Hoodlum Headquarters: Difference between revisions
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{{R3Level | {{R3Level | ||
| name = Hoodlum Headquarters | | name = Hoodlum Headquarters | ||
| image = [[Image:HoodlumHeadquartersPC.jpg|center|320px| | | image = [[Image:HoodlumHeadquartersPC.jpg|center|320px|Hoodlum Headquarters]] | ||
| preceded by = [[The Summit Beyond the Clouds]] | | preceded by = [[The Summit Beyond the Clouds]] | ||
| followed by = [[The Tower of the Leptys]] | | followed by = [[The Tower of the Leptys]] | ||
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[[Rayman]] and [[Globox]] arrive through a pipe, and find themselves at the entrance to the headquarters. The [[hostess]] begins welcoming the duo, and [[Globox]] immediately falls in love with her voice. After fighting a [[Grim Keeper]], the duo proceed through a narrow passageway to get to the 'welcome desk', where the hostess is stationed. Unfortunately, a [[Spinneroo]] guards the entrance, and if [[Rayman]] tries to attack him, an out-of-reach [[Hoodoo]] will protect his companion from harm. [[Rayman]] finds another route, up a ladder, to get to the [[Hoodoo]], but the floor breaks and [[Rayman]] finds himself traveling down another pipe to the Warehouse, where the [[Hoodlum]]s test their weapons. Eventually, after defeating some of the [[Hoodlum]]s on the lower level and advancing upwards, [[Rayman]] must carry several rocks up slopes whilst avoiding [[plum juice]] grenades thrown by an enthusiastic [[Hoodboom]] to reach a [[switch]] that lowers the platform the [[Hoodoo]] was standing on. After defeating the [[Hoodoo]] and the [[Spinneroo]], [[Rayman]] and [[Globox]] head into the next room, where a wooden cut-out of a bikini-clad female member of [[Globox's species]] has been set up. [[Globox]] runs over to hug the cut-out, but falls into a trap whilst doing so. [[André]] then starts talking over the intercom about how [[Rayman]] will be next to fall into a trap. [[Rayman]] must go up and defeat a [[Stumbleboom]] that contains a [[Heavy Metal Fist]] to break down a door to progress. | [[Rayman]] and [[Globox]] arrive through a pipe, and find themselves at the entrance to the headquarters. The [[hostess]] begins welcoming the duo, and [[Globox]] immediately falls in love with her voice. After fighting a [[Grim Keeper]], the duo proceed through a narrow passageway to get to the 'welcome desk', where the hostess is stationed. Unfortunately, a [[Spinneroo]] guards the entrance, and if [[Rayman]] tries to attack him, an out-of-reach [[Hoodoo]] will protect his companion from harm. [[Rayman]] finds another route, up a ladder, to get to the [[Hoodoo]], but the floor breaks and [[Rayman]] finds himself traveling down another pipe to the Warehouse, where the [[Hoodlum]]s test their weapons. Eventually, after defeating some of the [[Hoodlum]]s on the lower level and advancing upwards, [[Rayman]] must carry several rocks up slopes whilst avoiding [[plum juice]] grenades thrown by an enthusiastic [[Hoodboom]] to reach a [[switch]] that lowers the platform the [[Hoodoo]] was standing on. After defeating the [[Hoodoo]] and the [[Spinneroo]], [[Rayman]] and [[Globox]] head into the next room, where a wooden cut-out of a bikini-clad female member of [[Globox's species]] has been set up. [[Globox]] runs over to hug the cut-out, but falls into a trap whilst doing so. [[André]] then starts talking over the intercom about how [[Rayman]] will be next to fall into a trap. [[Rayman]] must go up and defeat a [[Stumbleboom]] that contains a [[Heavy Metal Fist]] to break down a door to progress. | ||
<gallery | The score thresholds for this stage are 2805 points for 25% (2 stars), 5610 points for 50% (3 stars), 8415 points for 75% (4 stars) and 11220 points for 100% (5 stars). | ||
<gallery widths="320px" heights="240px"> | |||
HoodlumHeadquartersPC.jpg|The beginning of the first section. | HoodlumHeadquartersPC.jpg|The beginning of the first section. | ||
