Go With The Flow: Difference between revisions
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| followed by = [[Swinging Caves]] | | followed by = [[Swinging Caves]] | ||
| world = [[Jibberish Jungle]] | | world = [[Jibberish Jungle]] | ||
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]] | | medallion slot 1 = [[File:RO-Cage.png|50px|Cage]] | ||
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]] | | medallion slot 2 = [[File:RO-Cage.png|50px|Cage]] | ||
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| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | | medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | ||
| medallion slot 6 = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|'':'']][[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]] [[File:RO-Clock.png|30px|Time]] | | medallion slot 6 = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|'':'']][[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]] [[File:RO-Clock.png|30px|Time]] | ||
| coin = [[File:Icon6RO.png|15px|6]] | |||
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] | | medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] | ||
| cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|'':'']][[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|1]] | | cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|'':'']][[File:Icon4RO.png|15px|4]][[File:Icon5RO.png|15px|1]] | ||
| relic = [[File:Icon2RO.png|15px|2]] | | relic = [[File:Icon2RO.png|15px|2]] | ||
}} | }} | ||
'''Go With The Flow''' is the fifth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. The landscape is situated on a river with multiple waterfalls, which requires [[Rayman]] and friends to use the speed of the waterfalls | '''Go With The Flow''' is the fifth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. The landscape is situated on a river with multiple waterfalls, which requires [[Rayman]] and his friends to use the speed of the waterfalls to advance through the level. The name of the level presumably comes from the song of the same name by Queens of the Stone Age. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is not featured in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. | ||
==Area 1== | ==Area 1== | ||
The heroes find [[the Magician]] on the left side, who instructs them on how to use the crush attack. The adventure continues as the heroes run along some water currents, | The heroes find [[the Magician]] on the left side, who instructs them on how to use the [[crush attack]]. The adventure continues as the heroes run along some water currents, using the [[crush attack]] to break the wooden barriers that block their way. The first [[Skull Coin]] can be found near the bottom of the area; the heroes must use the [[flower bumper]] to reach the area where it is floating, then quickly perform a wall jump to avoid the [[spiky flower]]s. Afterwards, the heroes can [[crush attack]] the last wooden platform and the [[Livingstone|Lividstone]] below it, then the grassy platform to the right will descend, revealing the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 2== | ==Area 2== | ||
The next area has two [[Livingstone|Lividstones]] waiting for the heroes. The heroes must defeat them and continue their journey through more water currents. They will need to avoid [[spiky flower]]s | The next area has two [[Livingstone|Lividstones]] waiting for the heroes. The heroes must defeat them and continue their journey through more water currents. They will need to avoid [[spiky flower]]s with the help of a [[Swingman]], then break some wooden barriers and platforms along their way. The heroes eventually fall into the water, but a [[spiky flower]] blocks their way. Because the heroes do not have the ability to [[Swimming|swim]] yet, they must hit the blue [[bulb]] to make the [[spiky flower]] disappear and advance to the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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===[[Relic]] 1=== | ===[[Relic]] 1=== | ||
[[File: | [[File:Go With The Flow first relic.png|thumb|320px|The first [[relic]] can be found at the bottom of the water, underneath the [[spiky flower]].]] | ||
The first [[relic]] can be found in this area; it is underwater, directly below a [[spiky flower]]. | The first [[relic]] can be found in this area; it is underwater, directly below a [[spiky flower]]. | ||
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==Area 3== | ==Area 3== | ||
Similar to the second area, two enemies appear, but this time | Similar to the second area, two enemies appear, but this time they are [[Antitoon|Darktoons]] instead of [[Livingstone|Lividstones]]. Next to them is another water current, which leads the heroes to a wooden barrier. The second [[Skull Coin]] is visible after that; to collect it, the heroes must perform a wall jump correctly, avoiding the [[spiky flower]]s on the walls. A horizontal vine can be seen in the lowest area; dropping down from the vine will reveal the first secret area with a hidden [[Electoon]] [[cage]]. As the heroes proceed, they approach a wooden barrier with a [[Livingstone|Lividstone]] behind it. They will then approach a geyser, followed by some [[flower bumper]]s and another [[Livingstone|Lividstone]], where the heroes can then find the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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===Secret area 1=== | ===Secret area 1=== | ||
