Tricky Winds: Difference between revisions

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'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world in ''[[Rayman Origins]]''. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to [[Wind or Lose]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the second one in this world and tenth overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.  
'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to [[Wind or Lose]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the second one in this world, and the tenth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.  


==Original version==
==Original version==
==Area 1==
==Area 1==
Right at the beginning of the level, the heroes can use the [[Swingman]] to reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the heroes must use the green leaved air currents to get through the didgeridoos which block the way.
As the level begins, the heroes can use a nearby [[Swingman]] to swing left and reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the heroes will need to use the green leaved air currents to go through the didgeridoos which block their path.


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Tricky Winds 3.jpg|A [[Lum King]].
Tricky Winds 3.jpg|A [[Lum King]].
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===[[Relic]] 1===
[[File:Tricky Winds first relic.png|thumb|right|320px|The first [[relic]] is located behind the didgeridoo to the right of [[Rayman]].]]
The first [[relic]] can be found in this area, beyond some didgeridoos.
{{clear}}


==Area 2==
==Area 2==
[[File:Tricky Winds 4.jpg|320px|thumb|right|Hitting the [[switch]] will make the air current appear.]]
[[File:Tricky Winds 4.jpg|320px|thumb|left|Hitting the [[switch]] will make the air current appear.]]
The heroes now need to use more air currents to advance in this area. The second [[Skull Coin]] is located by a [[Darkroot]] with its end around the [[Skull Coin|coin]]. The first secret area can be found not too far from here; It can be reached by using the [[Swingman]] to jump left next to the exit.
The heroes will need to use more air currents to travel through this area. The second [[Skull Coin]] can be located near a [[Darkroot]], which will be wrapped around the [[Skull Coin|coin]]. The [[#Secret area 1|first secret area]] can be found not too far from here; it can be reached by using the [[Swingman]] to swing left near the exit.


{{Clear}}
{{Clear}}


===Secret area 1===
===Secret area 1===
The three [[Red Bird]]s can be reached by using separate air currents, leading to them one by one. Once they are defeated, the [[Electoon]] [[cage]] can broken.
The heroes will need to defeat three [[Red Bird]]s; each one can be reached by using separate air currents. Once they have all been defeated, the [[Electoon]] [[cage]] can broken.


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==Area 3==
==Area 3==
The heroes will aid the air current to ascend, using the [[Helicopter|glide]] power, naturally. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the heroes are flying, they will need to avoid the many [[Antitoon|Darktoons]] attached to the didgeridoos, as well as [[spiky bird]]s. The fourth [[Skull Coin]] can be acquired by flying near the electric wire to a [[Darkroot]] with the [[Skull Coin|coin]] in the middle of it. After flying for a little longer, the heroes can find exit next to a barricade.
The heroes will need to ascend by [[Helicopter|gliding]], with the aid of an air current. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the heroes are [[Helicopter|gliding]], they will need to avoid many [[Antitoon|Darktoons]] which are attached to the didgeridoos, along with some [[spiky bird]]s. The fourth [[Skull Coin]] can be acquired by [[Helicopter|gliding]] near an electric wire, and reaching a [[Darkroot]], where the [[Skull Coin|coin]] can be seen in its centre. After [[Helicopter|gliding]] to the top, the heroes can find exit near a barricade.


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==Area 4==
==Area 4==
Like the third area, the heroes must [[Helicopter|glide]] on the air current to proceed, but this time in a horizontal way. More [[spiky bird]]s appear compared to the previous area. The fifth [[Skull Coin]] can be found by [[Helicopter|flying]] under two stationary [[spiky bird]]s and a moving one. Near the exit, the heroes can [[Helicopter|fly]] up through a space between two platforms near a [[Antitoon|Darktoon]], where they can find the second secret area located to their right.
Similarly to the third area, the heroes must [[Helicopter|glide]] in the air current to proceed, but this time they will be travelling horizontally. The heroes will need to avoid many more [[spiky bird]]s in this area. The fifth [[Skull Coin]] can be found by [[Helicopter|gliding]] under two stationary [[spiky bird]]s and a moving one. As they approach the exit, the heroes can [[Helicopter|glide]] up through a space between two platforms near a [[Antitoon|Darktoon]], where they will find the [[#Secret area 2|second secret area]] to their right.


