Rayman Raving Rabbids (DS): Difference between revisions
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{{Game | {{Game | ||
| name = Rayman Raving Rabbids | | name = Rayman Raving Rabbids | ||
| image = [[ | | image = [[File:RRR DS.jpg|center|300px|Rayman Raving Rabbids]] | ||
| published by = [[Ubisoft]] | | published by = [[Ubisoft]] | ||
| developed by = [[Ubisoft|Ubisoft Casablanca]] | | developed by = [[Ubisoft|Ubisoft Casablanca]] | ||
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Each normal level starts off with a side-scrolling segment which has normal platforming elements, such as moving platforms and gaps to jump over, as well as enemies to defeat. [[Rayman]] has a similar move set as in ''[[Rayman 2]]'' with the ability to jump and shoot and later learn other abilities such as swimming and swinging off of [[Purple Lum]]s. New powers are obtained by finding a gift, a wrapped present which usually requires finding [[switch]]es to release. The game has a total of seven powers, four of which are new [[Skin|costumes]]. The [[Skin|costumes]] are represented by a certain color and element, each having its own unique powers. They are put to use when [[Rayman]] stands on a stone (akin to a [[Stone of Thought]]) with a symbol that represents a costume that is needed for that situation. These are the following: | Each normal level starts off with a side-scrolling segment which has normal platforming elements, such as moving platforms and gaps to jump over, as well as enemies to defeat. [[Rayman]] has a similar move set as in ''[[Rayman 2]]'' with the ability to jump and shoot and later learn other abilities such as swimming and swinging off of [[Purple Lum]]s. New powers are obtained by finding a gift, a wrapped present which usually requires finding [[switch]]es to release. The game has a total of seven powers, four of which are new [[Skin|costumes]]. The [[Skin|costumes]] are represented by a certain color and element, each having its own unique powers. They are put to use when [[Rayman]] stands on a stone (akin to a [[Stone of Thought]]) with a symbol that represents a costume that is needed for that situation. These are the following: | ||
* '''Granny (Earth):''' Allows [[Rayman]] to create a giant boulder. This boulder can then be pushed in either direction. It is used to allow [[Rayman]] to reach higher stages or to defeat enemies or other obstacles, such as spikes, along the path it is pushed. | * '''Granny (Earth):''' Allows [[Rayman]] to create a giant boulder. This boulder can then be pushed in either direction. It is used to allow [[Rayman]] to reach higher stages or to defeat enemies or other obstacles, such as spikes, along the path it is pushed. | ||
* '''Punk (Fire):''' Allows [[Rayman]] to create a small bomb which he can then carry (similar to the [[keg]] from ''[[Rayman 2]]'') and throw forward. When the bomb isn't being carried it will start a timer until it eventually explodes. The goal is usually to find a blocker door to throw the bomb onto to destroy it. It can also be used to throw onto enemies to defeat them. | * '''Punk (Fire):''' Allows [[Rayman]] to create a small bomb which he can then carry (similar to the [[keg]] from ''[[Rayman 2]]'') and throw forward. When the bomb isn't being carried it will start a timer until it eventually explodes. The goal is usually to find a blocker door to throw the bomb onto to destroy it. It can also be used to throw onto enemies to defeat them. | ||
* '''Disco (Wind):''' Allows [[Rayman]] to make nearby [[cloud]]s solid for [[Rayman]] to use as platforms. | * '''Disco (Wind):''' Allows [[Rayman]] to make nearby [[cloud]]s solid for [[Rayman]] to use as platforms. | ||
* '''Elvis (Ice):''' Equips [[Rayman]] with three blocks of ice that are used to freeze flaming walls, weak bridges or enemies to one-shoot kill them. | * '''Elvis (Ice):''' Equips [[Rayman]] with three blocks of ice that are used to freeze flaming walls, weak bridges or enemies to one-shoot kill them. | ||
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<gallery widths="128px" heights="192px" class="sprite"> | <gallery widths="128px" heights="192px" class="sprite"> | ||
RRR DS - Puzzle.jpg | |||
</gallery> | </gallery> | ||
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* '''Punk (Fire):''' Allows the player to draw fire on the touchscreen which can burn away chains which hold up wooden blacks and destroy all enemies, including a red [[demon]] that only fire can destroy. | * '''Punk (Fire):''' Allows the player to draw fire on the touchscreen which can burn away chains which hold up wooden blacks and destroy all enemies, including a red [[demon]] that only fire can destroy. | ||
* '''Disco (Wind):''' Allows the player to turn fans that move wooden planks or generate wind. | * '''Disco (Wind):''' Allows the player to turn fans that move wooden planks or generate wind. | ||
* '''Elvis (Ice):''' Allows the player to freeze sandpits, streams of water, geysers and enemies. Frozen water is solid for [[Rayman]] to walk on. | * '''Elvis (Ice):''' Allows the player to freeze sandpits, streams of water, geysers and enemies. Frozen water is solid for [[Rayman]] to walk on. | ||