Moseying the Mountain: Difference between revisions

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==Area 1==
==Area 1==
Upon entry, an [[Electoon]] cries for help. The [[#Secret area 1|first secret area]] can simply be found by going left and jumping up to the platform which leads to the door. Once the [[Electoon]]s are saved, the heroes can begin to advance, while avoiding [[Darkroot]]s. The first [[Skull Coin]] of the level can be collected by properly timing a crush attack to a [[flower bumper]] from a vine, which is in between two [[Darkroot]]s. The exit can be found to the right of the [[Skull Coin|coin]].
Upon entry, an [[Electoon]] can be heard crying for help. The [[#Secret area 1|first secret area]] can simply be found by going to the left and jumping up to the platform which leads to the entrance. Once the [[Electoon]]s are saved, the heroes can begin to advance, while carefully avoiding [[Darkroot]]s. The first [[Skull Coin]] of the level can be collected by properly timing a crush attack to a [[flower bumper]] from a vine, which is in between two [[Darkroot]]s. The exit can be found to the right of the [[Skull Coin|coin]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Moseying the Mountain 4.jpg|[[Livingstone|Lividstones]] appear in the first environment.
Moseying the Mountain 4.jpg|[[Livingstone|Lividstones]] appear in the first environment.
</gallery>
</gallery>
===[[Relic]] 1===
[[File:Moseying the Mountain first relic.png|thumb|right|320px|The first [[relic]] can be found just above the vine which [[Rayman]] is holding onto.]]
The first [[relic]] can be found in this area, directly above the [[Skull Coin]].
{{clear}}


===Secret area 1===
===Secret area 1===
The heroes have to defeat the many [[Livingstone|Lividstones]] throughout the area while avoiding the [[Darkroot]]s. When all [[Livingstone|Lividstones]] are defeated, the [[cage]] can be broken.
The heroes will need to defeat the many [[Livingstone|Lividstones]] throughout the area while avoiding the [[Darkroot]]s. Once all the [[Livingstone|Lividstones]] have been defeated, the [[cage]] can be broken.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Moseying the Mountain 1.jpg|The first secret area.
Moseying the Mountain 1.jpg|The first secret area.
Moseying the Mountain 2.jpg|Many [[Livingstone|Lividstones]] are scattered in the area.
Moseying the Mountain 2.jpg|Many [[Livingstone|Lividstones]] are scattered throughout the area.
</gallery>
</gallery>


==Area 2==
==Area 2==
This is where the heroes spot [[Helena Handbasket]] captured by a [[Antitoon|Darktoon]]. They will have to chase the [[Antitoon|Darktoon]] as it [[Running|runs]] away. Along the way, the [[Antitoon|Darktoon]] runs up walls, foreshadowing [[Wall run|the next permanent power]] [[Helena Handbasket|Helena]] will give to the heroes once she is saved. The second [[Skull Coin]] can be collected by crush attacking on the first [[flower bumper]] to the right. Sometimes during the chase, the heroes are required to take different paths, because the ones that the [[Antitoon|Darktoon]] take can only be taken if the heroes have the power to [[Wall run|running on walls]]. After ascending further, the heroes will need to [[Helicopter|fly]] higher with the help of an updraft. During that, the third [[Skull Coin]] can be retrieved by flying to it near the top. Eventually, the heroes catch up, and are able to destroy the [[Antitoon|Darktoon]], receiving the aforementioned power to [[Wall run|run on walls]] from [[Helena Handbasket|Helena]]. It will be useful for reaching a [[switch]] to open the door leading to the exit.
This is where the heroes spot [[Helena Handbasket]], who is held captive by a [[Antitoon|Darktoon]]. The heroes will need to chase the [[Antitoon|Darktoon]] as it [[Running|runs]] away from them. Along the way, the [[Antitoon|Darktoon]] will run up walls, foreshadowing [[Wall run|the next permanent power]] [[Helena Handbasket|Helena]] will grant the heroes once she has been saved. The second [[Skull Coin]] can be collected by quickly crush attacking the first [[flower bumper]] to the right, in order to reach the [[Skull Coin|coin]] before the [[Darkroot]]s block it. Occasionally during the chase, the heroes will need to take alternative paths, as the route that the [[Antitoon|Darktoon]] takes can only be taken if the heroes have the power to [[wall run]]. After ascending further, the heroes will need to [[Helicopter|fly]] higher with the help of an updraft. While they ascend, the third [[Skull Coin]] can be retrieved by flying to it as they approach the top. Eventually, the heroes manage catch up with the [[Antitoon|Darktoon]], where they are able to defeat him, receiving the aforementioned power to [[Wall run|run on walls]] from [[Helena Handbasket|Helena]]. The new power will prove useful to the heroes, as they will need to reach a [[switch]] above them in order to open the door which leads to the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Moseying the Mountain 5.jpg|The second area.
Moseying the Mountain 5.jpg|The second area.
Moseying the Mountain 6.jpg|[[Helena Handbasket]] wanting out of the jaw.
Moseying the Mountain 6.jpg|[[Helena Handbasket]] wanting to get out of the [[Antitoon|Darktoon's]] jaw.
Moseying the Mountain 7.jpg|The [[Antitoon|Darktoon]] running up on a wall.
Moseying the Mountain 7.jpg|The [[Antitoon|Darktoon]] running up on a wall.


