Rayman Origins: Difference between revisions
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| release date = | | release date = | ||
'''PlayStation 3, Wii, Xbox 360:'''<br /> | '''PlayStation 3, Wii, Xbox 360:'''<br /> | ||
[[File: | [[File:United States of America(USA).png|16px]] 15th November, 2011<br /> | ||
[[File:European Union.png|16px]] 25th November, 2011<br /> | [[File:European Union.png|16px]] 25th November, 2011<br /> | ||
'''PlayStation Vita:'''<br /> | '''PlayStation Vita:'''<br /> | ||
[[File: | [[File:United States of America(USA).png|16px]] 14th February, 2012<br /> | ||
[[File:European Union.png|16px]] 22nd February, 2012<br /> | [[File:European Union.png|16px]] 22nd February, 2012<br /> | ||
'''Nintendo 3DS:'''<br /> | '''Nintendo 3DS:'''<br /> | ||
[[File: | [[File:United States of America(USA).png|16px]] 6th November, 2012<br /> | ||
[[File:European Union.png|16px]] 7th June, 2012<br /> | [[File:European Union.png|16px]] 7th June, 2012<br /> | ||
[[File:United Kingdom(Great Britain).png|16px]] 8th June, 2012<br /> | [[File:United Kingdom(Great Britain).png|16px]] 8th June, 2012<br /> | ||
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[[File:European Union.png|16px]] 20th June, 2013 (Download version)<br /> | [[File:European Union.png|16px]] 20th June, 2013 (Download version)<br /> | ||
'''Windows:'''<br /> | '''Windows:'''<br /> | ||
[[File: | [[File:United States of America(USA).png|16px]] 29th March, 2012<br /> | ||
[[File:European Union.png|16px]] 29th March, 2012<br /> | [[File:European Union.png|16px]] 29th March, 2012<br /> | ||
'''Xbox One:'''<br /> | '''Xbox One:'''<br /> | ||
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===[[Desert of Dijiridoos]]=== | ===[[Desert of Dijiridoos]]=== | ||
Eventually the [[mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the [[mosquito]]es take them to the next area. | Eventually the [[mosquito]]es take the heroes to the [[Desert of Dijiridoos]], a bleak, scorched landscape, partially composed of musical instruments, and inhabited mainly by vicious [[bird]]s. Here they rescue a [[nymph]] named [[Holly Luya]] – the first sister of [[Betilla]] the Fairy. She gives them the power to [[helicopter|hover]]. Again, the heroes must free enough [[Electoon]]s to create a sky bridge leading to a [[mosquito]] level, and again the [[mosquito]]es take them to the next area. | ||
<gallery widths="320px" heights="180px"> | |||
RaymanOriginsComicCon-1.jpg|[[Desert of Dijiridoos]]. | |||
</gallery> | |||
===[[Gourmand Land]]=== | ===[[Gourmand Land]]=== | ||
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===[[Sea of Serendipity]]=== | ===[[Sea of Serendipity]]=== | ||
This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world. | This time they are taken to the [[Sea of Serendipity]], an idyllic marine location. On the surface, they find a village that has been build on stilts. Down below, the ocean is teeming with strange [[fish]] and other [[:Category:Aquatic creatures|aquatic creatures]]. In this world, the [[nymph]] sister they meet is [[Annetta Fish]], who gives them the ability to dive underwater. After they cross another [[Electoon]] bridge, they are taken by the [[mosquito]]es to the next world. | ||
<gallery widths="320px" heights="180px"> | |||
RaymanOriginsGamesCon-8.jpg|[[Sea of Serendipity]]. | |||
</gallery> | |||
===[[Mystical Pique]]=== | ===[[Mystical Pique]]=== | ||
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<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Stoneman RO HD.jpg|[[Mystical Pique]]. | Stoneman RO HD.jpg|[[Mystical Pique]]. | ||
Golly G. Golem 13.jpg|[[Golem]], the boss in [[Mystical Pique]]. | |||
</gallery> | </gallery> | ||
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<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
RO Screenshot2 LifeSystem Heart.jpg|[[Moody Clouds]]. | RO Screenshot2 LifeSystem Heart.jpg|[[Moody Clouds]]. | ||
File: | File:The Reveal 4.jpg|[[The Magician]] is revealed as the main villain. | ||
</gallery> | </gallery> | ||
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<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
RO LOLD.jpg|[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. | |||
