Livingstone: Difference between revisions
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In ''[[Rayman Designer]]'', the Livingstones appear as enemy [[Event (Rayman Designer)|events]] in [[The Dream Forest|the Jungle world]]. There are three types of them available. | In ''[[Rayman Designer]]'', the Livingstones appear as enemy [[Event (Rayman Designer)|events]] in [[The Dream Forest|the Jungle world]]. There are three types of them available. | ||
*'''Big livingstone''' - Goes back and forth on the platform. [[Rayman]] can get rid of him by [[Telescopic fist|punching]] him, frightening him by [[grimace|making faces]], or throwing a [[plum]] on his head. | *'''Big livingstone''' - Goes back and forth on the platform. [[Rayman]] can get rid of him by [[Telescopic fist|punching]] him, frightening him by [[grimace|making faces]], or throwing a [[plum]] on his head. | ||
*'''Little livingstone''' - | *'''Little livingstone''' - Goes back and forth on the platform. | ||
*'''Ferocious little livingstone''' - Goes back and forth on the platform and throws his arms towards [[Rayman]] to hurt him. | *'''Ferocious little livingstone''' - Goes back and forth on the platform and throws his arms towards [[Rayman]] to hurt him. | ||
<gallery | <gallery widths="316px" heights="200px" class="sprite"> | ||
Explorateur.png|A typical Livingstone, as seen in [[Rayman 1|the original ''Rayman'' game]]. | Explorateur.png|A typical Livingstone, as seen in [[Rayman 1|the original ''Rayman'' game]]. | ||
ExplorateurGrimace.png|Livingstones go crazy when they survive a [[telescopic fist|punch]] or are subjected to a [[grimace]]. | ExplorateurGrimace.png|Livingstones go crazy when they survive a [[telescopic fist|punch]] or are subjected to a [[grimace]]. | ||
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===In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]=== | ===In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]=== | ||
The standard variant of Livingstones appear in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], in the worlds [[Spellbound Forest (Rayman 1)|Spellbound Forest]] and [[Ancient Forest]]. They behave in a similar fashion to the [[small Livingstone]]s from the [[Rayman 1|original game]]. They do not charge if not defeated in one shot, and instead continue their patrol until they are beaten. | The standard variant of Livingstones appear in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], in the worlds [[Spellbound Forest (Rayman 1)|Spellbound Forest]] and [[Ancient Forest]]. They behave in a similar fashion to the [[small Livingstone]]s from the [[Rayman 1|original game]]. They do not charge if not defeated in one shot, and instead continue their patrol until they are beaten. | ||
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AnF 4.PNG|A Livingstone in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']] | AnF 4.PNG|A Livingstone in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']] | ||
</gallery> | </gallery> | ||
==In ''[[Rayman 3]]''== | ==In ''[[Rayman 3]]''== | ||
Livingstones do not make a physical appearance in ''[[Rayman 3]]''; however, [[Rayman]] must occasionally throw a [[plum]] onto a post to create a platform in order to progress. These posts bear images of Livingstones, in reference to the role they played in [[Rayman 1|the original game]]. | Livingstones do not make a physical appearance in ''[[Rayman 3]]''; however, [[Rayman]] must occasionally throw a [[plum]] onto a post to create a platform in order to progress. These posts bear images of Livingstones, in reference to the role they played in [[Rayman 1|the original game]]. | ||
<gallery widths="320px" heights="240px"> | |||
Plum Post R3.png|The [[plum]]-posts in ''[[Rayman 3]]'' bear images of Livingstones, in reference to their role in [[Rayman 1|the original ''Rayman'' game]]. | |||
</gallery> | |||
==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]== | ==In [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]== | ||
