Rayman 3D: Difference between revisions
m Corrected North American release date: https://www.nintendo.com/games/detail/Qc5MPHFjQkc_MW2ww2kzdg6zmz4N3Usu |
Found an unusual change in the soundtrack. I wonder why they went out of their way to use the N64 jingle? |
||
| Line 27: | Line 27: | ||
*During the [[Teensie]] cutscenes before entering a level containing one of [[Four Masks of Polokus|the four masks]], the dialogue "Go on! Go in!" and "Come on! Don't be shy!" has been removed. The [[Teensie]]s still speak, but the text is no longer present. | *During the [[Teensie]] cutscenes before entering a level containing one of [[Four Masks of Polokus|the four masks]], the dialogue "Go on! Go in!" and "Come on! Don't be shy!" has been removed. The [[Teensie]]s still speak, but the text is no longer present. | ||
*Both [[Axel]] and [[Foutch]] don't have any aura in this version. | *Both [[Axel]] and [[Foutch]] don't have any aura in this version. | ||
*The jingle that plays when Rayman obtains a [[Four Masks of Polokus|mask]] is taken from the N64 and DS versions, rather than the tune that plays on the Dreamcast | |||
*[[Nettle]]s have a shorter, choppier animation cycle. | *[[Nettle]]s have a shorter, choppier animation cycle. | ||
*When [[Rayman]] breaks a [[cage]], the total number of [[cage]]s destroyed thus far is no longer displayed on-screen. | *When [[Rayman]] breaks a [[cage]], the total number of [[cage]]s destroyed thus far is no longer displayed on-screen. | ||