Dark Legacy: Difference between revisions
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== Part 2 == | == Part 2 == | ||
Although more open in design, this | Although more open in design, this level has [[Rayman]] riding on small platforms, avoiding obstacles and having to swing on [[Flying Ring|rings]], which sometimes move. | ||
The level starts with [[Rayman]] falling between some spikes, chased by a [[spiky ball]]. He lands on a slippery slope which he must slide down right, ducking to avoid some ceiling spikes, jump across a floor of spikes to a smaller slippery platform, then turn around and grab a [[flying ring]] above him to the left. He must then swing to a falling platform, and then jump right to a grassy ledge above which swings a large [[spiky ball]]. Avoiding this, he must jump right to another slippery ledge and then a [[scared platform]], which he rides around a number of spikes, jumping to another at the bottom right of the platform's run. | |||
He rides this new platform up, jumps to a slippery ledge to the right, and slides along, avoiding [[spiky ball]]s as he goes. At the end, he rides a [[flying ring]] downwards and jumps to a grassy ledge to the left. After jumping a number of spikes and fire spitters, he falls down again and makes his way right until he comes to a [[bat]] [[flying ring]], which takes him upwards. He then uses ledges and [[flying ring]]s to travel right, avoiding spikes and fire spitters, then rides one downwards and continues left past a large, swinging [[spiky ball]]. | |||
He will then encounter another, smaller swinging [[spiky ball]] which he must avoid and grab a [[flying ring]] in the same jump. Further left, there will be a [[flying ring]] behind a large [[spiky ball]], meaning that [[Rayman]] must activate the [[spiky ball]] and grab the ring with one shot. He must continue left, avoiding the usual objects and even swinging around a [[spiky ball]] on a [[flying ring]]. Eventually, he lands safely on a grassy ledge and finds a blowing object from [[Ancient Forest]], which he uses to reach a ledge above, avoiding a [[spiky ball]] as he goes, to access the level's exit. | |||
== Part 3 == | == Part 3 == | ||