HoodlumsProtect.jpg|This [[Spinneroo]] is protected by a [[Hoodoo]]. | HoodlumsProtect.jpg|This [[Spinneroo]] is protected by a [[Hoodoo]]. | ||
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[[Rayman]] arrives in a room full of [[Hoodlum]]s, and a claw machine carrying a screaming [[Globox]], who is upside-down. Once [[Rayman]] beats all the [[Hoodlum]]s, a pair of [[Hoodstormer]]s will come out of a machine. Once they are defeated, a [[Heckler]] will appear. [[Rayman]] must defeat it to leave the room. As [[Globox]] is upside-down, all the blood is rushing to his head, and he becomes more intelligent as a result. [[Rayman]] must use the [[Shock Rocket]] to shoot a [[Hoodmonger]] that has raised some needed crates to continue on. After getting the crates down through a [[switch]], [[Rayman]] needs to defeat two [[Hoodoo]]s, one protecting a [[Hoodmonger Soldier]], and the other a [[Hoodmonger Officer]]. Once completed, [[Rayman]] jumps down another pipe and manages to lose sight of the now intelligent [[Globox]], ending up in the firing range, where, to open a door, [[Rayman]] must move a stone onto a pressure pad. When he carries it halfway through, a [[Hoodmonger]] will appear and blast its own head off. [[Rayman]] must then battle the three remaining [[Hoodmonger]]s in the firing range itself, filled with a variety of weapons. Once they are all defeated, the [[hostess]] locks the entrance and complains that [[André]] isn't pleased that [[Rayman]]'s still alive, so until the [[Hoodlum]]s learn how to shoot, they will remain locked in the firing range. [[Rayman]] must destroy several targets of himself and [[Globox]] and avoid shooting the [[hostess]] targets to escape the firing range. | [[Rayman]] arrives in a room full of [[Hoodlum]]s, and a claw machine carrying a screaming [[Globox]], who is upside-down. Once [[Rayman]] beats all the [[Hoodlum]]s, a pair of [[Hoodstormer]]s will come out of a machine. Once they are defeated, a [[Heckler]] will appear. [[Rayman]] must defeat it to leave the room. As [[Globox]] is upside-down, all the blood is rushing to his head, and he becomes more intelligent as a result. [[Rayman]] must use the [[Shock Rocket]] to shoot a [[Hoodmonger]] that has raised some needed crates to continue on. After getting the crates down through a [[switch]], [[Rayman]] needs to defeat two [[Hoodoo]]s, one protecting a [[Hoodmonger Soldier]], and the other a [[Hoodmonger Officer]]. Once completed, [[Rayman]] jumps down another pipe and manages to lose sight of the now intelligent [[Globox]], ending up in the firing range, where, to open a door, [[Rayman]] must move a stone onto a pressure pad. When he carries it halfway through, a [[Hoodmonger]] will appear and blast its own head off. [[Rayman]] must then battle the three remaining [[Hoodmonger]]s in the firing range itself, filled with a variety of weapons. Once they are all defeated, the [[hostess]] locks the entrance and complains that [[André]] isn't pleased that [[Rayman]]'s still alive, so until the [[Hoodlum]]s learn how to shoot, they will remain locked in the firing range. [[Rayman]] must destroy several targets of himself and [[Globox]] and avoid shooting the [[hostess]] targets to escape the firing range. | ||
<gallery | The score thresholds for this stage are 4618 points for 25% (2 stars), 9235 points for 50% (3 stars), 13853 points for 75% (4 stars) and 18470 points for 100% (5 stars). | ||
<gallery widths="320px" heights="240px"> | |||
Section2HoodlumsHQ.jpg|The beginning of the second section. | Section2HoodlumsHQ.jpg|The beginning of the second section. | ||
The Firing Range.jpg|View from outside the firing range. | The Firing Range.jpg|View from outside the firing range. | ||
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===Stage 3 - The Foundry=== | ===Stage 3 - The Foundry=== | ||
