Hunter Gatherer: Difference between revisions
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==Original version== | ==Original version== | ||
This level takes place in a forested area, with a misty background. | This level takes place in a forested area, with a misty background. The heroes will encounter [[mosquito]]es after passing some [[spiky flower]]s. Throughout much of this area, the heroes must deal with many groups of [[Small fly|small flies]], [[Baby Piranhas|Baby Piranha]] infested water, [[Livingstone|Lividstones]] with spiky protective hats, and [[spiky flower]]s that are swaying around in their path, many of which cannot be retracted into a bulb. As they proceed, the heroes will move further into the background, where platforms and enemies will be seen as black silhouettes. They must avoid many thorns covering the ground and ceiling, which will also move vertically; many spiky vines grow out of the ground and ceiling. In the background, thick, thorny vines can be seen. Eventually, the heroes return to the foreground; where they will shortly disband their [[mosquito]]es, go through a door, and break an [[Electoon]] [[cage]] in order to finish the level. They will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Revision as of 16:25, 12 June 2020
| Hunter Gatherer | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ← Up And Down | Climb Out → | ||||||||||
Hunter Gatherer is the fourth level of the Ticklish Temples, a world in Rayman Origins. This level centers around the heroes riding on mosquitoes in order to progress. This is the second level from this world and seventh overall that is included in the Back to Origins mode in Rayman Legends.
Original version
This level takes place in a forested area, with a misty background. The heroes will encounter mosquitoes after passing some spiky flowers. Throughout much of this area, the heroes must deal with many groups of small flies, Baby Piranha infested water, Lividstones with spiky protective hats, and spiky flowers that are swaying around in their path, many of which cannot be retracted into a bulb. As they proceed, the heroes will move further into the background, where platforms and enemies will be seen as black silhouettes. They must avoid many thorns covering the ground and ceiling, which will also move vertically; many spiky vines grow out of the ground and ceiling. In the background, thick, thorny vines can be seen. Eventually, the heroes return to the foreground; where they will shortly disband their mosquitoes, go through a door, and break an Electoon cage in order to finish the level. They will pose on the photoboard as the Magician waits for the total amount of Lums that were collected throughout the level.
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Two groups of small flies.
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A large group of small flies.
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Many spiky flowers appear in the level.
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Some of the spiky flowers can be temporarily defeated by shooting at a blue bulb.
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Geysers appear from the water.
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The water has Baby Piranhas infested in it.
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The Baby Piranhas follow the heroes.
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At one point, there are many spiky vines surrounding the heroes.
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A dark shadow casts on a certain area.
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More spiky vines grow.
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Some of the vines will attempt to grab the heroes.
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Later, they will begin to close.
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More geysers and spiky flowers.
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The explosive bulb needs to be shot in order to continue.
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The ending part of the level.
| Hunter Gatherer | ||||||||
|---|---|---|---|---|---|---|---|---|
| ← Still Flowing | Poor Little Daisy → | |||||||
Back to Origins
In the Back to Origins version, there are not many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from the game.
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The start of the level.
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One of the many purple Lum chains.
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The heroes are able to inhale enemies.
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Another purple Lum chain.
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A big shadow can be seen in the background.
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A tight passage with spikes on the walls.
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The walls will now move, making it harder to avoid the spikes.
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The screen transitioning back to the foreground.
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Shooting the explosive bulb will cause the rocky platform to collapse, clearing the way.

