Rayman (Atari Jaguar): Difference between revisions
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==Notable differences from the PC/console versions== | ==Notable differences from the PC/console versions== | ||
* This version features a unique rearranged soundtrack composed with a lower-quality sound font compared to the CD-quality audio present in most other versions. While most tracks resemble their CD-quality counterparts, others are unique to the Jaguar version. A similar soundtrack discrepancy later occurred with the Nintendo 64 version of ''[[Rayman 2: The Great Escape]]''. | * This version features a unique rearranged soundtrack composed with a lower-quality sound font compared to the CD-quality audio present in most other versions. While most tracks resemble their CD-quality counterparts, others are unique to the Jaguar version. A similar soundtrack discrepancy later occurred with the Nintendo 64 version of ''[[Rayman 2|Rayman 2: The Great Escape]]''. | ||
* Like the soundtrack, the sound effects are of lower quality and many have been removed. All vocalized lines, including Rayman's "Yeah!" exclamation, are absent as well. | * Like the soundtrack, the sound effects are of lower quality and many have been removed. All vocalized lines, including [[Rayman]]'s "Yeah!" exclamation, are absent as well. | ||
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text. | * The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text. | ||
* The menu has been reduced to a single screen where the player can load their saved games. | * The menu has been reduced to a single screen where the player can load their saved games. | ||
* The view of the world map lacks the lens distortion effect created by Mr | * The view of the world map lacks the lens distortion effect created by [[Mr Dark]]'s binoculars; in addition, the binocular lenses stay even after defeating [[Mr Dark]]. [[Rayman]] also sprints between levels, while in other versions he walks. | ||
* Overall, the alterations made to this version largely decrease its difficulty compared to other console/PC versions - ranging from the removal of level-specific gimmicks like sliding and lighting puzzles to the excision of certain obstacles, particularly in [[Picture City]]. | * Overall, the alterations made to this version largely decrease its difficulty compared to other console/PC versions - ranging from the removal of level-specific gimmicks like sliding and lighting puzzles to the excision of certain obstacles, particularly in [[Picture City]]. | ||
* All bosses feature both reduced movesets and simpler attack cycles compared to other versions, resulting in significantly lowered difficulty - this is most noticeable in the battles against [[Space Mama]] and [[Mr Dark]]. | * All bosses feature both reduced movesets and simpler attack cycles compared to other versions, resulting in significantly lowered difficulty - this is most noticeable in the battles against [[Space Mama]] and [[Mr Dark]]. | ||
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* The word "Action" appears in coloured letters in the middle of the screen at the start of every level. | * The word "Action" appears in coloured letters in the middle of the screen at the start of every level. | ||
* The font and its colours are slightly different. | * The font and its colours are slightly different. | ||
* The controls are less responsive, and the physics are slightly less polished - most notable when flying with the [[ | * The controls are less responsive, and the physics are slightly less polished - most notable when flying with the [[super helicopter]]. | ||
* Some backgrounds have been either switched around or colourized differently. | * Some backgrounds have been either switched around or colourized differently. | ||
* The scenery has been altered in [[the Dream Forest]] and features more decorative plants in the foreground layer. | * The scenery has been altered in [[the Dream Forest]] and features more decorative plants in the foreground layer. | ||
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them. | * [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them. | ||
* [[Electoon]]s immediately fly off the screen when they are saved. | * [[Electoon]]s immediately fly off the screen when they are saved. | ||
* Some of Rayman's animations are omitted: he does not brace when moving at a high speed, he does not shiver in fear during boss fights, and he does not stub his foot if he is killed by spikes. | * Some of [[Rayman]]'s animations are omitted: he does not brace when moving at a high speed, he does not shiver in fear during boss fights, and he does not stub his foot if he is killed by spikes. | ||
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen. | * When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen. | ||
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] if he takes damage, instead of when the player loses a [[life]]. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit. | * [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] if he takes damage, instead of when the player loses a [[life]]. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit. | ||
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* This is the only version of the game where vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals. | * This is the only version of the game where vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals. | ||
* A new [[Resistance|health bar]] is used for the second part of the fight against [[Mr. Sax]] instead of the same one as the first part, although it still takes into account how many times the boss was hit on that first part. | * A new [[Resistance|health bar]] is used for the second part of the fight against [[Mr. Sax]] instead of the same one as the first part, although it still takes into account how many times the boss was hit on that first part. | ||
* Rayman's hair takes on a unique purple/blue coloration while flying under the effects of the [[ | * [[Rayman]]'s hair takes on a unique purple/blue coloration while flying under the effects of the [[super helicopter]]. | ||
* The [[Antitoon]]s' hair turn yellow when they fly. | * The [[Antitoon]]s' hair turn yellow when they fly. | ||
* The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions. | * The red ball of the [[Simple Power]] and the [[Double Power]] is the same size as the red ball of the [[Big Power]], instead of being smaller as in the other versions. | ||