[[Rayman]] enters the foundry, where he must scale large contraptions to follow [[Globox]]. It starts with jumping from crate to crate and avoiding the hot lava. Once he reaches a ladder and defeats a [[Hoodboom]], [[Rayman]] will now jump from metal plate to metal plate that are moving on a conveyor belt. After reaching another ladder to progress upwards, doors open, and one at a time comes a [[Hoodmonger]], [[Hoodmonger Soldier]], and [[Hoodmonger Officer]] in that order. Upon defeating another [[Hoodmonger Officer]] guarding a [[switch]], once [[Rayman]] activates it more metal plates are moving, this time in a vertical way needed to continue. After dodging some obstacles and timing jumps, [[Rayman]] reaches the end. The door behind and in front of him close, as a [[Heckler]] whom is protected by a [[Hoodoo]] appears. When the [[Hoodoo]] is defeated, out comes a [[Heavy Metal Fist]] can, needed to destroy the [[Heckler]]. The door leading to the exit opens as the [[Heckler]] is destroyed. | [[Rayman]] enters the foundry, where he must scale large contraptions to follow [[Globox]]. It starts with jumping from crate to crate and avoiding the hot lava. Once he reaches a ladder and defeats a [[Hoodboom]], [[Rayman]] will now jump from metal plate to metal plate that are moving on a conveyor belt. After reaching another ladder to progress upwards, doors open, and one at a time comes a [[Hoodmonger]], [[Hoodmonger Soldier]], and [[Hoodmonger Officer]] in that order. Upon defeating another [[Hoodmonger Officer]] guarding a [[switch]], once [[Rayman]] activates it more metal plates are moving, this time in a vertical way needed to continue. After dodging some obstacles and timing jumps, [[Rayman]] reaches the end. The door behind and in front of him close, as a [[Heckler]] whom is protected by a [[Hoodoo]] appears. When the [[Hoodoo]] is defeated, out comes a [[Heavy Metal Fist]] can, needed to destroy the [[Heckler]]. The door leading to the exit opens as the [[Heckler]] is destroyed. | ||
The score thresholds for this stage are 2548 points for 25% (2 stars), 5096 points for 50% (3 stars), 7644 points for 75% (4 stars) and 10191 points for 100% (5 stars). | |||
===Secret area=== | ===Secret area=== | ||
There is a chamber hidden inside the boiler that contains a statue of [[Admiral Razorbeard]] and many of his [[Robo-Pirate]] henchmen standing behind a table, spoofing the ''Last Supper'' painting by Leonardo da Vinci. | There is a chamber hidden inside the boiler that contains a statue of [[Admiral Razorbeard]] and many of his [[Robo-Pirate]] henchmen standing behind a table, spoofing the ''Last Supper'' painting by Leonardo da Vinci. | ||
<gallery | <gallery widths="320px" heights="240px"> | ||
HoodlumHQ Section3.jpg|The beginning of the third section. | HoodlumHQ Section3.jpg|The beginning of the third section. | ||
R2 Textures in R3 (Hoodlum HQ).jpg|Some textures from ''[[Rayman 2]]'' are used in this stage. | R2 Textures in R3 (Hoodlum HQ).jpg|Some textures from ''[[Rayman 2]]'' are used in this stage. | ||
Hoodlum HQ Section3 End of the section.png|These metal plates and treadmills allow to continue the ascent of the foundry. | Hoodlum HQ Section3 End of the section.png|These metal plates and treadmills allow to continue the ascent of the foundry. | ||
Razorbeard Last Soup.JPG|A hidden chamber containing statues of [[Robo-Pirate]]s, as well as a statue of [[Admiral Razorbeard]]. | Razorbeard Last Soup.JPG|A hidden chamber containing statues of [[Robo-Pirate]]s, as well as a statue of [[Admiral Razorbeard]]. | ||
HoodlumHQ Section3End2.jpg|Kind of chair lifts. | HoodlumHQ Section3End2.jpg|Kind of chair lifts. | ||
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[[Rayman]] arrives in a narrow area where several wooden planks are being transported through scalding pipes. Below lies many [[pigpot]]s, one contains a [[Jewel|green gem]]. [[Globox]] can be seen, and [[Rayman]] must follow him up until he gets trapped inside another room, full of [[Armaguiddon]]s. [[Rayman]] must go an alternate route, but runs into the [[Horrible Machine]], which he must fight by filling up its pressure gauge. Eventually, the [[Horrible Machine]] is defeated, and in a last-ditch attempt to stop [[Rayman]], [[André]] opens up floodgates holding back lava. | [[Rayman]] arrives in a narrow area where several wooden planks are being transported through scalding pipes. Below lies many [[pigpot]]s, one contains a [[Jewel|green gem]]. [[Globox]] can be seen, and [[Rayman]] must follow him up until he gets trapped inside another room, full of [[Armaguiddon]]s. [[Rayman]] must go an alternate route, but runs into the [[Horrible Machine]], which he must fight by filling up its pressure gauge. Eventually, the [[Horrible Machine]] is defeated, and in a last-ditch attempt to stop [[Rayman]], [[André]] opens up floodgates holding back lava. | ||
