Rayman (Atari Jaguar): Difference between revisions

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* [[The Swamps of Forgetfulness]] and [[Mr Dark's Dare]] have been renamed Forgotten Swamps and Mr Dark's Château respectively.
* [[The Swamps of Forgetfulness]] and [[Mr Dark's Dare]] have been renamed Forgotten Swamps and Mr Dark's Château respectively.
* Like the soundtrack, the sound effects are of lower quality.
* Like the soundtrack, the sound effects are of lower quality.
* The word "Action" appears at the start of every level.
* The word "Action" appears in coloured letters in the middle of the screen at the start of every level.
* The font and its colors are slightly different.
* The font and its colours are slightly different.
* The controls are less responsive.
* The controls are less responsive.
* Some backgrounds have been either switched around or colorized differently.
* Some backgrounds have been either switched around or colourized differently.
* The scenery has been altered in [[the Dream Forest]].
* The scenery has been altered in [[the Dream Forest]].
* [[Rayman]] does not exclaim "Yeah!" when he touches an [[exit sign]].
* [[Rayman]] does not exclaim "Yeah!" when he touches an [[exit sign]].
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* Unlike all other versions, [[Moskito]] is correctly depicted as being red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes during part 3 of [[Moskito's Nest]].
* Unlike all other versions, [[Moskito]] is correctly depicted as being red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes during part 3 of [[Moskito's Nest]].
* This is the only version of the game where vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals.
* This is the only version of the game where vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals.
* A new health bar is used for the second part of the fight against [[Mr. Sax]] instead of the same one as the first part, although it still takes into account how many times the boss was hit on that first part.
* A new [[Resistance|health bar]] is used for the second part of the fight against [[Mr. Sax]] instead of the same one as the first part, although it still takes into account how many times the boss was hit on that first part.
* The [[Antitoon]]s' hair turn yellow when they fly.
* The [[Antitoon]]s' hair turn yellow when they fly.
* The P symbol on the [[Simple Power]] and [[Double Power]] is larger.
* The P symbol on the [[Simple Power]] and [[Double Power]] is larger.
* Puzzles involving shrinking [[Rayman]] down have been modified, because [[Flying Blue Elf|Flying Blue Elves]] are missing from the game. Even during the final fight against [[Mr Dark]], [[Rayman]] does not shrink.
* [[Flying Blue Elf|Flying Blue Elves]] are missing from the game. As a consequence, puzzles involving them have been modified, since [[Rayman]] can no longer shrink down.
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, the level design in these areas has been altered.
* There is no sliding system for the slippery slopes in [[Band Land]], [[Blue Mountains]], [[Picture City]] and [[Candy Château]]. Due to this, the level design in these areas has been altered.
* In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force.
* In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force.
* The part where [[Rayman]] cuts the ropes in [[Mr Stone's Peaks]] has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part.
* The part where [[Rayman]] cuts the ropes in [[Mr Stone's Peaks]] has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part.
* [[Mr Stone]] has one less health point than in the other versions. The fight is also slightly different near the end, as [[Mr Stone]] starts walking towards [[Rayman]] once the [[cloud]]s begin to appear.
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as [[Mr Stone]] starts walking towards [[Rayman]] once the [[cloud]]s begin to appear.
* Part 3 of [[Eraser Plains]] has a completely different level design, although the section with the first [[cage]] has been directly taken from the part in the other versions.
* Part 3 of [[Eraser Plains]] has a completely different level design, although the section with the first [[cage]] has been directly taken from the part in the other versions.
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe's]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe's]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.
* Parts 1 and 2 of Mr Dark's Château ([[Mr Dark's Dare]] in the other versions) have a completely different level design.
* Parts 1 and 2 of Mr Dark's Château ([[Mr Dark's Dare]] in the other versions) have a completely different level design, and feature some assets unique to this version.
* The fight against [[Mr Dark]] is shorter, as the intermediate transformation is missing. The same health bar is also used for both transformations, instead of having a separate bar for each transformation.
* During the final boss fight, [[Mr Dark]] shoots fireballs at [[Rayman]] for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough.
* [[Mr Dark]]'s middle transformation is missing, so there are only two of them, for a total of 12 [[Resistance|health points]], instead of 24. Each transformation has 6 [[Resistance|health points]], and they both share the same [[Resistance|health bar]].
* [[Rayman]] is not shrunk in the last part of the fight against [[Mr Dark]], and thus does not need to be bounced into the air in order to [[Telescopic fist|punch]] his opponent's head.
* After defeating both of [[Mr Dark]]'s transformations, [[Electoon]] icons start flying across the screen as [[Rayman]] does his victory pose, and the words "Well done" appear in coloured letters in the middle of the screen.
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends.
* None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with [[Rayman]] and his friends.
* [[Mr Dark]] makes one final appearance at the end of the game's credits. He flies across the screen, and the message "See you soon" is displayed, hinting at [[Mr Dark]]'s impending return.


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===[[Candy Château]] design===
===[[Candy Château]] design===
One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark's Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are the [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in ''[[Rayman Designer]]''. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes.  
One of the well-known changes in the Atari Jaguar version is the heavily altered design of [[Mr Dark's Dare]]. Instead of riding on a [[frying pan]] in part 1, [[Rayman]] must follow several arrows of [[Ting]]s to reach the [[exit sign]]. In this phase are [[corkscrew]]s and [[Swiss army knife|Swiss army knives]]; these assets are only used in this version and later on in ''[[Rayman Designer]]''. Part 2 is also changed; [[Bad Rayman]] does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes.  


The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]'s [[Resistance|health]] reaches 0, [[Rayman]] does his celebration dance. While he does it, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying "well done."
The battle with [[Mr Dark]] is much unlike the one in [[Rayman 1|the console versions]]. [[Mr Dark]] only has 12 [[Resistance|health]] points, he attacks [[Rayman]] for a longer period of time, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]]'s [[Resistance|health]] reaches 0, [[Rayman]] does his victory pose. While doing so, [[Electoon]] faces from the [[Cage|medallions]] appear around him, with colourful text saying "Well done."


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