Up And Down: Difference between revisions
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==Area 1== | ==Area 1== | ||
At the beginning of this area, the heroes will need to use the [[nenuphar]]s to pass a large abyss and a vertically moving platform. Some [[nenuphar]]s will need to be activated by hitting green [[bulb]]s. The first [[Skull Coin]] can be retrieved by sliding down the left side of the moving platform, then quickly wall jumping to safely land on a vertically moving [[nenuphar]]; the [[Skull Coin]] is hidden behind some foreground leaves. The second [[Skull Coin]] can be acquired by performing a crush attack on a [[flower bumper]], then carefully using the moving [[nenuphar]]s to avoid the [[Antitoon|Darktoons]]. As the heroes break through a barricade, the third [[Skull Coin]] can be acquired by performing a crush attack on a [[flower bumper]], then performing wall jumps to reach it; the exit can be found below. | At the beginning of this area, the heroes will need to use the [[nenuphar]]s to pass a large abyss and a vertically moving platform. Some [[nenuphar]]s will need to be activated by hitting green [[bulb]]s. The first [[Skull Coin]] can be retrieved by sliding down the left side of the moving platform, then quickly wall jumping to safely land on a vertically moving [[nenuphar]]; the [[Skull Coin]] is hidden behind some foreground leaves. The second [[Skull Coin]] can be acquired by performing a [[crush attack]] on a [[flower bumper]], then carefully using the moving [[nenuphar]]s to avoid the [[Antitoon|Darktoons]]. As the heroes break through a barricade, the third [[Skull Coin]] can be acquired by performing a [[crush attack]] on a [[flower bumper]], then performing wall jumps to reach it; the exit can be found below. | ||
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==Area 3== | ==Area 3== | ||
If the heroes perform a crush attack on the first [[flower bumper]] in this area and then perform wall jumps, they will be able to reach the first secret area. Afterwards, the heroes can drop down, where they will need to perform wall jumps and use a [[Caterpillar (UbiArt games)|caterpillar]] to proceed. The heroes will need to carefully time their jumps to pass the vertically moving platforms. [[Tentacle claw]]-infested water will need to be avoided when jumping between [[nenuphar]]s. As the heroes encounter a larger body of water with a horizontally moving [[nenuphar]], they can perform wall jumps to reach the fifth [[Skull Coin]] in an area above. The exit can be found to the right of two [[Bulb-o-Lum]]s. | If the heroes perform a [[crush attack]] on the first [[flower bumper]] in this area and then perform wall jumps, they will be able to reach the first secret area. Afterwards, the heroes can drop down, where they will need to perform wall jumps and use a [[Caterpillar (UbiArt games)|caterpillar]] to proceed. The heroes will need to carefully time their jumps to pass the vertically moving platforms. [[Tentacle claw]]-infested water will need to be avoided when jumping between [[nenuphar]]s. As the heroes encounter a larger body of water with a horizontally moving [[nenuphar]], they can perform wall jumps to reach the fifth [[Skull Coin]] in an area above. The exit can be found to the right of two [[Bulb-o-Lum]]s. | ||
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==Area 4== | ==Area 4== | ||
After the heroes pass some [[Livingstone|Lividstones]], they can collect the sixth [[Skull Coin]] of the level. If they perform a crush attack on the [[flower bumper]], they can perform a wall jump, then [[Helicopter|glide]] to reach the [[Skull Coin]]. As they proceed, the heroes can use a [[champibumper]], which will launch them into the background; they can then use another [[champibumper]] to be launched back to the foreground, where the exit can be found. | After the heroes pass some [[Livingstone|Lividstones]], they can collect the sixth [[Skull Coin]] of the level. If they perform a [[crush attack]] on the [[flower bumper]], they can perform a wall jump, then [[Helicopter|glide]] to reach the [[Skull Coin]]. As they proceed, the heroes can use a [[champibumper]], which will launch them into the background; they can then use another [[champibumper]] to be launched back to the foreground, where the exit can be found. | ||
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[[fr:Des hauts et des bas]] | [[fr:Des hauts et des bas]] | ||
[[pl: | [[pl:W górę i w dół]] | ||
[[Category:Places from Rayman Origins]] | [[Category:Places from Rayman Origins]] | ||