Still Flowing: Difference between revisions

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Names in other languages
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| followed by = [[Poor Little Daisy]]
| followed by = [[Poor Little Daisy]]
| world = [[Ticklish Temples]]
| world = [[Ticklish Temples]]
| type = [[File:RO-Medallion-SixSlots.png|center|Six slots]]
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
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| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 6 = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|'':'']][[File:Icon2RO.png|15px|2]][[File:Icon0RO.png|15px|0]] [[File:RO-Clock.png|30px|Time]]
| medallion slot 6 = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|:]][[File:Icon2RO.png|15px|2]][[File:Icon0RO.png|15px|0]] [[File:RO-Clock.png|30px|Time]]
| coin = [[File:Icon5RO.png|15px|5]]
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]
| coin = [[File:Icon5RO.png|15px|5]]
| cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|:]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]]
| cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|'':'']][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]]
| relic = [[File:Icon3RO.png|15px|3]]
| relic = [[File:Icon3RO.png|15px|3]]
}}
}}


'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes will need to get through a darkened jungle at night. This is the fourth level from this world, and sixth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
'''Still Flowing''' is the sixth level of the [[Ticklish Temples]], a world from ''[[Rayman Origins]]''. The heroes must traverse a darkened jungle at night. This is the fourth level from this world, and sixth overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.


==Original version==
==Original version==
==Area 1==
==Area 1==
As the heroes advance through this area of the jungle, they can hear the sound of many nighttime creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[flower bumper]], then carefully [[helicopter|gliding]] in order to avoid the [[spiky flower]]s. The exit will be guarded by two [[Livingstone|Lividstones]].
As the heroes advance through this area of the jungle, they can hear the sounds of many nocturnal creatures. Danger is present in this area, such as [[spiky flower]]s and [[Livingstone|Lividstones]]. The first [[Skull Coin]] can be acquired by bouncing on a [[flower bumper]], then carefully [[helicopter|gliding]] to avoid the [[spiky flower]]s. The exit is guarded by two [[Livingstone|Lividstones]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===[[Relic]] 1===
===[[Relic]] 1===
The first [[relic]] can be found at the beginning of this area, camouflaging behind some leaves in the first abyss the heroes will encounter.
The first [[relic]] can be found at the beginning of this area, camouflaged behind some leaves in the first abyss the heroes will encounter.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 2==
==Area 2==
The heroes can use the trees in this area to their advantage; the [[wall run]] ability needs to be used in order to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]].
The heroes can use the trees in this area to their advantage; the [[wall run]] ability is required to proceed. The second [[Skull Coin]] can be collected by [[running]] up a tree next to a group of [[Lum (UbiArt games)|Lums]], which are next to the [[Skull Coin|coin]]. The exit can be found nearby, guarded by a [[Livingstone|Lividstone]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Still Flowing 3.jpg|A [[Lividstone]] on a breakable platform.
Still Flowing 3.jpg|A [[Lividstone]] on a breakable platform.
Still Flowing 4.jpg|Many of the trees in this level have small passages which the heroes can go through.
Still Flowing 4.jpg|Many of the trees in this level have small passages through which the heroes can travel.
</gallery>
</gallery>


===[[Relic]] 2===
===[[Relic]] 2===
The second [[relic]] can be found in this area, located in the centre of a tree trunk.
The second [[relic]] can be found in this area, located in the center of a tree trunk.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 3==
==Area 3==
The heroes will need to [[Helicopter|hover]] in order to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken in order to collect it, crush attacking the [[flower bumper]] on the right then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents.
The heroes will need to [[Helicopter|hover]] to traverse slowly through the [[spiky flower]]s. The [[#Secret area 1|first secret area]] can be found on a platform near the end of two water currents. The third [[Skull Coin]] can also be found to the far left on the bottom current; a different path will need to be taken to collect it. Attacking the [[flower bumper]] on the right and then [[Helicopter|hovering]] is the easiest way to reach it. The exit can be found to the right of the water currents.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 4==
==Area 4==
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can now climb back up and advance to the nearby exit.
After defeating some nearby [[Livingstone|Lividstones]], the heroes can drop down into a body of water and [[Swimming|swim]], where they can find the fourth [[Skull Coin]], guarded by [[spiky fish]]. The heroes can then climb back up and advance to the nearby exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 5==
==Area 5==
The heroes will need to pass a large body of water, where [[nenuphar]]s and [[flower bumper]]s will continuously move horizontally. The fifth [[Skull Coin]] can be collected by swimming down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swim]]ing against the current in the water, where they can find a trench at the bottom. After completion, the heroes can swim back up to land and proceed to the exit.
The heroes will need to pass a large body of water, where [[nenuphar]]s and [[flower bumper]]s continuously move horizontally. The fifth [[Skull Coin]] can be collected by swimming down to the left, close to a [[spiky fish]] and [[spiky flower]]s. The [[#Secret area 2|second secret area]] can be found by [[swim]]ing against the current in the water, where a trench can be found at the bottom. After completion, the heroes can swim back up to land and proceed to the exit.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===Secret area 2===
===Secret area 2===
The heroes will need to reach the [[Livingstone|Lividstone]] above and defeat him. One of the two [[explosive bulb]]s will then need to be hit in order to reach the [[Electoon]] [[cage]].
The heroes must reach the [[Livingstone|Lividstone]] above and defeat it. One of the two [[explosive bulb]]s will then need to be hit to reach the [[Electoon]] [[cage]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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==Area 6==
==Area 6==
The heroes will need to go through an opening in order to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
The heroes will need to go through an opening to reach and defeat some [[Livingstone|Lividstones]], which are standing on wooden barricades. Once they have all been defeated, the heroes can return to the [[cage]] and break it, ending the level. The heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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</gallery>
</gallery>


==[[Back to Origins]]==
{{RLLevel
{{RLLevel
| name = Still Flowing
| name = Still Flowing
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}}
}}


==[[Back to Origins]]==
In the [[Back to Origins]] version, there are not many differences from the original version, save for some notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the original game.
In the [[Back to Origins]] version, there are not many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game.


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<gallery widths="320px" heights="180px">
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==Trivia==
==Trivia==
* This level has the same music as [[Outta My Way]] and [[Punching Plateaus]].
* This level has the same music as [[Outta My Way]] and [[Punching Plateaus]].
==Names in other languages==
{{Names
|en=Still Flowing
|zh_hans=如影随形
|cs=Jedeme dál
|da=Evigt flydende
|nl=Het blijft maar stromen
|fi=Vieläkin virtaa
|fr=En avant toute
|de=Im Fluss
|hu=Még mindig sodrásban
|it=Il flusso continua
|ja=どこまでも...
|ja_S=''[[Rayman Origins]]''
|ja_2=「なが流れるかわ川のさき先には」
|ja_2_S=''[[Rayman Legends]]''
|no=Fortsatt flyt
|pl=Ciągle płynie
|pt=Seguir a correnteza
|pt_S=''[[Rayman Origins]]''
|pt_2=Segue o fluxo!
|pt_2_S=''[[Rayman Legends]]''
|ru=Все течет и течет
|es=Seguir la corriente
|sv=Det flyter på
}}


==External links==
==External links==
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[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Legends]]