Magic fist: Difference between revisions

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The manuals for both ''[[Rayman 2]]'' and ''[[Rayman Revolution]]'' contain a short story detailing how [[Rayman]] came to be captured by the [[Robo-Pirate]]s shortly before the beginning of the game. According to this story, [[Rayman]] lost most of his powers, including the magic fist, when the [[Robo-Pirate]]s destroyed [[the Heart of the World]]. This indicates that [[Rayman]] first received the magic fist at some point between the events of ''[[Rayman 2]]'' and [[Rayman 1|the previous game]], and that he was already acquainted with the ability by the time he regained it at the beginning of ''[[Rayman 2]]''.
The manuals for both ''[[Rayman 2]]'' and ''[[Rayman Revolution]]'' contain a short story detailing how [[Rayman]] came to be captured by the [[Robo-Pirate]]s shortly before the beginning of the game. According to this story, [[Rayman]] lost most of his powers, including the magic fist, when the [[Robo-Pirate]]s destroyed [[the Heart of the World]]. This indicates that [[Rayman]] first received the magic fist at some point between the events of ''[[Rayman 2]]'' and [[Rayman 1|the previous game]], and that he was already acquainted with the ability by the time he regained it at the beginning of ''[[Rayman 2]]''.


The magic fist is re-obtained at the beginning of the game, [[Globox]] gives [[Rayman]] a [[Silver Lum]] from [[Ly]] the Fairy, after which he can shoot a glowing magic power offensively from his hands. It is able to attack enemies, break doors reinforced by wooden-[[sparadrap]]s, activate [[switch]]es and be used to move [[plum]]s. It is thanks to this ability that [[Rayman]] and [[Globox]] were able to escape the [[Robo-Pirate]]'s prison ship called the ''[[Buccaneer]]'', by braking a metal grate (wooden sparadrap in the PlayStation version) in his cell that links to an escape chute. The fist has a white colouration before it is upgraded.
The magic fist is re-obtained at the beginning of the game, [[Globox]] gives [[Rayman]] a [[Silver Lum]] from [[Ly]] the Fairy, after which he can shoot a glowing magic power offensively from his hands. It is able to attack enemies, break doors reinforced by wooden-[[sparadrap]]s, activate [[switch]]es and be used to move [[plum]]s. It is thanks to this ability that [[Rayman]] and [[Globox]] were able to escape the [[Robo-Pirate]]'s prison ship called the ''[[Buccaneer]]'', by breaking a metal grate (wooden sparadrap in the PlayStation version) in his cell that links to an escape chute. The fist has a white colouration before it is upgraded.


Once [[Ly]] has been rescued in [[the Fairy Glade]], the magic fist can now be used to magically tether and swing onto [[Purple Lum]]s, in addition to its previous capabilities, [[Rayman]] also uses a similar method to shoot and tether to [[Ssssam]]'s scarf, who will then waterski [[Rayman]] across [[the Marshes of Awakening]]. During this time, the fist will now have a blue colouration, until the next and final upgrade is obtained.
Once [[Ly]] has been rescued in [[the Fairy Glade]], the magic fist can now be used to magically tether and swing onto [[Purple Lum]]s, in addition to its previous capabilities, [[Rayman]] also uses a similar method to shoot and tether to [[Ssssam]]'s scarf, who will then waterski [[Rayman]] across [[the Marshes of Awakening]]. During this time, the fist will now have a blue colouration, until the next and final upgrade is obtained.
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[[Rayman]] will later encounter [[Globox]] in [[the Canopy]], who gives [[Rayman]] the ability to charge a magic fist before releasing it, potentially tripling the damage it can deal, unlike a charged [[telescopic fist]], [[Rayman]] will automatically release a charged magic fist after a certain amount of time, and will not keep it held indefinitely. After this upgrade is obtained, the magic fist will have a yellow colouration, and will remain in this colouration for the rest of the game.
[[Rayman]] will later encounter [[Globox]] in [[the Canopy]], who gives [[Rayman]] the ability to charge a magic fist before releasing it, potentially tripling the damage it can deal, unlike a charged [[telescopic fist]], [[Rayman]] will automatically release a charged magic fist after a certain amount of time, and will not keep it held indefinitely. After this upgrade is obtained, the magic fist will have a yellow colouration, and will remain in this colouration for the rest of the game.


[[Rayman]] can have an extra upgrade if he collects a [[Power Fist]], which lasts for 3 hits, after which his fists will return white again. This puts the damage that [[Rayman]]'s fist can deal at its maximum. [[Rayman]] can collect them by finding them in a level, or by winning them in a [[Bonus level (Rayman 2)|bonus level]].
[[Rayman]] can have an extra upgrade if he collects a [[Power Fist]], which lasts until he is hit three times, after which his fists will return white again. This puts the damage that [[Rayman]]'s fist can deal at its maximum. [[Rayman]] can collect them by finding them in a level, or by winning them in a [[Bonus level (Rayman 2)|bonus level]].


The magic fist can rebound off walls and barriers, this property can be used tactically against stationary enemies such as [[Barrel Pirate]]s.
The magic fist can rebound off walls and barriers, this property can be used tactically against stationary enemies such as [[Barrel Pirate]]s.
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At the beginning of the game, instead of giving the magic fist ability, The [[Silver Lum]] delivered by [[Globox]] restores a simple version of [[Rayman]]'s [[telescopic fist]], where he can merely punch in close-quarters, and not over large distances. [[Rayman]] then uses this [[telescopic fist]] to escape from the ''[[Buccaneer]]'', and continues to use it throughout [[the Woods of Light]], the first level of the game. At the end of the level, the [[Grand Minimus]] gives him another [[Silver Lum]] from [[Ly]]; this one grants [[Rayman]] the magic fist power, and he keeps it for the duration of the game.
At the beginning of the game, instead of giving the magic fist ability, The [[Silver Lum]] delivered by [[Globox]] restores a simple version of [[Rayman]]'s [[telescopic fist]], where he can merely punch in close-quarters, and not over large distances. [[Rayman]] then uses this [[telescopic fist]] to escape from the ''[[Buccaneer]]'', and continues to use it throughout [[the Woods of Light]], the first level of the game. At the end of the level, the [[Grand Minimus]] gives him another [[Silver Lum]] from [[Ly]]; this one grants [[Rayman]] the magic fist power, and he keeps it for the duration of the game.


Unlike in the main ''[[Rayman 2]]'', [[Rayman]] can obtain the ability to charge his fist via the [[Magic Well]], the [[Silver Lum]] given in [[the Canopy]] merely upgrades the damage the base magic fist can deal instead. [[Rayman]] also needs to obtain an upgrade before the magic fist can rebound off walls, but they can also be upgraded further to rebound off enemies, ensuring that [[Rayman]] can attack groups of enemies more efficiently.
Unlike in the main ''[[Rayman 2]]'', [[Rayman]] can obtain the ability to charge his fist via the [[Magic Well]]; the [[Silver Lum]] given in [[the Canopy]] merely upgrades the damage the base magic fist can deal instead. [[Rayman]] also needs to obtain an upgrade before the magic fist can rebound off walls, but they can also be upgraded further to rebound off enemies, ensuring that [[Rayman]] can attack groups of enemies more efficiently.


==In ''[[Rayman M]]'', ''[[Rayman Arena]]'' and ''[[Rayman Rush]]''==
==In ''[[Rayman M]]'', ''[[Rayman Arena]]'' and ''[[Rayman Rush]]''==