The Mamma of All Nightmares 1.jpg|[[Big Mama]], the boss of [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. | |||
</gallery> | </gallery> | ||
==Development== | ==Development== | ||
[[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]] | [[File:Rayman-origins-propeller.jpg|320px|thumb|right|[[Rayman]] using his [[helicopter]] hair as a [[propeller]]. This was [[Rayman Origins (early production)|scrapped]] from the game.]] | ||
''Main article: [[Rayman Origins (early production)]]'' | ''Main article: [[Rayman Origins (early production)]]'' | ||
The development of ''Rayman Origins'' began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games ''LittleBigPlanet'' and ''New Super Mario Bros Wii''. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers. | The development of ''Rayman Origins'' began in late 2008 approximately. For the first year, a small team consisting of approximately six developers worked on the game. At this early stage, the developers drew inspiration from the contemporary platform games ''LittleBigPlanet'' and ''New Super Mario Bros Wii''. After the first year, development shifted to [[Ubisoft|Ubisoft Montpellier]], where it was completed by a larger team of over one hundred developers. | ||
Initially, it was announced that ''Rayman Origins'' would be an episodic release, and that the first episode would be released in late 2010. | Initially, it was announced that ''Rayman Origins'' would be an episodic release, and that the first episode would be released in late 2010. This approach was eventually scrapped after a delay: the game would instead be given a retail release in late 2011, in order that it might be a 'real sequel', in the words of [[Michel Ancel|Ancel]]. | ||
The first trailer for ''Rayman Origins'' shows [[Rayman]] being created by [[Betilla]] the Fairy, whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how [[Rayman]] and [[Globox]] matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after ''[[Rayman 3]]'', and features many references to the events of the previous games made in the past tense. The titular ''Origins'' refers instead to the game's revelations regarding the origins of [[Rayman]] and several other characters, and also to the design philosophy of returning the series to its roots. The characters' sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience. | The first trailer for ''Rayman Origins'' shows [[Rayman]] being created by [[Betilla]] the Fairy, whose narration seemed to imply that the game would be a prequel with a two-player co-operative campaign that would tell the story of how [[Rayman]] and [[Globox]] matured from buffoons to heroes. However, this approach was ultimately discarded: the final version of the game is a sequel, set after ''[[Rayman 3]]'', and features many references to the events of the previous games made in the past tense. The titular ''Origins'' refers instead to the game's revelations regarding the origins of [[Rayman]] and several other characters, and also to the design philosophy of returning the series to its roots. The characters' sillier behaviour is not a sign of immaturity, but is intended to give the game a more light-hearted feel and help it to appeal to a wider audience. | ||
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==Gameplay== | ==Gameplay== | ||
[[File:Crazy Bouncing 13.jpg|320px|thumb|right|The players must break open [[Electoon]] [[cage]]s during the adventure, just like in [[Rayman 1|the original ''Rayman'' game]].]] | [[File:Crazy Bouncing 13.jpg|320px|thumb|right|The players must break open [[Electoon]] [[cage]]s during the adventure, just like in [[Rayman 1|the original ''Rayman'' game]].]] | ||
The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode. | The game features local four-player co-operative play, with the players controlling [[Rayman]], [[Globox]] and two [[Teensie]]s; however, it is still possible to play through the game in single-player mode. | ||