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===Secret area 2===
===Secret area 2===
The heroes must be careful when passing between the moving didgeridoos with [[Antitoon|Darktoons]] attached to them. Once they get through, the [[Red Bird]]s can be defeated, and the [[cage]] can be broken.
The heroes must be careful when passing through the moving didgeridoos with [[Antitoon|Darktoons]] attached to them. They will then need to defeat three [[Red Bird]]s before the [[cage]] can be broken.


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==Area 5==
==Area 5==
Once again, the heroes need to use the air current to get to the exit, in a horizontal way. This time, many more [[Darkroot]]s appear along with [[spiky bird]]s and [[Antitoon|Darktoons]]. To reach the exit, the heroes will need to hit a [[switch]] to stop the air currents.
The heroes will be aided by an air current, as they travel horizontally through this area. Many more [[Darkroot]]s will appear, along with some [[spiky bird]]s and [[Antitoon|Darktoons]]. In order to reach the exit, the heroes will need to hit a [[switch]], which will disable the air currents.


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Tricky Winds 15.jpg|The [[switch]] will need to be hit in order to make the wind stop blowing.
Tricky Winds 15.jpg|The [[switch]] will need to be hit in order to make the wind stop blowing.
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===[[Relic]] 2===
[[File:Tricky Winds second relic.png|thumb|right|320px|The second [[relic]] is located below [[Rayman]] in front of the didgeridoo.]]
The second [[relic]] can be found in this area, just in front of a didgeridoo.
{{clear}}


==Area 6==
==Area 6==
[[File:Tricky Winds 16.jpg|320px|thumb|left|A passage filled with [[Darkroot]]s.]]
[[File:Tricky Winds 16.jpg|320px|thumb|left|A passage filled with [[Darkroot]]s.]]
Using an the air current, the heroes will need to ascend. The sixth [[Skull Coin]] can be retrieved by descending while avoiding a [[spiky bird]] and two [[Antitoon|Darktoons]]. Eventually, the heroes will then need to continue ascending by flying, while avoiding many [[Darkroot]]s.
With the aid of an air current, the heroes will need to [[helicopter|glide]] and ascend in order to get through this area. The sixth [[Skull Coin]] can be retrieved by descending while avoiding a [[spiky bird]] and two [[Antitoon|Darktoons]]. The heroes will then need to continue to ascend by [[helicopter|gliding]], while avoiding many [[Darkroot]]s on their way to the exit.
 
{{clear}}
 
===[[Relic]] 3===
[[File:Tricky Winds third relic.png|thumb|right|320px|The third [[relic]] is located beneath the didgeridoo, directly below [[Rayman]].]]
The third [[relic]] can be found in this area, camouflaged behind a dusty air current.


{{Clear}}
{{Clear}}


==Area 7==
==Area 7==
[[File:Tricky Winds 17.jpg|320px|thumb|right|The final area.]]
[[File:Tricky Winds 17.jpg|320px|thumb|left|The final area.]]
All the heroes will need to do, is defeat the four [[Red Bird]]s hovering above the [[Electoon]] [[cage]]. Once defeated, the [[cage]] can be broken, ending the level; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
The heroes will need to defeat four [[Red Bird]]s, which will hover above the [[Electoon]] [[cage]]. Once they have all been defeated, the [[cage]] can be broken, ending the level; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that have been collected throughout the level.


{{Clear}}
{{Clear}}
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==[[Back to Origins]]==
==[[Back to Origins]]==
This level is playable in the [[Back to Origins]] mode in ''[[Rayman Legends]]'' as the first one from [[Desert of Dijiridoos]]. There are not many notable differences between the versions; except the notable differences that appear in every other [[Back to Origins]] level.  
This level is playable in the [[Back to Origins]] painting from ''[[Rayman Legends]]'' as the first one from [[Desert of Dijiridoos]]. There are not many notable differences between the versions, except the notable differences that appear in every other [[Back to Origins]] level.  


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