Livingstones also appear in [[Forest (world)|the Forest world]] of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. Here they are known by the name of '''Explorators''' and have a significantly altered appearance. They no longer have noses or moustaches however they have visible mouths, they wear a belt around their pants, their gloves are a different color, and their shoes have a more defined look. They also carry around sacks and can use their hats as a weapon. They can still be defeated by being punched however. | Livingstones also appear in [[Forest (world)|the Forest world]] of [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. Here they are known by the name of '''Explorators''' and have a significantly altered appearance. They no longer have noses or moustaches however they have visible mouths, they wear a belt around their pants, their gloves are a different color, and their shoes have a more defined look. They also carry around sacks and can use their hats as a weapon. They can still be defeated by being punched however. | ||
<gallery widths="240px" heights="160px" class="sprite"> | |||
RRR1 GBA Livingstone.png|A Livingstone, as seen in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]. | |||
</gallery> | |||
==In ''[[Rayman Origins]]''== | ==In ''[[Rayman Origins]]''== | ||
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Outta My Way 2.jpg|Lividstones with spiky hats, as seen in ''[[Rayman Origins]]''. | Outta My Way 2.jpg|Lividstones with spiky hats, as seen in ''[[Rayman Origins]]''. | ||
</gallery> | </gallery> | ||
==In ''[[Rayman Legends]]'' and its spin-offs== | ==In ''[[Rayman Legends]]'' and its spin-offs== | ||
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===In ''[[Rayman Adventures]]''=== | ===In ''[[Rayman Adventures]]''=== | ||
[[File:Intro 1.PNG|320px|thumb|right|The Lividstones who find the [[Ancient Egg]]s.]] | [[File:Intro 1.PNG|320px|thumb|right|The Lividstones who find the [[Ancient Egg]]s.]] | ||
Lividstones return again in ''[[Rayman Adventures]]''. Like almost everything in the game, their designs are the exact same from ''[[Rayman Legends]]''. As a change, they are the ones who set off the events in the game. Two Lividstones happen to come across the [[Sacred Tree]] and get into the roots of it. They steal all the [[Ancient Egg]]s within, resulting in the [[Sacred Tree]] wilting. They then flee in their [[Warship|flying ships]] with all of the [[Ancient Egg|eggs]]. One [[Ancient Egg|egg]] happens to fall from the [[Warship|ship]] and land on either [[Rayman]] or [[Barbara]]. Lividstones can be found in [[Medieval Mayhem]] and [[Toad Story (Rayman Adventures)|Toad Story]]. They occupy areas such as the castle grounds, enchanted forests, dark dungeons, and haunted matters. Their attacks are almost all the same, being their weapons are still nailed planks and parachute from above. The second kind of Lividstones also return, but their behavior is still them standing on top of stacked Lividstones and singing. Though speculated, there is one new ability they have learned which is that they can dodge being hit by a knocked back Lividstone. If the player happens to hit the first Lividstone of a chain that jump into the foreground too early, the other Lividstones will jump and avoid being hit by the knocked back Lividstone. But this move is completely rare and does not occur often as they only do it in one specific level, thus leading it to be speculated as a glitch or mere coincidence. | Lividstones return again in ''[[Rayman Adventures]]''. Like almost everything in the game, their designs are the exact same from ''[[Rayman Legends]]''. As a change, they are the ones who set off the events in the game. Two Lividstones happen to come across the [[Sacred Tree]] and get into the roots of it. They steal all the [[Ancient Egg]]s within, resulting in the [[Sacred Tree]] wilting. They then flee in their [[Warship|flying ships]] with all of the [[Ancient Egg|eggs]]. One [[Ancient Egg|egg]] happens to fall from the [[Warship|ship]] and land on either [[Rayman]] or [[Barbara]]. Lividstones can be found in [[Medieval Mayhem]] and [[Toad Story (Rayman Adventures)|Toad Story]]. They occupy areas such as the castle grounds, enchanted forests, dark dungeons, and haunted matters. Their attacks are almost all the same, being their weapons are still nailed planks and parachute from above. The second kind of Lividstones also return, but their behavior is still them standing on top of stacked Lividstones and singing. Though speculated, there is one new ability they have learned which is that they can dodge being hit by a knocked back Lividstone. If the player happens to hit the first Lividstone of a chain that jump into the foreground too early, the other Lividstones will jump and avoid being hit by the knocked back Lividstone. But this move is completely rare and does not occur often as they only do it in one specific level, thus leading it to be speculated as a glitch or mere coincidence. | ||