Adventure Map: Difference between revisions

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The second type are the exploration levels in which the goal is to earn as many Lums as possible by freeing trapped [[Teensie]]s. Although enemies do appear by holding some Teensies prisoners, they usually can't hurt the player. Lums are not usually found separately in these levels, although [[Skull Coin|skull coins]] do appear. These levels encourage the player to use seekers, as they will each find the nearest Teensy or skull coin three times in a level.
The second type are the exploration levels in which the goal is to earn as many Lums as possible by freeing trapped [[Teensie]]s. Although enemies do appear by holding some Teensies prisoners, they usually can't hurt the player. Lums are not usually found separately in these levels, although [[Skull Coin|skull coins]] do appear. These levels encourage the player to use seekers, as they will each find the nearest Teensy or skull coin three times in a level.


The third type are the brawler levels in which the goal is to earn as many Lums as possible by defeating enemies. Thee levels usually only contain enemies, and sometimes [[Skull Coin|skull coins]] as well. Several of these levels are styled like small arenas, with only one room in the level where enemies continuously enter. These levels encourage the player to use protectors, as they will give the player a temporary shield upon taking damage.
The third type are the brawler levels in which the goal is to earn as many Lums as possible by defeating enemies. These levels usually only contain enemies, and sometimes [[Skull Coin|skull coins]] as well. Several of these levels are styled like small arenas, with only one room in the level where enemies continuously enter. These levels encourage the player to use protectors, as they will give the player a temporary shield upon taking damage.


The fourth type are the time levels in which the goal is to finish the level as quickly as possible. Similarly to the invasions from ''[[Rayman Legends]]'', there are three [[Teensie]]s attached to rockets at the end of the level. Each rocket will go off within a certain time limit with usually 10 seconds differentiating between each one. Using an [[Incrediball]] on these stages will result in them decreasing the final time by 0.5 seconds if not been used and 0.25 if been used, unlike other levels where they will add either 10 or 20 [[Lum (Rayman Origins)|Lums]] depending on if they have been used or not.
The fourth type are the time levels in which the goal is to finish the level as quickly as possible. Similarly to the invasions from ''[[Rayman Legends]]'', there are three [[Teensie]]s attached to rockets at the end of the level. Each rocket will go off within a certain time limit with usually 10 seconds differentiating between each one. Using an [[Incrediball]] on these stages will result in them decreasing the final time by 0.5 seconds if not been used and 0.25 if been used, unlike other levels where they will add either 10 or 20 [[Lum (Rayman Origins)|Lums]] depending on if they have been used or not. The only incrediballs you can bring to these levels are protectors


Each adventure also contains an optional skull level. These levels are usually more challenging, but will earn the player twice the normal awards upon completing it.
Each adventure also contains an optional skull level. These levels are usually more challenging, but will earn the player twice the normal awards upon completing it.