Much of the gameplay can be reminiscent to that of [[Rayman 1|the original ''Rayman'']], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them. | Much of the gameplay can be reminiscent to that of [[Rayman 1|the original ''Rayman'']], in that the aim is to find [[cage]]s and rescue the [[Electoon]]s that are imprisoned inside them. Unlike [[Rayman 1|the original ''Rayman'']] though, the [[cage]]s are being guarded by several enemies that collectively use a forcefield to protect the [[cage]] (this can be reminiscent of [[Hoodoo]]s, a [[Hoodlum]] in ''[[Rayman 3]]'' that uses a similar technique to protect other [[Hoodlum]]s); the team must defeat every single enemy that uses the forcefield, then the [[cage]] can be destroyed. The [[cage]] can only be damaged on the side which has a green padlock. Most of the [[cage]]s are hidden away in secret passages, so once the [[Electoon]]s are free, they will create a portal which leads to the outside of these passages. Each level contains a [[Cage|medallion]] that shows how many [[Electoon]] challenges the players completed, such as break a single [[cage]], collect a specific amount of [[Lum (UbiArt games)|Lums]] or beat the clock whilst the level has been completed. In every level there are hidden [[cage]]s ranging from 1 to 3. | ||
[[Lum]]s, which first appeared in ''[[Rayman 2]]'', are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in ''Origins'']] are somewhat different. They don't appear in a specific amount the player has to collect (like in ''[[Rayman 2]]'', where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total. | [[Lum]]s, which first appeared in ''[[Rayman 2]]'', are once again collectible items in the game. However, [[Lum (UbiArt games)|the Lums in ''Origins'']] are somewhat different. They don't appear in a specific amount the player has to collect (like in ''[[Rayman 2]]'', where the player had to collect 50 in almost every level) but rather in different amount in every single level. The player can obtain them by either find them floating around, defeating enemies, finding them inside [[Bulb-O-Lums|bulb-o-lums]] or bushes, or by collecting [[Skull Coin]]s. By collecting a certain amount, [[the Magician]] exchanges them to [[Electoon]]s at the end of each level. These requirements are easier than the [[Lum Medal]] requirements, which are harder to obtain, but collecting any of them does nothing. There are 51 of them in total. | ||
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At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden. | At the halfway point in the game, the heroes can first acquire the [[Blue Punch]], a rare item that increases the power of their attacks, and is usually well hidden. | ||
Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|''Rayman'' games]], though creatures that lurk in some of them can catch a player and kill them then. | Contact to any body of water do not cause instant death unlike previous [[Rayman (series)|''Rayman'' games]], though creatures that lurk in some of them can catch a player and kill them then. | ||
At certain points, the players will come across [[Betilla]] the Fairy and her sisters, each of whom is imprisoned inside the mouth of a [[Antitoon|Darktoon]]. When one is encountered, the player must chase the [[Antitoon|Darktoon]] and free the [[nymph]] inside. Once she is free, she gives [[Rayman]] and his friends a new power. | At certain points, the players will come across [[Betilla]] the Fairy and her sisters, each of whom is imprisoned inside the mouth of a [[Antitoon|Darktoon]]. When one is encountered, the player must chase the [[Antitoon|Darktoon]] and free the [[nymph]] inside. Once she is free, she gives [[Rayman]] and his friends a new power. | ||
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==Levels== | ==Levels== | ||
[[File:Cadre droite.png|thumb|right|320px|The original levels expand when the [[Four Kings]] are needed to be saved.]] | [[File:Cadre droite.png|thumb|right|320px|The original levels expand when the [[Four Kings]] are needed to be saved.]] | ||
