[Mushroom#In Rayman Legends|mushroom]] destroys the [[ | Dragon Slayer 5.png|A special [[Mushroom#In Rayman Legends|mushroom]] destroys the [[dark creature]]s. | ||
Dragon Slayer 6 - Second Cage.png|The second cage, found to the right of these [[Drum (UbiArt games)|drums]]. | Dragon Slayer 6 - Second Cage.png|The second cage, found to the right of these [[Drum (UbiArt games)|drums]]. | ||
Dragon Slayer 7 - Third Cage.png|The third cage. | Dragon Slayer 7 - Third Cage.png|The third cage. | ||
Dragon Slayer 8.png|The heroes need to crush attack through the bones in time to avoid the spikes. | Dragon Slayer 8.png|The heroes need to crush attack through the bones in time to avoid the spikes. | ||
Dragon Slayer 9.png|The heroes must wallrun while avoiding the fire. | Dragon Slayer 9.png|The heroes must [[Wall run|wallrun]] while avoiding the fire. | ||
Dragon Slayer 10.png|The heroes must jump across multiple [[Dragon (Olympus Maximus)|dragons]]. | Dragon Slayer 10.png|The heroes must jump across multiple [[Dragon (Olympus Maximus)|dragons]]. | ||
Dragon Slayer 11.png|A [[Champibumper]] sends the heroes into the background. | Dragon Slayer 11.png|A [[Champibumper]] sends the heroes into the background. | ||