Shock Rocket: Difference between revisions
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The Shock Rocket returns in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]'', where it is just known as the '''Rocket'''. When equipped, [[Rayman]] passively gains an immunity to all super effects, as well as upgrading his [[Blaster]] and [[Plunger Guard]], now called [[Rocket Blaster]] and [[Rocket Guard]], to create an explosion when fired. He also gains a new ability, the [[Rocket Ride]], which acts similarly to the Shock Rocket in ''[[Rayman 3]]''. When launched, a ghost of [[Rayman]] rides atop the remote-controlled rocket, moving across the battlefield and knocking any enemies in its path away. If the player detonates it on command or if it runs out of fuel, the rocket will explode, dealing damage to any enemies and/or covers in its blast radius. It can also be upgraded to apply the Burn super effect upon detonation. The costume lasts 1 turn when activated, and has a 3-turn cooldown. | The Shock Rocket returns in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]'', where it is just known as the '''Rocket'''. When equipped, [[Rayman]] passively gains an immunity to all super effects, as well as upgrading his [[Blaster]] and [[Plunger Guard]], now called [[Rocket Blaster]] and [[Rocket Guard]], to create an explosion when fired. He also gains a new ability, the [[Rocket Ride]], which acts similarly to the Shock Rocket in ''[[Rayman 3]]''. When launched, a ghost of [[Rayman]] rides atop the remote-controlled rocket, moving across the battlefield and knocking any enemies in its path away. If the player detonates it on command or if it runs out of fuel, the rocket will explode, dealing damage to any enemies and/or covers in its blast radius. It can also be upgraded to apply the Burn super effect upon detonation. The costume lasts 1 turn when activated, and has a 3-turn cooldown. | ||
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