Rayman (Atari Jaguar): Difference between revisions

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* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.
* The intro is a collection of slideshow images rather than a cutscene. [[The Magician]] does not appear to tell the story; it is explained through text.
* The menu has been reduced to a single screen where the player can load their saved games.
* The menu has been reduced to a single screen where the player can load their saved games.
* The view of the world map lacks the lens distortion effect created by [[Mr Dark]]'s binoculars; in addition, the binocular lenses stay even after defeating [[Mr Dark]]. [[Rayman]] also sprints between levels, while in other versions he walks.
* The view of the world map lacks the lens distortion effect created by [[Mr Dark]]'s binoculars; in addition, the binocular lenses stay even after defeating [[Mr Dark]]. [[Rayman]] also sprints between levels, whereas he walks in the other versions.
* Overall, the alterations made to this version largely decrease its difficulty compared to other console/PC versions - ranging from the removal of level-specific gimmicks like sliding and lighting puzzles to the excision of certain obstacles, particularly in [[Picture City]].
* Overall, the alterations made to this version largely decrease its difficulty compared to the other versions - ranging from the removal of level-specific gimmicks like sliding and going through a dark cave to the excision of certain obstacles, particularly in [[Picture City]].
* All bosses feature both reduced movesets and simpler attack cycles compared to other versions, resulting in significantly lowered difficulty - this is most noticeable in the battles against [[Space Mama]] and [[Mr Dark]].
* All bosses feature both reduced movesets and simpler attack cycles compared to the other versions, resulting in significantly lowered difficulty - this is most noticeable in the battles against [[Space Mama]] and [[Mr Dark]].
* [[The Swamps of Forgetfulness]] and [[Mr Dark's Dare]] have been renamed Forgotten Swamps and Mr Dark's Château respectively.
* [[The Swamps of Forgetfulness]] and [[Mr Dark's Dare]] have been renamed Forgotten Swamps and Mr Dark's Château, respectively.
* The word "Action" appears in coloured letters in the middle of the screen at the start of every level.
* The word "Action" appears in coloured letters in the middle of the screen at the start of every level.
* The font and its colours are slightly different.
* The font and its colours are slightly different.
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* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them.
* [[Livingstone|Tall Livingstones]] run towards [[Rayman]] when he is close to them.
* [[Electoon]]s immediately fly off the screen when they are saved.
* [[Electoon]]s immediately fly off the screen when they are saved.
* Some of [[Rayman]]'s animations are omitted: he does not brace when moving at a high speed, he does not shiver in fear during boss fights, and he does not stub his foot if he is killed by spikes.
* Some of [[Rayman]]'s animations are omitted: he does not brace when moving at a high speed (as sliding has been removed), he does not shiver in fear during boss fights, and he does not stub his foot if he is killed by spikes.
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen.
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen.
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] if he takes damage, instead of when the player loses a [[life]]. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit.
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] when taking damage, instead of when losing a [[life]]. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit.
* Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level.
* Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level.
* In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in ''[[Rayman Origins]]''.
* In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in ''[[Rayman Origins]]''.
* Unlike all other versions, [[Moskito]] is correctly depicted as being red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes during part 3 of [[Moskito's Nest]].
* Unlike all other versions, [[Moskito]] is correctly depicted as being red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes during part 3 of [[Moskito's Nest]].
* At the end of the chase in part 3 of [[Moskito's Nest]], [[Moskito]] flies off the screen instead of standing on the left side of the screen indefinitely.
* At the end of the chase in part 3 of [[Moskito's Nest]], [[Moskito]] flies off the screen instead of standing on the left side of the screen indefinitely.
* This is the only version of the game where vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals.
* This is the only version of the game in which vanishing [[cloud]]s open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals.
* A new [[Resistance|health bar]] is used for the second part of the fight against [[Mr. Sax]] instead of the same one as the first part, although it still takes into account how many times the boss was hit on that first part.
* A new [[Resistance|health bar]] is used for the second part of the fight against [[Mr. Sax]] instead of reusing the one from the first part, although it still takes into account how many times the boss was hit in that first part.
* [[Rayman]]'s hair takes on a unique purple/blue coloration while flying under the effects of the [[super helicopter]].
* [[Rayman]]'s hair takes on a unique purple/blue coloration while flying under the effects of the [[super helicopter]].
* The [[Antitoon]]s' hair turn yellow when they fly.
* The [[Antitoon]]s' hair turn yellow when they fly.
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* In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force.
* In part 2 of [[the Hard Rocks]], the invisible force only appears once instead of twice: unlike the other versions, the passage with the [[hunter]]s near the end of the part does not feature the invisible force.
* The part where [[Rayman]] cuts the ropes in [[Mr Stone's Peaks]] has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part.
* The part where [[Rayman]] cuts the ropes in [[Mr Stone's Peaks]] has been removed. As a result, the lone [[cage]] in that part has been moved to the end of the (now) third part.
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as [[Mr Stone]] starts walking towards [[Rayman]] once the [[cloud]]s begin to appear.
* [[Mr Stone]] has one less [[Resistance|health point]] than in the other versions. The fight is also slightly different near the end, as once the [[cloud]]s begin to appear, [[Mr Stone]] starts casually walking towards [[Rayman]] instead of rushing and jumping, and he no longer throws boulders around.
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the first [[cage]] has been directly taken from the part in the other versions.
* Part 3 of [[Eraser Plains]] has a completely original level design featuring a unique memorization puzzle, although the section with the first [[cage]] has been directly taken from the part in the other versions.
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe's]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.
* The [[firefly]] is absent from the game; thus, part 2 of [[Eat at Joe's]] is fully lit like a regular level. It also contains two [[cage]]s instead of one: as a result, the [[cage]] present in part 6 has been removed.