Life: Difference between revisions

Added more information regarding how lives work in the original Rayman and its GBC counterpart.
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{{quote|text=Look for them, they come in handy when you face the enemies that await you.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}
{{quote|text=Look for them, they come in handy when you face the enemies that await you.|sign=Manual|source=''[[Rayman 1|Rayman]]''}}


In [[Rayman 1|the original ''Rayman'' game]], lives are usually hidden in secret areas or activated when certain events occur. They look like small statues of [[Rayman]], with a dark purple base and a number 1 written on it. It is possible to catch them by touching them or throwing [[Rayman]]'s [[telescopic fist]] at them, once he has received the [[grappling fist]] ability. When [[Rayman]] collects a life, the player gains an additional chance to restart from the most recent [[The Photographer|checkpoint]] should [[Rayman]] die. Any health [[Rayman]] has lost is also restored. When [[Rayman]] loses all of his lives, the [[continue]] screen appears, giving [[Rayman]] a chance to use one of his [[continue]]s to recover his lives. In most of the versions, [[Rayman]] starts with 3 lives and can receive a new one through either collecting a statue, collecting 100 [[Ting]]s or winning a [[Bonus level (Rayman 1)|bonus level]].
In [[Rayman 1|the original ''Rayman'' game]], lives are usually hidden in secret areas or activated when certain events occur. They look like small statues of [[Rayman]], with a dark purple base and a number 1 written on it. It is possible to catch them by touching them or throwing [[Rayman]]'s [[telescopic fist]] at them, once he has received the [[grappling fist]] ability. Any additional lives collected can only be collected once and don't respawn. When [[Rayman]] collects a life, the player gains an additional chance to restart from the most recent [[The Photographer|checkpoint]] should [[Rayman]] die. Any health [[Rayman]] has lost is also restored. When [[Rayman]] loses all of his lives, the [[continue]] screen appears, giving [[Rayman]] a chance to use one of his [[continue]]s to recover his lives. In most of the versions, [[Rayman]] starts with 3 lives and can receive a new one through either collecting a statue, collecting 100 [[Ting]]s or winning a [[Bonus level (Rayman 1)|bonus level]].


In ''[[Rayman Designer]]'', lives, known as '''One-ups''', function similarly to [[Rayman 1|the original ''Rayman'' game]]. This time however, the amount of lives the player starts with in a level is determined by its difficulty setting. If it is set to easy the player starts with 1 life, if it is medium the player starts with 3 lives and if it is hard the player starts with 5. Upon losing all lives in a level, the player is sent to the map screen.
In ''[[Rayman Designer]]'', lives, known as '''One-ups''', function similarly to [[Rayman 1|the original ''Rayman'' game]]. This time however, the amount of lives the player starts with in a level is determined by its difficulty setting. If it is set to easy the player starts with 1 life, if it is medium the player starts with 3 lives and if it is hard the player starts with 5. Upon losing all lives in a level, the player is sent to the map screen.
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==In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]==
==In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']]==
In [[Rayman (Game Boy Color)|the Game Boy Color version of the original game]], lives appear as floating, spinning versions of [[Rayman]]'s torso. They serve the same function as in [[Rayman 1|the original game]].
In [[Rayman (Game Boy Color)|the Game Boy Color version of the original game]], lives appear as floating, spinning versions of [[Rayman]]'s torso. They serve the same function as in [[Rayman 1|the original game]], except any health that [[Rayman]] lost is not restored.


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