Go With The Flow: Difference between revisions
Replaced: don't → do not; there's → there is |
Replaced: flower bulb → flower bumper (x10) |
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==Area 1== | ==Area 1== | ||
The heroes find [[the Magician]] on the left side, who instructs them on how to use the crush attack. The adventure continues as the heroes run along some water currents, while using the crush attack to break the wooden barriers that block their way. The first [[Skull Coin]] can be found near the bottom of the area; the heroes must use the [[flower | The heroes find [[the Magician]] on the left side, who instructs them on how to use the crush attack. The adventure continues as the heroes run along some water currents, while using the crush attack to break the wooden barriers that block their way. The first [[Skull Coin]] can be found near the bottom of the area; the heroes must use the [[flower bumper]] to get impulsed to the area where it is floating, then quickly perform a walljump to avoid the [[spiky flower]]s. Afterwards, the heroes can crush attack the last wooden platform and the [[Livingstone|Lividstone]] below, then the grassy platform to the right will descend, revealing the exit. | ||
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==Area 3== | ==Area 3== | ||
Similar to the second area, two enemies appear, but this time it is [[Antitoon|Darktoons]] instead of [[Livingstone|Lividstones]]. Next to them is another water current, which leads the heroes to a wooden barrier. The second [[Skull Coin]] is visible after that; to collect it, the heroes must perform a walljump correctly, avoiding the [[spiky flower]]s on the walls. A horizontal vine can be seen in the lowest area; dropping down from the vine will reveal the first secret area with a hidden [[Electoon]] [[cage]]. As the heroes proceed, they approach a wooden barrier with a [[Livingstone|Lividstone]] right behind it. They will then approach a geyser, followed by some [[flower | Similar to the second area, two enemies appear, but this time it is [[Antitoon|Darktoons]] instead of [[Livingstone|Lividstones]]. Next to them is another water current, which leads the heroes to a wooden barrier. The second [[Skull Coin]] is visible after that; to collect it, the heroes must perform a walljump correctly, avoiding the [[spiky flower]]s on the walls. A horizontal vine can be seen in the lowest area; dropping down from the vine will reveal the first secret area with a hidden [[Electoon]] [[cage]]. As the heroes proceed, they approach a wooden barrier with a [[Livingstone|Lividstone]] right behind it. They will then approach a geyser, followed by some [[flower bumper]]s and another [[Livingstone|Lividstone]], where the heroes can then find the exit. | ||
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==Area 4== | ==Area 4== | ||
At the start of the area, there is an upper gauntlet where the third [[Skull Coin]] can be found, below it is a wooden barrier with a [[Livingstone|Lividstone]] behind it; in order to collect the [[Skull Coin|coin]], the heroes will need to wall jump to the above platform, then hit some blue [[bulb]]s in mid air, to avoid [[spiky flower]]s and land on the [[flower | At the start of the area, there is an upper gauntlet where the third [[Skull Coin]] can be found, below it is a wooden barrier with a [[Livingstone|Lividstone]] behind it; in order to collect the [[Skull Coin|coin]], the heroes will need to wall jump to the above platform, then hit some blue [[bulb]]s in mid air, to avoid [[spiky flower]]s and land on the [[flower bumper]]s. Then the heroes need to cross a water current to reach a [[flower bumper]], where they will bounce up to find a wooden barrier. Once broken, the water current will take the heroes to another [[flower bumper]], which will lead them to bounce over a stationary [[Antitoon|spiky Darktoon]] and find the exit. | ||
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==Area 5== | ==Area 5== | ||
[[File:Go With The Flow - Origins 10.jpg|320px|thumb|right|The fifth area of the level.]] | [[File:Go With The Flow - Origins 10.jpg|320px|thumb|right|The fifth area of the level.]] | ||
There are two [[flower | There are two [[flower bumper]]s on the ground. Bouncing on the one on the right will help in reaching the [[Swingman]]; the second secret area can be found to the right. After rescuing the [[Electoon]]s, the heroes can use the [[Swingman|swingmen]] and [[flower bumper]]s to climb. The fourth [[Skull Coin]] is on the right of the second [[Swingman]]; the heroes can reach it by jumping on the [[flower bumper]]. They will have to then bounce on the far right [[flower bumper]] to go back, avoiding the [[spiky flower]]s. When the heroes reach the top, the fifth [[Skull Coin]] can be found in a [[bulb-o-lum]] to the left of the [[swingman]]; the exit can be found to the right. | ||
{{Clear}} | {{Clear}} | ||
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==Area 6== | ==Area 6== | ||
After breaking a bottle containing a [[heart]], the heroes will cross a water current and bounce on some [[flower | After breaking a bottle containing a [[heart]], the heroes will cross a water current and bounce on some [[flower bumper]]s, eventually reaching a [[champibumper]] that will launch them into the background. | ||
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