Moseying the Mountain: Difference between revisions
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==Area 1== | ==Area 1== | ||
Upon entry, an [[Electoon]] | Upon entry, an [[Electoon]] can be heard crying for help. The [[#Secret area 1|first secret area]] can simply be found by going to the left and jumping up to the platform which leads to the entrance. Once the [[Electoon]]s are saved, the heroes can begin to advance, while carefully avoiding [[Darkroot]]s. The first [[Skull Coin]] of the level can be collected by properly timing a crush attack to a [[flower bumper]] from a vine, which is in between two [[Darkroot]]s. The exit can be found to the right of the [[Skull Coin|coin]]. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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Moseying the Mountain 4.jpg|[[Livingstone|Lividstones]] appear in the first environment. | Moseying the Mountain 4.jpg|[[Livingstone|Lividstones]] appear in the first environment. | ||
</gallery> | </gallery> | ||
===[[Relic]] 1=== | |||
[[File:Moseying the Mountain first relic.png|thumb|right|320px|The first [[relic]] can be found just above the vine which [[Rayman]] is holding onto.]] | |||
The first [[relic]] can be found in this area, directly above the [[Skull Coin]]. | |||
{{clear}} | |||
===Secret area 1=== | ===Secret area 1=== | ||
The heroes | The heroes will need to defeat the many [[Livingstone|Lividstones]] throughout the area while avoiding the [[Darkroot]]s. Once all the [[Livingstone|Lividstones]] have been defeated, the [[cage]] can be broken. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Moseying the Mountain 1.jpg|The first secret area. | Moseying the Mountain 1.jpg|The first secret area. | ||
Moseying the Mountain 2.jpg|Many [[Livingstone|Lividstones]] are scattered | Moseying the Mountain 2.jpg|Many [[Livingstone|Lividstones]] are scattered throughout the area. | ||
</gallery> | </gallery> | ||
==Area 2== | ==Area 2== | ||
This is where the heroes spot [[Helena Handbasket]] | This is where the heroes spot [[Helena Handbasket]], who is held captive by a [[Antitoon|Darktoon]]. The heroes will need to chase the [[Antitoon|Darktoon]] as it [[Running|runs]] away from them. Along the way, the [[Antitoon|Darktoon]] will run up walls, foreshadowing [[Wall run|the next permanent power]] [[Helena Handbasket|Helena]] will grant the heroes once she has been saved. The second [[Skull Coin]] can be collected by quickly crush attacking the first [[flower bumper]] to the right, in order to reach the [[Skull Coin|coin]] before the [[Darkroot]]s block it. Occasionally during the chase, the heroes will need to take alternative paths, as the route that the [[Antitoon|Darktoon]] takes can only be taken if the heroes have the power to [[wall run]]. After ascending further, the heroes will need to [[Helicopter|fly]] higher with the help of an updraft. While they ascend, the third [[Skull Coin]] can be retrieved by flying to it as they approach the top. Eventually, the heroes manage catch up with the [[Antitoon|Darktoon]], where they are able to defeat him, receiving the aforementioned power to [[Wall run|run on walls]] from [[Helena Handbasket|Helena]]. The new power will prove useful to the heroes, as they will need to reach a [[switch]] above them in order to open the door which leads to the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Moseying the Mountain 5.jpg|The second area. | Moseying the Mountain 5.jpg|The second area. | ||
Moseying the Mountain 6.jpg|[[Helena Handbasket]] wanting out of the jaw. | Moseying the Mountain 6.jpg|[[Helena Handbasket]] wanting to get out of the [[Antitoon|Darktoon's]] jaw. | ||
Moseying the Mountain 7.jpg|The [[Antitoon|Darktoon]] running up on a wall. | Moseying the Mountain 7.jpg|The [[Antitoon|Darktoon]] running up on a wall. | ||