<gallery | The score thresholds for this stage are 3572 points for 25% (2 stars), 7143 points for 50% (3 stars), 10714 points for 75% (4 stars) and 14285 points for 100% (5 stars). | ||
<gallery widths="320px" heights="240px"> | |||
Hoodlum HQ Section4.jpg|The beginning of the fourth section. | Hoodlum HQ Section4.jpg|The beginning of the fourth section. | ||
R3 Horrible Machine.png|The [[Horrible Machine]]. | R3 Horrible Machine.png|The [[Horrible Machine]]. | ||
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[[André]] unleashes a lava flood, which [[Rayman]] must run from. Occasionally, [[Slapdash]]es block his path. When [[Rayman]] completes this stage, the factory explodes, destroying the headquarters and killing a proportion of [[André]]'s army. Both [[André]], [[Rayman]], and many others [[Hoodlum]]s survive the suicide attempt. [[André]] then appears at [[the Tower of the Leptys]] to meet with [[Reflux]], as he gains the immense power of the [[Leptys]]. | [[André]] unleashes a lava flood, which [[Rayman]] must run from. Occasionally, [[Slapdash]]es block his path. When [[Rayman]] completes this stage, the factory explodes, destroying the headquarters and killing a proportion of [[André]]'s army. Both [[André]], [[Rayman]], and many others [[Hoodlum]]s survive the suicide attempt. [[André]] then appears at [[the Tower of the Leptys]] to meet with [[Reflux]], as he gains the immense power of the [[Leptys]]. | ||
<gallery | The score thresholds for this stage are 288 points for 25% (2 stars), 575 points for 50% (3 stars), 863 points for 75% (4 stars) and 1150 points for 100% (5 stars). | ||
<gallery widths="320px" heights="240px"> | |||
HoodlumHQ Section5.jpg|The beginning of the fifth section. | HoodlumHQ Section5.jpg|The beginning of the fifth section. | ||
Hoodlum HQ End of the Section5.jpg|The wooden tower towards the end of the section. | Hoodlum HQ End of the Section5.jpg|The wooden tower towards the end of the section. | ||
</gallery> | </gallery> | ||
==Images from [[Rayman 3 (early production)|the early production of ''Rayman 3'']]== | ==Images from [[Rayman 3 (early production)|the early production of ''Rayman 3'']]== | ||
<gallery | <gallery widths="320px" heights="240px"> | ||
Concept HHQ 1.jpg|Concept art of the Hoodlum Headquarters. | Concept HHQ 1.jpg|Concept art of the Hoodlum Headquarters. | ||
Concept HHQ 2.jpg|Concept art of the Hoodlum Headquarters. | Concept HHQ 2.jpg|Concept art of the Hoodlum Headquarters. | ||
Concept HHQ 3.jpg|Concept art of the Hoodlum Headquarters. | Concept HHQ 3.jpg|Concept art of the Hoodlum Headquarters. | ||
Concept HHQ 4.jpg|Concept art of the arms factory. | Concept HHQ 4.jpg|Concept art of the arms factory. | ||
Concept HHQ 5.jpg|Concept art of the arms factory. | Concept HHQ 5.jpg|Concept art of the arms factory. | ||
Concept HHQ 6.jpg|Concept art of a tank full of [[piranha]]s. | Concept HHQ 6.jpg|Concept art of a tank full of [[piranha]]s. | ||
Concept HHQ 7.jpg|Concept art of the wood reserve. | Concept HHQ 7.jpg|Concept art of the wood reserve. | ||
R3HH-EarlyRayman2Style-2.jpg|The warehouse. | R3HH-EarlyRayman2Style-2.jpg|The warehouse. | ||
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{{Rayman3worlds}} | {{Rayman3worlds}} | ||
[[fr:Le Quartier Général | [[fr:Le Quartier Général Hoodlums]] | ||
[[de:Hoodlums Hauptquartier]] | [[de:Hoodlums Hauptquartier]] | ||
[[pl:Kwatera Mroklumów]] | [[pl:Kwatera Mroklumów]] | ||