Still Flowing: Difference between revisions
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| followed by = [[Poor Little Daisy]] | | followed by = [[Poor Little Daisy]] | ||
| world = [[Ticklish Temples]] | | world = [[Ticklish Temples]] | ||
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]] | | medallion slot 1 = [[File:RO-Cage.png|50px|Cage]] | ||
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]] | | medallion slot 2 = [[File:RO-Cage.png|50px|Cage]] | ||
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| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | | medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | ||
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | | medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | ||
| medallion slot 6 = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px| | | medallion slot 6 = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|:]][[File:Icon2RO.png|15px|2]][[File:Icon0RO.png|15px|0]] [[File:RO-Clock.png|30px|Time]] | ||
| coin = [[File:Icon5RO.png|15px|5]] | |||
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] | | medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] | ||
| cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|:]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] | |||
| cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px| | |||
| relic = [[File:Icon3RO.png|15px|3]] | | relic = [[File:Icon3RO.png|15px|3]] | ||
}} | }} | ||
'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes | '''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes must traverse a darkened jungle at night. This is the fourth level from this world, and sixth overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | ||
==Original version== | ==Original version== | ||
==Area 1== | ==Area 1== | ||
As the heroes advance through this area of the jungle, they can hear the | As the heroes advance through this area of the jungle, they can hear the sounds of many nocturnal creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[flower bumper]], then carefully [[helicopter|gliding]] to avoid the [[spiky flower]]s. The exit is guarded by two [[Livingstone|Lividstones]]. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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===[[Relic]] 1=== | ===[[Relic]] 1=== | ||
The first [[relic]] can be found at the beginning of this area, | The first [[relic]] can be found at the beginning of this area, camouflaged behind some leaves in the first abyss the heroes will encounter. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 2== | ==Area 2== | ||
The heroes can use the trees in this area to their advantage; the [[wall run]] ability | The heroes can use the trees in this area to their advantage; the [[wall run]] ability is required to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]]. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Still Flowing 3.jpg|A [[Lividstone]] on a breakable platform. | Still Flowing 3.jpg|A [[Lividstone]] on a breakable platform. | ||
Still Flowing 4.jpg|Many of the trees in this level have small passages which the heroes can | Still Flowing 4.jpg|Many of the trees in this level have small passages through which the heroes can travel. | ||
</gallery> | </gallery> | ||
===[[Relic]] 2=== | ===[[Relic]] 2=== | ||
The second [[relic]] can be found in this area, located in the | The second [[relic]] can be found in this area, located in the center of a tree trunk. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 3== | ==Area 3== | ||
The heroes will need to [[Helicopter|hover]] | The heroes will need to [[Helicopter|hover]] to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken to collect it. Attacking the [[flower bumper]] on the right and then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 4== | ==Area 4== | ||
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can | After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can then climb back up and advance to the nearby exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 5== | ==Area 5== | ||
The heroes will need to pass a large body of water, where [[nenuphar]]s and [[flower bumper]]s | The heroes will need to pass a large body of water, where [[nenuphar]]s and [[flower bumper]]s continuously move horizontally. The fifth [[Skull Coin]] can be collected by swimming down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swim]]ing against the current in the water, where a trench can be found at the bottom. After completion, the heroes can swim back up to land and proceed to the exit. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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===Secret area 2=== | ===Secret area 2=== | ||
The heroes | The heroes must reach the [[Livingstone|Lividstone]] above and defeat it. One of the two [[explosive bulb]]s will then need to be hit to reach the [[Electoon]] [[cage]]. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 6== | ==Area 6== | ||
The heroes will need to go through an opening | The heroes will need to go through an opening to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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</gallery> | </gallery> | ||
==[[Back to Origins]]== | |||
{{RLLevel | {{RLLevel | ||
| name = Still Flowing | | name = Still Flowing | ||
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}} | }} | ||
In the [[Back to Origins]] version, there are not many differences from the original version, save for some notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the original game. | |||
In the [[Back to Origins]] version, there are not many differences | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Trivia== | ==Trivia== | ||
* This level has the same music as [[Outta My Way]] and [[Punching Plateaus]]. | * This level has the same music as [[Outta My Way]] and [[Punching Plateaus]]. | ||
==Names in other languages== | |||
{{Names | |||
|en=Still Flowing | |||
|zh_hans=如影随形 | |||
|cs=Jedeme dál | |||
|da=Evigt flydende | |||
|nl=Het blijft maar stromen | |||
|fi=Vieläkin virtaa | |||
|fr=En avant toute | |||
|de=Im Fluss | |||
|hu=Még mindig sodrásban | |||
|it=Il flusso continua | |||
|ja=どこまでも... | |||
|ja_S=''[[Rayman Origins]]'' | |||
|ja_2=「なが流れるかわ川のさき先には」 | |||
|ja_2_S=''[[Rayman Legends]]'' | |||
|no=Fortsatt flyt | |||
|pl=Ciągle płynie | |||
|pt=Seguir a correnteza | |||
|pt_S=''[[Rayman Origins]]'' | |||
|pt_2=Segue o fluxo! | |||
|pt_2_S=''[[Rayman Legends]]'' | |||
|ru=Все течет и течет | |||
|es=Seguir la corriente | |||
|sv=Det flyter på | |||
}} | |||
==External links== | ==External links== | ||
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[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||
[[Category:Places from Rayman Legends]] | |||