Moseying the Mountain 8.jpg|The heroes may | Moseying the Mountain 8.jpg|The heroes may need to take an alternative path to chase the [[Antitoon|Darktoon]]. | ||
Moseying the Mountain 9.jpg|The heroes will | Moseying the Mountain 9.jpg|The heroes will need to keep pursuing the [[Antitoon|Darktoon]] as it climbs higher. | ||
Moseying the Mountain 10.jpg|The [[Antitoon|Darktoon]] will continue to [[Wall run|run on walls]]. | Moseying the Mountain 10.jpg|The [[Antitoon|Darktoon]] will continue to [[Wall run|run on walls]]. | ||
Moseying the Mountain 11.jpg|The [[Helicopter|glide]] power | Moseying the Mountain 11.jpg|The [[Helicopter|glide]] power will need to be used to ascend using the air current. | ||
Moseying the Mountain 12.jpg|The [[Antitoon|Darktoon]] can be | Moseying the Mountain 12.jpg|The [[Antitoon|Darktoon]] can be defeated here. | ||
Moseying the Mountain 13.jpg|[[Helena Handbasket]] will grant the | Moseying the Mountain 13.jpg|[[Helena Handbasket]] will grant the heroes a new power. | ||
Moseying the Mountain 14.jpg|The new power | Moseying the Mountain 14.jpg|The new power allows the heroes to [[Wall run|run on walls]]. | ||
Moseying the Mountain 15.jpg|The power will be used throughout the | Moseying the Mountain 15.jpg|The power will be used throughout the rest of the level. | ||
</gallery> | </gallery> | ||
==Area 3== | ==Area 3== | ||
In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes need to reach another [[switch]] to open the doors | In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes will need to reach another [[switch]] in order to open the doors and free them. After they have been saved, the heroes will need to follow the [[Red Wizard]]s as they [[Wall run|run up a wall]], where they will arrive at five magical platforms. The heroes will need to perform a ritual with the [[Red Wizard]]s in order to open the door; they will need to move up and down in sync with the [[Red Wizard|Wizards]], each correct move is worth one [[Lums (UbiArt games)|Lum]]. After the heroes successfully perform the ritual, the door will open, and they can proceed to the next area. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Moseying the Mountain 16.jpg|The [[Red Wizard]]s need to be freed to continue. | Moseying the Mountain 16.jpg|The [[Red Wizard]]s will need to be freed to continue. | ||
Moseying the Mountain 17.jpg|The [[Red Wizard|Wizards]] will | Moseying the Mountain 17.jpg|The [[Red Wizard|Wizards]] will lead the heroes to the door. | ||
Moseying the Mountain 18.jpg|The heroes will | Moseying the Mountain 18.jpg|The heroes will need to follow the [[Red Wizard|Wizards]]. | ||
Moseying the Mountain 19.jpg|A magic ritual needs to be performed to open the door. | Moseying the Mountain 19.jpg|A magic ritual needs to be performed in order to open the door. | ||
Moseying the Mountain 20.jpg|The beginning part of the ritual. | Moseying the Mountain 20.jpg|The beginning part of the ritual. | ||
Moseying the Mountain 21.jpg|The heroes need to move up and down in sync with the [[Red Wizard]]s. | Moseying the Mountain 21.jpg|The heroes will need to move up and down in sync with the [[Red Wizard]]s. | ||
Moseying the Mountain 22.jpg|The ritual | Moseying the Mountain 22.jpg|The ritual needs to be in tune. | ||
Moseying the Mountain 23.jpg|The door will eventually open. | Moseying the Mountain 23.jpg|The door will eventually open. | ||
</gallery> | </gallery> | ||
===[[Relic]] 2=== | |||
[[File:Moseying the Mountain second relic.png|thumb|right|320px|The second [[relic]] can be found just below [[Rayman]], camouflaging with the snow.]] | |||
The second [[relic]] can be found in this area, just after the heroes pass the area where they meet the [[Red Wizard]]s. | |||
{{clear}} | |||
==Area 4== | ==Area 4== | ||
