The Fairy Glade: Difference between revisions

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* In the area with the oil pump, not only is there another [[Robo-Pirate|pirate]], there is also a yellow [[mushroom]]. Above it is a [[Purple Lum]] and three [[Yellow Lum]]s, but [[Rayman]] will have to return to that once he gets the power to swing onto [[Purple Lum]]s.   
* In the area with the oil pump, not only is there another [[Robo-Pirate|pirate]], there is also a yellow [[mushroom]]. Above it is a [[Purple Lum]] and three [[Yellow Lum]]s, but [[Rayman]] will have to return to that once he gets the power to swing onto [[Purple Lum]]s.   
* In phase 2, at the area with the tree covered with vines, there is another [[Robo-Pirate|pirate]] at ground level. Then in the next area, there is a funny looking plant that has to be watered with the [[Rain Mask]] later on in the game. When it grows, it can then be used to access the area of the level which in previous versions, could be backtracked via [[the Echoing Caves]].
* In phase 2, at the area with the tree covered with vines, there is another [[Robo-Pirate|pirate]] at ground level. Then in the next area, there is a funny looking plant that has to be watered with the [[Rain Mask]] later on in the game. When it grows, it can then be used to access the area of the level which in previous versions, could be backtracked via [[the Echoing Caves]].
* In phase 3, instead of the passage in the left of the [[Robo-Pirate|pirate]] stronghold, there is now a ledge in which there is [[Yellow mushroom|a tiny yellow mushroom]]. Like the plant earlier on, this has to be watered with the [[Rain Mask]], and once it is grown, [[Rayman]] can eat it. Alluding to [[Flying Blue Elf|the blue elves]] in [[Rayman 1|the original ''Rayman'' game]], [[Yellow mushroom|this mushroom]] will make him shrink, and then he can squeeze through a hole in a pile of rocks and find the hidden [[cage]]. He will have to defeat a [[Robo-Pirate|pirate]] while he is still tiny, too. Another [[Yellow mushroom]] is then found, grown and eaten to bring him back to normal size.   
* In phase 3, instead of the passage in the left of the [[Robo-Pirate|pirate]] stronghold, there is now a ledge in which there is [[Yellow mushroom|a tiny yellow mushroom]]. Like the plant earlier on, this has to be watered with the [[Rain Mask]], and once it is grown, [[Rayman]] can eat it. Alluding to [[Flying Blue Elf|the blue elves]] in [[Rayman 1|the original ''Rayman'' game]], [[Yellow mushroom|this mushroom]] will make him shrink, and then he can squeeze through a hole in a pile of rocks and find the hidden [[cage]]. He will have to defeat a [[Robo-Pirate|pirate]] while he is still tiny, too. Another [[yellow mushroom]] is then found, grown and eaten to bring him back to normal size.   
* The underground passage with the pool of acid and cobwebbed wall remains the same, but this time, the door is barred with electric bars which have to be deactivated with a [[switch]]. Then, there is no clearing in this area, but rather a room with with a book cabinet.   
* The underground passage with the pool of acid and cobwebbed wall remains the same, but this time, the door is barred with electric bars which have to be deactivated with a [[switch]]. Then, there is no clearing in this area, but rather a room with with a book cabinet.   
* In the room with the [[keg]]s, a metal [[sparadrap]] on the pipes needs to be destroyed to lower the metal grating. The secret room with the [[cage]] also appears to have three small prisons. There is no netting on the ceiling, but rather a wooden floor, and the [[switch]] that opens the door is on another wall. Then, near the extra [[Robo-Pirate|pirate]], there is a dining room, and then [[Rayman]] finds the [[switch]] that will deactivate the electric bars, and moves on.
* In the room with the [[keg]]s, a metal [[sparadrap]] on the pipes needs to be destroyed to lower the metal grating. The secret room with the [[cage]] also appears to have three small prisons. There is no netting on the ceiling, but rather a wooden floor, and the [[switch]] that opens the door is on another wall. Then, near the extra [[Robo-Pirate|pirate]], there is a dining room, and then [[Rayman]] finds the [[switch]] that will deactivate the electric bars, and moves on.