Shock Rocket: Difference between revisions

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very useful for reaching targets that are very far away.|sign=Manual (PC version)|source=''[[Rayman 3]]''}}
very useful for reaching targets that are very far away.|sign=Manual (PC version)|source=''[[Rayman 3]]''}}


The '''Shock Rocket''' is a temporary power used on several occasions by [[Rayman]] in ''[[Rayman 3]]'', allowing him to fire and remotely control a missile connected to one of his [[Telescopic fist|fists]].
The '''Shock Rocket''' is a power used on several occasions by [[Rayman]] in ''[[Rayman 3]]'' and ‘’[[Rayman in the Phantom Show]]’’, allowing him to fire and remotely control a missile connected to one of his [[Telescopic fist|fists]].


==Overview==
==In [[Rayman 3]]==
[[File:R3HH-BetaShockRocket.jpg|300px|thumb|left|The early design of the Shock Rocket combat fatigue.]]
[[File:R3HH-BetaShockRocket.jpg|300px|thumb|left|The early design of the Shock Rocket combat fatigue.]]
It is provided by the orange cans of [[Laser-Washing Powder]] and allows [[Rayman]] to shoot a guided missile which can be used to defeat enemies and trigger mechanisms. It lasts 6 seconds, making it the second shortest [[Laser-Washing Powder]] power-up (shortest one being the [[Throttle Copter]]). [[Rayman]] first chooses the direction, then shoots the missile, which triggers the countdown as if he was not standing near the can any more. Then, the player has total control of the missile until either the effect of the can has worn off, or the missile collides with something and explodes. Using the missile in battle is effective and avoids direct combat, but may require being hidden in a place where [[Hoodlum]]s cannot find or shoot at [[Rayman]], as he is vulnerable to attacks when in control of the Shock Rocket.
It is provided by the orange cans of [[Laser-Washing Powder]] and allows [[Rayman]] to shoot a guided missile which can be used to defeat enemies and trigger mechanisms. It lasts 6 seconds, making it the second shortest [[Laser-Washing Powder]] power-up (shortest one being the [[Throttle Copter]]). [[Rayman]] first chooses the direction, then shoots the missile, which triggers the countdown as if he was not standing near the can any more. Then, the player has total control of the missile until either the effect of the can has worn off, or the missile collides with something and explodes. Using the missile in battle is effective and avoids direct combat, but may require being hidden in a place where [[Hoodlum]]s cannot find or shoot at [[Rayman]], as he is vulnerable to attacks when in control of the Shock Rocket.
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==In [[Rayman in the Phantom Show]]==
[[File:Yves-barthez-mrsh-aw-dlc3-raymanpowers-rocket.jpg|300px|thumb|right|Rayman using the Rocket Ride ability.]]
The Shock Rocket, known as just the '''Rocket''' in this game, makes an appearance in the [[Rayman in the Phantom Show|third DLC]] for [[Mario + Rabbids Sparks of Hope]].
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==Notes==
==Notes==
*A [http://www.youtube.com/watch?v=xYjsjQ-4Z-E glitch including the Shock Rocket] is triggered when the player enters the snapshot mode and fires the rocket. This allows the player to control the missile indefinitely and to pass through walls.
*A [http://www.youtube.com/watch?v=xYjsjQ-4Z-E glitch including the Shock Rocket] is triggered when the player enters the snapshot mode and fires the rocket. This allows the player to control the missile indefinitely and to pass through walls.