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:::Well, I guess we're due for some heavy editing now! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:55, 9 January 2020 (CET) | :::Well, I guess we're due for some heavy editing now! —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:55, 9 January 2020 (CET) | ||
::::Would it make more sense to use PAL screenshots for PS1 (320x256) since the NTSC resolution is odd, or does it really matter? As of now I've just been taking the duplicate row out of the 320x240 images to make them 320x239, and replacing any PAL ones I seen that are squashed with missing detail. --[[File:Steo_sig.png|60px|link=User:Steo]] 20:09, 25 January 2020 (CET) | ::::Would it make more sense to use PAL screenshots for PS1 (320x256) since the NTSC resolution is odd, or does it really matter? As of now I've just been taking the duplicate row out of the 320x240 images to make them 320x239, and replacing any PAL ones I seen that are squashed with missing detail. --[[File:Steo_sig.png|60px|link=User:Steo]] 20:09, 25 January 2020 (CET) | ||
:::::If PAL screenshots are larger, then it's probably best to use them whenever possible. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 16:10, 29 January 2020 (CET) | |||