Moseying the Mountain 8.jpg|The heroes may have to take a different way to chase the [[Antitoon|Darktoon]].
Moseying the Mountain 8.jpg|The heroes may need to take an alternative path to chase the [[Antitoon|Darktoon]].
Moseying the Mountain 9.jpg|The heroes will have to keep chasing the [[Antitoon|Darktoon]] upwards.
Moseying the Mountain 9.jpg|The heroes will need to keep pursuing the [[Antitoon|Darktoon]] as it climbs higher.
Moseying the Mountain 10.jpg|The [[Antitoon|Darktoon]] will continue to [[Wall run|run on walls]].
Moseying the Mountain 10.jpg|The [[Antitoon|Darktoon]] will continue to [[Wall run|run on walls]].


Moseying the Mountain 11.jpg|The [[Helicopter|glide]] power needs to be used while on the air current.
Moseying the Mountain 11.jpg|The [[Helicopter|glide]] power will need to be used to ascend using the air current.
Moseying the Mountain 12.jpg|The [[Antitoon|Darktoon]] can be destroyed here.
Moseying the Mountain 12.jpg|The [[Antitoon|Darktoon]] can be defeated here.
Moseying the Mountain 13.jpg|[[Helena Handbasket]] will grant the next new power.
Moseying the Mountain 13.jpg|[[Helena Handbasket]] will grant the heroes a new power.


Moseying the Mountain 14.jpg|The new power is to [[Wall run|run on walls]].
Moseying the Mountain 14.jpg|The new power allows the heroes to [[Wall run|run on walls]].
Moseying the Mountain 15.jpg|The power will be used throughout the remaining part of the level.
Moseying the Mountain 15.jpg|The power will be used throughout the rest of the level.
</gallery>
</gallery>


==Area 3==
==Area 3==
In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes need to reach another [[switch]] to open the doors for them to be freed. After they are saved, the [[Red Wizard]]s begin to [[Wall run|run up a wall]] to five magical platforms, and the heroes must follow them to the platforms. The heroes need to perform a ritual with the [[Red Wizard]]s in order to open the door. If done correctly, the door will open and the heroes can advance.
In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes will need to reach another [[switch]] in order to open the doors and free them. After they have been saved, the heroes will need to follow the [[Red Wizard]]s as they [[Wall run|run up a wall]], where they will arrive at five magical platforms. The heroes will need to perform a ritual with the [[Red Wizard]]s in order to open the door; they will need to move up and down in sync with the [[Red Wizard|Wizards]], each correct move is worth one [[Lums (UbiArt games)|Lum]]. After the heroes successfully perform the ritual, the door will open, and they can proceed to the next area.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Moseying the Mountain 16.jpg|The [[Red Wizard]]s need to be freed to continue.
Moseying the Mountain 16.jpg|The [[Red Wizard]]s will need to be freed to continue.
Moseying the Mountain 17.jpg|The [[Red Wizard|Wizards]] will guide the heroes to the door.
Moseying the Mountain 17.jpg|The [[Red Wizard|Wizards]] will lead the heroes to the door.
Moseying the Mountain 18.jpg|The heroes will have to follow them.
Moseying the Mountain 18.jpg|The heroes will need to follow the [[Red Wizard|Wizards]].


Moseying the Mountain 19.jpg|A magic ritual needs to be performed to open the door.
Moseying the Mountain 19.jpg|A magic ritual needs to be performed in order to open the door.
Moseying the Mountain 20.jpg|The beginning part of the ritual.
Moseying the Mountain 20.jpg|The beginning part of the ritual.
Moseying the Mountain 21.jpg|The heroes need to move up and down in sync with the [[Red Wizard]]s.
Moseying the Mountain 21.jpg|The heroes will need to move up and down in sync with the [[Red Wizard]]s.


Moseying the Mountain 22.jpg|The ritual has to be in tune.
Moseying the Mountain 22.jpg|The ritual needs to be in tune.
Moseying the Mountain 23.jpg|The door will eventually open.
Moseying the Mountain 23.jpg|The door will eventually open.
</gallery>
</gallery>
===[[Relic]] 2===
[[File:Moseying the Mountain second relic.png|thumb|right|320px|The second [[relic]] can be found just below [[Rayman]], camouflaging with the snow.]]
The second [[relic]] can be found in this area, just after the heroes pass the area where they meet the [[Red Wizard]]s.
{{clear}}