While featuring numerous original environments, ''Rayman Origins'' is the first game in [[Rayman (series)|the series]] to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured [[nymph]], which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another four new worlds become available, each linked to one of the previous four worlds, keeping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game's ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the fourth and final phase: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game. | While featuring numerous original environments, ''Rayman Origins'' is the first game in [[Rayman (series)|the series]] to revisit locations explored in previous games. The game is divided into three phases. In the first phase, the player makes their way through five worlds – the [[Jibberish Jungle]], the [[Desert of Dijiridoos]], the [[Gourmand Land]], the [[Sea of Serendipity]], and [[Mystical Pique]]– in a pre-set order. Each world starts with the player giving chase to a captured [[nymph]], which when freed results in the characters gaining new powers, such as the ability to dive underwater or change their size. Once the first phase is complete, the second phase can be accessed: Another four new worlds become available, each linked to one of the previous four worlds, keeping true to the theme, and this time the player can play them in any order they want. When this phase is complete, the player may access [[Moody Clouds]], where the second to last final boss and the game's ending await. Collecting all 10 [[Skull tooth|skull teeth]] will unlock the fourth and final phase: the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] which is both a single level and a whole new world. Each world is divided into many levels; there are a total of sixty-six levels in the game. | ||
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*[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from ''[[Rayman 2]]''. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in ''[[Rayman 3]]''. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level's boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]]. | *[[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] – A level with a strong resemblance to both [[the Cave of Bad Dreams]] and the [[Tomb of the Ancients]] from ''[[Rayman 2]]''. This is where the undead live; the antics of the protagonists annoy the villains, setting the events of the game in motion. It is located in the undergrounds of [[The Land of the Livid Dead (Rayman 3)|the location of the same name]] visited by [[Rayman]] and [[Globox]] in ''[[Rayman 3]]''. The [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]] involves jumping across falling rocks, dodging fire, [[Tulips|carnivorous plants]], and riding a skeleton, similar to the [[serpent flute]]s from the [[Desert of Dijiridoos]]. [[Big Mama]] is the level's boss; her true form is a [[nymph]], named [[Big Mama|Voodoo Mamma]]. | ||
==Manuals== | ==Manuals== | ||
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|[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/9/95/RO_Manual_CZ.pdf|thumb|left|The Czech PC Manual]] | |[[Image:RO Manual ENThumb.png|link=https://raymanpc.com/wiki/script-en/images/9/95/RO_Manual_CZ.pdf|thumb|left|The Czech PC Manual]] | ||
|} | |} | ||
==Soundtrack== | ==Soundtrack== | ||
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==Collector's Edition== | ==Collector's Edition== | ||
[[File:FileRaymanOrigins-Collector'sEdition-PS3-FinalDesign-EN.jpg|320px|thumb|right|The Collector's Edition for the PlayStation 3.]] | [[File:FileRaymanOrigins-Collector'sEdition-PS3-FinalDesign-EN.jpg|320px|thumb|right|The Collector's Edition for the PlayStation 3.]] | ||
In August 2011, a number of online department stores in Europe revealed a collector's edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page [[The Art of Rayman Origins|art book]], a CD of the game's soundtrack and a 3D cardboard pop-up display. The Collector's Edition was only available in Europe and Australia. | In August 2011, a number of online department stores in Europe revealed a collector's edition for the PlayStation 3 and the Xbox 360 versions of the game, which contains a 50-page [[The Art of Rayman Origins|art book]], a CD of the game's soundtrack and a 3D cardboard pop-up display. The Collector's Edition was only available in Europe and Australia. | ||
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{{clear}} | {{clear}} | ||
==Trophies/ | ==Trophies/achievements== | ||
''Main article: ''[[List of achievements in Rayman Origins|''List of achievements in ''Rayman Origins]] | ''Main article: ''[[List of achievements in Rayman Origins|''List of achievements in ''Rayman Origins]] | ||
Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc. | Throughout the PlayStation 3 and Xbox 360 versions of the game, achievements are given for performing certain actions, such as rescuing each [[nymph]], collecting a certain number of [[Speed trophy|speed trophies]], etc.There are 37 achievements in total (for PlayStation 3, while in Xbox 360 it is 36), including one that is hidden. The game is the first in the [[Rayman (series)|''Rayman'' series]] to have PlayStation 3 trophies, though the second to have Xbox 360 achievements (the first being the Xbox 360 version of ''[[Rayman Raving Rabbids]]''). The PlayStation Vita version has 39 trophies: the two added are named "[[Clear Sighted]]" and "[[Eagle Eyed]]", while another trophy, "[[Pop! Pop! BOOM!]]", was replaced by "[[Grim Reaper (trophy)|Grim Reaper]]" and "[[Bubble Wrap Maniac!]]", which rely on the exclusive features of the PlayStation Vita, such as tapping the screen. "[[Hover Happy!]]" has been removed in this version. | ||
==Nintendo 3DS version== | ==Nintendo 3DS version== | ||
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==Reception== | ==Reception== | ||
[[Image:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for ''Rayman Origins''.]] | [[Image:Christophe Villez Rayman Origins BAFTA.JPG|thumb|right|320px|Christophe Villez collects the Artistic Achievement BAFTA for ''Rayman Origins''.]] | ||
''Rayman Origins'' was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.<ref>[http://www.metacritic.com/search/all/rayman+origins/results ''Rayman Origins'' reviews on Metacritic]</ref> On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.<ref>[http://www.gamerankings.com/browse.html?search=rayman+origins&numrev=3&site= ''Rayman Origins'' reviews on GameRankings]</ref> | ''Rayman Origins'' was released to critical acclaim. On the review aggregator Metacritic, the game has achieved scores of 88, 87 and 91 for the Xbox 360, PlayStation 3 and Wii versions respectively.<ref>[http://www.metacritic.com/search/all/rayman+origins/results ''Rayman Origins'' reviews on Metacritic]</ref> On GameRankings, these same versions received scores of 88.34%, 87.85% and 92.00% respectively.<ref>[http://www.gamerankings.com/browse.html?search=rayman+origins&numrev=3&site= ''Rayman Origins'' reviews on GameRankings]</ref> | ||
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==Screenshots gallery== | ==Screenshots gallery== | ||
<gallery> | <gallery> | ||
RaymanOrigins 001.jpg|[[Rayman]] and [[Globox]] fighting the [[Big Mama|pink sea-monster boss]]. | |||
RaymanOrigins 002.jpg|[[Rayman]] and [[Globox]] getting their picture taken by the [[Teensie]] [[The Photographer|Photographer]]. | |||
RaymanOrigins 003.jpg|[[Rayman]] being woven from moonbeams by [[Betilla]] the Fairy. | |||
RaymanOrigins 012.jpg|The birth of [[Rayman]]. | |||
RaymanOrigins 009.jpg|[[Rayman]] immediately after his birth. | |||
Rayman Origins.png|[[Betilla]] the Fairy getting her skirt blown up by the perverted [[Rayman]]. | |||
RaymanOrigins 005.jpg|[[Rayman]] and [[Globox]] fighting the [[Golem|giant stone boss]]. | |||
RaymanOrigins 006.jpg|[[Rayman]] and [[Globox]] slapping each other about immediately after their first meeting. | |||
RaymanOrigins 007.jpg|[[Rayman]] and [[Globox]] slapping each other more after their first meeting. | |||
RaymanOrigins 008.jpg|[[Rayman]] and [[Globox]] continuing to slap each other about after their first meeting. | |||
RaymanOrigins 010.jpg|[[Rayman]] gathering [[Lum (UbiArt games)|Lums]] while running past [[spiky fruit]]s. | |||
RaymanOrigins 011.jpg|[[Rayman]] and [[Globox]] running through a dark forest. | |||
RaymanOrigins 013.png|A waterfall. | |||
RaymanOrigins 014.png|[[Rayman]] in a slippery cave. | |||
RaymanOrigins 015.png|[[Rayman]] and [[Globox]] come across gigantic statues of themselves in front of a waterfall. | |||
RaymanOrigins PreE3 HD Fakir.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s side to a [[Fakir]]. | |||
RaymanOrigins PreE3 HD Boss.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running away from [[Carnivora]]. | |||
RaymanOrigins PreE3 HD Underwater.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swimming away from a [[Murray|Giant Eel]]. | |||