The heroes enter a strange area, filled with spikes and meditating [[Fakir]]s. Throughout, the heroes will need to use their newly acquired power to [[Wall run|run on walls]] in order to avoid the spikes and [[Darkroot]]s. The fourth [[Skull Coin]] is located above a zip-line and a couple [[Darkroot]]s. There are a couple of [[Red Wizard]]s with [[Antitoon|Darktoons]] attached to their heads | The heroes enter a strange area, filled with spikes and meditating [[Fakir]]s. Throughout the area, the heroes will need to use their newly acquired power to [[Wall run|run on walls]] in order to avoid the spikes and [[Darkroot]]s. The fourth [[Skull Coin]] is located above a zip-line and a couple [[Darkroot]]s. There are a couple of [[Red Wizard]]s with [[Antitoon|Darktoons]] attached to their heads, though defeating them is not a requirement. The exit can be found nearby. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Moseying the Mountain 24.jpg|Meditating [[Fakir]]s with long beards. | Moseying the Mountain 24.jpg|Meditating [[Fakir]]s with long beards. | ||
Moseying the Mountain 25.jpg|The [[Wall run| | Moseying the Mountain 25.jpg|The power to [[Wall run|run on walls]] can be used here. | ||
</gallery> | </gallery> | ||
==Area 5== | ==Area 5== | ||
Once again, the heroes | Once again, the heroes need to [[Wall run|run on walls]], but while destroying the ice blocks which block their way. Afterwards, the [[#Secret area 2|second secret area]] can be found by using a meditating [[Fakir]]'s long beard, then [[Wall run|running up a wall]] to reach the entrance. After freeing the [[Electoons]], the heroes can proceed to reach a platform filled with [[Antitoon|Darktoons]], one attached to a [[Red Wizard]]; the fifth [[Skull Coin]] can be found hiding just above the platform. The heroes will then need to [[Running|run]] on a loopy platform; a wall platform will rise up, and more [[Antitoon|Darktoons]] will appear near the exit. The sixth [[Skull Coin|coin]] can be collected right above the exit, by [[Wall run|running up a wall]] which leads the heroes to it. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Moseying the Mountain 26.jpg|Huge blocks | Moseying the Mountain 26.jpg|Huge ice blocks will need to be destroyed along the way. | ||
Moseying the Mountain 28.jpg|[[Antitoon|Darktoons]] | Moseying the Mountain 28.jpg|[[Antitoon|Darktoons]] beneath the heroes. | ||
Moseying the Mountain 29.jpg|This loop-d-loop can be used to make the rocky platform rise up. | Moseying the Mountain 29.jpg|This loop-d-loop can be used to make the rocky platform rise up. | ||
</gallery> | </gallery> | ||
===[[Relic]] 3=== | |||
[[File:Moseying the Mountain third relic.png|thumb|right|320px|The third relic can be found behind the [[fakir]], just to the right side of it.]] | |||
The third [[relic]] can be found in this area, it is located in the background behind a [[fakir]]. | |||
{{clear}} | |||
===Secret area 2=== | ===Secret area 2=== | ||
[[File:Moseying the Mountain 27.jpg|320px|thumb| | [[File:Moseying the Mountain 27.jpg|320px|thumb|left|The second secret area.]] | ||
All the heroes | All the heroes will need to do is reach an [[explosive bulb]] and attack it to make a large rotating platform move, squashing the [[Livingstone|Lividstones]] underneath. Once completed, the [[cage]] can be broken. | ||
{{Clear}} | {{Clear}} | ||
==Area 6== | ==Area 6== | ||
[[File:Moseying the Mountain 30.jpg|320px|thumb| | [[File:Moseying the Mountain 30.jpg|320px|thumb|right|The final area of the level.]] | ||
The heroes | The heroes will need to destroy the bouncing [[Psychlops]] first, then [[Running|run]] on a loop-d-loop to make it rotate, causing a vine to move towards the heroes. Using the vine will help reach the [[Livingstone|Lividstones]], which will also need to be defeated in order to break the [[Electoon]] [[cage]] and complete the level. Once they have been defeated, the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that have been collected throughout the level. | ||
{{Clear}} | {{Clear}} | ||