==Area 4==
==Area 4==
The heroes enter a strange area, filled with spikes and meditating [[Fakir]]s. Throughout, the heroes will need to use their newly acquired power to [[Wall run|run on walls]] in order to avoid the spikes and [[Darkroot]]s. The fourth [[Skull Coin]] is located above a zip-line and a couple [[Darkroot]]s. There are a couple of [[Red Wizard]]s with [[Antitoon|Darktoons]] attached to their heads. It is not required to destroy them to move on to the exit nearby.
The heroes enter a strange area, filled with spikes and meditating [[Fakir]]s. Throughout the area, the heroes will need to use their newly acquired power to [[Wall run|run on walls]] in order to avoid the spikes and [[Darkroot]]s. The fourth [[Skull Coin]] is located above a zip-line and a couple [[Darkroot]]s. There are a couple of [[Red Wizard]]s with [[Antitoon|Darktoons]] attached to their heads, though defeating them is not a requirement. The exit can be found nearby.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Moseying the Mountain 24.jpg|Meditating [[Fakir]]s with long beards.
Moseying the Mountain 24.jpg|Meditating [[Fakir]]s with long beards.
Moseying the Mountain 25.jpg|The [[Wall run|running on walls]] power can be used here.
Moseying the Mountain 25.jpg|The power to [[Wall run|run on walls]] can be used here.
</gallery>
</gallery>


==Area 5==
==Area 5==
Once again, the heroes have to [[Wall run|run on walls]], but while destroying the ice blocks in their way. After that, the [[#Secret area 2|second secret area]] can be found by using a meditating [[Fakir]]'s long beard and a wall to go upwards to the door. After completion, the heroes can move on to a platform filled with [[Antitoon|Darktoons]], one attached to a [[Red Wizard]]. The fifth [[Skull Coin]] is hiding just above the platform. The heroes will then have to [[Running|run]] on a loopy platform; a wall platform will rise up, and more [[Antitoon|Darktoons]] will appear by the exit. The sixth [[Skull Coin|coin]] can be collected right above the exit, by [[Wall run|running up a wall]] which leads to it.
Once again, the heroes need to [[Wall run|run on walls]], but while destroying the ice blocks which block their way. Afterwards, the [[#Secret area 2|second secret area]] can be found by using a meditating [[Fakir]]'s long beard, then [[Wall run|running up a wall]] to reach the entrance. After freeing the [[Electoons]], the heroes can proceed to reach a platform filled with [[Antitoon|Darktoons]], one attached to a [[Red Wizard]]; the fifth [[Skull Coin]] can be found hiding just above the platform. The heroes will then need to [[Running|run]] on a loopy platform; a wall platform will rise up, and more [[Antitoon|Darktoons]] will appear near the exit. The sixth [[Skull Coin|coin]] can be collected right above the exit, by [[Wall run|running up a wall]] which leads the heroes to it.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Moseying the Mountain 26.jpg|Huge blocks of ice will have to be destroyed along the way.
Moseying the Mountain 26.jpg|Huge ice blocks will need to be destroyed along the way.
Moseying the Mountain 28.jpg|[[Antitoon|Darktoons]] underneath.
Moseying the Mountain 28.jpg|[[Antitoon|Darktoons]] beneath the heroes.
Moseying the Mountain 29.jpg|This loop-d-loop can be used to make the rocky platform rise up.
Moseying the Mountain 29.jpg|This loop-d-loop can be used to make the rocky platform rise up.
</gallery>
</gallery>
===[[Relic]] 3===
[[File:Moseying the Mountain third relic.png|thumb|right|320px|The third relic can be found behind the [[fakir]], just to the right side of it.]]
The third [[relic]] can be found in this area, it is located in the background behind a [[fakir]].
{{clear}}


===Secret area 2===
===Secret area 2===
[[File:Moseying the Mountain 27.jpg|320px|thumb|right|The second secret area.]]
[[File:Moseying the Mountain 27.jpg|320px|thumb|left|The second secret area.]]
All the heroes have to do is reach a [[explosive bulb]] and destroy it to make a large rotating platform move, squashing the [[Livingstone|Lividstones]] underneath. Once completed, the [[cage]] can be broken.
All the heroes will need to do is reach an [[explosive bulb]] and attack it to make a large rotating platform move, squashing the [[Livingstone|Lividstones]] underneath. Once completed, the [[cage]] can be broken.


{{Clear}}
{{Clear}}


==Area 6==
==Area 6==
[[File:Moseying the Mountain 30.jpg|320px|thumb|left|The final area of the level.]]
[[File:Moseying the Mountain 30.jpg|320px|thumb|right|The final area of the level.]]
The heroes have to destroy the bouncing [[Psychlops]] first, then [[Running|run]] on a loop-d-loop to make it rotate, causing a vine to move towards the heroes. Using the vine will help reach the [[Livingstone|Lividstones]], which will also need to be defeated in order to break the [[Electoon]] [[cage]] and complete the level. Then the heroes pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
The heroes will need to destroy the bouncing [[Psychlops]] first, then [[Running|run]] on a loop-d-loop to make it rotate, causing a vine to move towards the heroes. Using the vine will help reach the [[Livingstone|Lividstones]], which will also need to be defeated in order to break the [[Electoon]] [[cage]] and complete the level. Once they have been defeated, the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that have been collected throughout the level.


{{Clear}}
{{Clear}}