A group of [[Livingstone|Lividstones]] can be seen standing on [[nenuphar]]s above the water current, and in the right area, | A group of [[Livingstone|Lividstones]] can be seen standing on [[nenuphar]]s above the water current, and in the right area, a group of dangerous [[spiky flower]]s covers the path, with the exception of a small space below. To defeat the [[Livingstone|Lividstones]], the heroes can either use a green [[bulb]] to make the [[Livingstone|Lividstones]] fall into the water and get bubblized by the [[spiky flower]]s, or they can kick the first [[Livingstone|Lividstone]], causing a chain reaction as he hits the others. The heroes can then advance, crouching to pass the wall of [[spiky flower]]s without being harmed, and finally reach the [[Electoon]] [[cage]]. If done incorrectly, one of the heroes can go back by hitting the blue [[bulb]] located on the other side of the [[spiky flower]]s. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 4== | ==Area 4== | ||
At the start of the area, there is an upper gauntlet where the third [[Skull Coin]] can be found | At the start of the area, there is an upper gauntlet where the third [[Skull Coin]] can be found; below it is a wooden barrier with a [[Livingstone|Lividstone]] behind it. To collect the [[Skull Coin]], the heroes will need to wall jump to the above platform, then hit some blue [[bulb]]s in midair to avoid [[spiky flower]]s and land on the [[flower bumper]]s. Then the heroes need to cross a water current to reach a [[flower bumper]], where they will bounce up to find a wooden barrier. Once broken, the water current will take the heroes to another [[flower bumper]], which will lead them to bounce over a stationary [[Antitoon|spiky Darktoon]] and find the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 5== | ==Area 5== | ||
[[File:Go With The Flow - Origins 10.jpg|320px|thumb | [[File:Go With The Flow - Origins 10.jpg|320px|thumb|The fifth area of the level.]] | ||
There are two [[flower bumper]]s on the ground. Bouncing on the one on the right will help in reaching | |||
There are two [[flower bumper]]s on the ground. Bouncing on the one on the right will help in reaching a [[Swingman]]; the second secret area can be found to the right. After rescuing the [[Electoon]]s, the heroes can use a [[Swingman]] and [[flower bumper]]s to climb. The fourth [[Skull Coin]] is on the right of the second [[Swingman]]; the heroes can reach it by jumping on the [[flower bumper]]. They will then have to bounce on the far right [[flower bumper]] to go back, avoiding the [[spiky flower]]s. When the heroes reach the top, the fifth [[Skull Coin]] can be found in a [[Bulb-o-Lum]] to the left of a [[Swingman]]; the exit can be found to the right. | |||
{{Clear}} | {{Clear}} | ||
===Secret area 2=== | ===Secret area 2=== | ||
[[File:Go With The Flow - Origins 9.jpg|320px|thumb | [[File:Go With The Flow - Origins 9.jpg|320px|thumb|The second secret area.]] | ||
There are two geysers that the heroes must use to reach the [[Livingstone|Lividstones]], which are standing on [[nenuphar]]s above. When all six of them are defeated, the [[cage]] located on the far right of the area can be broken. | There are two geysers that the heroes must use to reach the [[Livingstone|Lividstones]], which are standing on [[nenuphar]]s above. When all six of them are defeated, the [[cage]] located on the far right of the area can be broken. | ||
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Go With The Flow - Origins 11.jpg|The sixth area of the level. | Go With The Flow - Origins 11.jpg|The sixth area of the level. | ||
Go With The Flow - Origins 12.jpg|The [[champibumper]] will take the heroes to the background. | Go With The Flow - Origins 12.jpg|The [[champibumper]] will take the heroes to the background. | ||
RO JJ10.jpg|The ending part of the sixth area. | |||
</gallery> | </gallery> | ||
===[[Relic]] 2=== | ===[[Relic]] 2=== | ||
[[File: | [[File:Go With The Flow second relic.png|thumb|320px|The second [[relic]] can be found behind these bushes, just above [[Rayman]]'s hands.]] | ||
The second [[relic]] can be found behind some small green bushes, just as the heroes enter this area. | The second [[relic]] can be found behind some small green bushes, just as the heroes enter this area. | ||
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==Area 7== | ==Area 7== | ||
There are only two [[Livingstone|Lividstones]] to defeat. The one on the ground can be destroyed in two ways | [[File:Go with the Flow 6.jpg|320px|thumb|The seventh and final area.]] | ||
There are only two [[Livingstone|Lividstones]] to defeat. The one on the ground can be destroyed in two ways: the heroes can either jump on top of a [[Spiky platform (Rayman Origins)|spiky platform]], making it descend and instantly killing the [[Livingstone|Lividstone]], or they can defeat him manually. The other [[Livingstone|Lividstone]] is standing on a [[nenuphar]] above. Defeating both will allow the [[cage]] to be broken, ending the level; the heroes pose on a [[The Photographer|photoboard]], as [[the Magician]] waits to see how many [[Lum (UbiArt games)|Lums]] the heroes have collected throughout the level. | |||
{{Clear}} | {{Clear}} | ||
==Names in other languages== | |||
{{Names | |||
|en=Go With The Flow | |||
|cs=S davem | |||
|nl=Laat je meevoeren | |||
|fr=Sur la vague | |||
|de=Der mit dem Strom schwimmt | |||
|hu=Sodrásban | |||
|it=Vai con il flusso | |||
|ja=ながれに のっていこう | |||
|pl=Daj się ponieść | |||
|pt=Ir com a correnteza | |||
|ru=Плыви по течению | |||
|es=Déjate llevar | |||
}} | |||
==External links== | ==External links== | ||