Rayman (Atari Jaguar): Difference between revisions
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'''''Rayman''''' for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of | '''''Rayman''''' for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of cartridge space and the Jaguar's weaker hardware. Differences range from levels having major gameplay and design changes to a lower quality soundtrack. | ||
==Notable differences from the PC/console versions== | ==Notable differences from the PC/console versions== | ||
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* [[Rayman]] doesn't exclaim "Yeah!" when he touches an [[exit sign]]. | * [[Rayman]] doesn't exclaim "Yeah!" when he touches an [[exit sign]]. | ||
* The [[Livingstone|tall Livingstones]] run towards [[Rayman]] when he is close to them. | * The [[Livingstone|tall Livingstones]] run towards [[Rayman]] when he is close to them. | ||
* The [[Electoon]]s immediately fly | * The [[Electoon]]s immediately fly off the screen when they are saved. | ||
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] if he | * [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] if he takes damage, instead of when the player loses a life. | ||
* [[Bzzit]] can shoot projectiles at enemies. This was later implemented in ''[[Rayman Origins]]''. | * [[Bzzit]] can shoot projectiles at enemies. This was later implemented in ''[[Rayman Origins]]''. | ||
* The [[Antitoon]]s' hair turn yellow when they fly. | * The [[Antitoon]]s' hair turn yellow when they fly. | ||
* The P symbol of the [[Simple Power]] and [[Double Power]] is larger. | * The P symbol of the [[Simple Power]] and [[Double Power]] is larger. | ||
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this the level design in these areas have been altered. | * There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, | ||
* The part where [[Rayman]] cuts the ropes in [[Mr Stone's Peaks]] is removed. The lone [[cage]] in that part has been moved to the end of the now third part. | the level design in these areas have been altered. | ||
* The part where [[Rayman]] cuts the ropes in [[Mr Stone's Peaks]] is removed. The lone [[cage]] in that part has been moved to the end of the (now) third part. | |||
* The fight against [[Mr Stone]] is different near the end. | * The fight against [[Mr Stone]] is different near the end. | ||
* Part 3 of [[Eraser Plains]] has a much different design. | * Part 3 of [[Eraser Plains]] has a much different design. | ||
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===[[Candy Château]] design=== | ===[[Candy Château]] design=== | ||
One of the well known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark's Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are the [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in ''[[Rayman Designer]]''. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with few minor changes. | One of the well known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark's Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are the [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in ''[[Rayman Designer]]''. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes. | ||
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] has | The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]'s [[Resistance|health]] reaches 0, [[Rayman]] does his celebration dance. While he does it, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying "well done." | ||
<gallery widths="320px" heights="224px" class="sprite"> | <gallery widths="320px" heights="224px" class="sprite"> | ||
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''Main article: [[Rayman (early production)]]'' | ''Main article: [[Rayman (early production)]]'' | ||
In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations [[Rayman]] | In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations [[Rayman]] could do such as the handstand ended up being scrapped, the [[Ting]] counter was originally an enemy counter, and the HUD was placed in the middle of the screen rather than the top corners. | ||
The prototype | The prototype is more similar to the final version, although there are many differences between the two. Glitches in the prototype can sometimes render it unplayable, especially if it is played on an emulator. | ||
Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking| | Some scrapped objects like [[cloud]]s with eyes can only be found through [[Rayman Designer hacking|hacking ''Rayman Designer'']]. | ||
<gallery widths="320px" heights="224px" class="sprite"> | <gallery widths="320px" heights="224px" class="sprite"> | ||