Rayman-origins-e3-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s going through [[Tricky Treasure Temple]]. | |||
Rayman-origins-e3-2.jpg|[[Globox]] and a [[Teensie]] in the [[Gourmand Land]]. | |||
Rayman-origins-e3-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s cooperating to reach a [[Lum (UbiArt games)|Lum]]. | |||
Rayman-origins-e3-4.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting. | |||
Rayman-origins-e3-5.jpg|[[Rayman]] and [[Globox]] chasing a [[Livingstone|Lividstone]] [[warship]] with the help of [[mosquito]]s in the [[Moody Clouds]]. | |||
Rayman-origins-e3-6.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s in a swamp with [[tentacle claw]]s in the water. | |||
Rayman-origins-e3-7.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s fighting [[Baby Dragon Chef]]s in the [[Gourmand Land]]. | |||
Rayman-origins-e3-8.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] facing a [[Livingstone|Lividstone]]. | |||
Rayman-origins-e3-9.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s being [[Photographer|photographed]]. | |||
Rayman-origins-e3-10.jpg|[[Rayman]] and [[Globox]] in an underwater chasm. | |||
RaymanOriginsGamesCon-1.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s swinging to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]]. | |||
RaymanOriginsGamesCon-2.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s [[Helicopter|flying]] above air currents in the [[Desert of Dijiridoos]]. | |||
RaymanOriginsGamesCon-3.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s sliding to free [[Betilla]] the Fairy from a fleeing [[Antitoon|Darktoon]] in the Frosty Delights section of [[Gourmand Land]]. | |||
RaymanOriginsGamesCon-4.jpg|[[Rayman]] and [[Globox]] using a [[funnel]] in the Frosty Delights section of [[Gourmand Land]]. | |||
RaymanOriginsGamesCon-5.jpg|[[Rayman]], [[Globox]] and two [[Teensie]]s running under pillars in the Infernal Kitchen section of [[Gourmand Land]]. | |||
RaymanOriginsGamesCon-7.jpg|[[Rayman]], [[Globox]] and two [[Teensies]] in the Infernal Kitchen section of [[Gourmand Land]]. | |||
RO Screenshot1 GettingLums.jpg|[[Rayman]] and [[Globox]] defeating [[Livingstones|Lividstones]]. | |||
RO Screenshot3 DifferentAttacks.jpg|[[Rayman]], [[Globox]] and a [[Teensie]] fighting against [[Red Bird|birds]]. | |||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
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RO-TeensieKing-Artwork.JPG | |||
TeensieWizardTransparent.png | |||
Moskito RO.JPG | |||
Livingstone1 RO.JPG | |||
DarktoonArtwork.jpg | |||
PsychlopsArtwork.JPG | |||
Hunter-RaymanOrigins.jpg | |||
RO-BabyDragonChef-Artwork.jpg | |||
LumsArtwork.jpg | |||
RO-Castle-Artwork.jpg | |||
RO-PinkTentaclesInMountainPeak-Artwork.jpg | |||
Rayman-Origins-Artwork-Floriane-Marchix-4-1.jpg | |||
Rayman-Origins-Artwork-Floriane-Marchix-4-2.jpg | |||
Rayman-Origins-Artwork-Floriane-Marchix-5-1.jpg | |||
Rayman-Origins-Artwork-Floriane-Marchix-5-2.jpg | |||
Rayman-Origins-Artwork-Floriane-Marchix-6.jpg | |||
Rayman-Origins-Artwork-Floriane-Marchix-7.jpg | |||
Rayman-Origins-Artwork-Floriane-Marchix-17.jpg | |||
Rayman-Origins-Artwork-Floriane-Marchix-21-1.jpg | |||
Rayman-Origins-Artwork-Floriane-Marchix-21-2.jpg | |||
Rayman-Globox-Teensies-Origins.jpg | |||
Rayman-Origins-Artwork-Floriane-Marchix-Pinatas.jpg | |||
RO-Jellyfish-Concept.jpg | |||
RO-Artwork-Vaisselle-1.jpg | |||
RO-Artwork-Vaisselle-2.jpg | |||
Salahdin Basti RO Concept Art 1.jpg | |||
Salahdin Basti RO Concept Art 2.jpg | |||
Salahdin Basti RO Concept Art 3.jpg | |||
R3HD Artbook 01.png | |||
R3HD Artbook 02.png | |||
R3HD Artbook 03.png | |||
R3HD Artbook 04.png | |||
R3HD Artbook 05.png | |||
R3HD Artbook 06.png | |||
R3HD Artbook 07.png | |||
R3HD Artbook 08.png | |||
R3HD Artbook 09.png | |||
R3HD Artbook 10.png | |||
R3HD Artbook 11.png | |||
R3HD Artbook 12.png | |||
R3HD Artbook 13.png | |||
R3HD Artbook 14.png | |||
R3HD Artbook 15.png | |||
R3HD Artbook 16.png | |||
R3HD Artbook 17.png | |||
R3HD Artbook 18.png | |||
R3HD Artbook 19.png | |||
R3HD Artbook 20.png | |||
R3HD Artbook 21.png | |||
R3HD Artbook 22.png | |||
R3HD Artbook 23.png | |||
</gallery> | </gallery> | ||