Tricky Winds: Difference between revisions

The Jonster (talk | contribs)
replaced all links
Names in other languages
Line 11: Line 11:
| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]]
| medallion slot 6 = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|'':'']][[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]] [[File:RO-Clock.png|30px|Time]]
| medallion slot 6 = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|:]][[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]] [[File:RO-Clock.png|30px|Time]]
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]]
| coin = [[File:Icon6RO.png|15px|6]]
| coin = [[File:Icon6RO.png|15px|6]]
| cup = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|'':'']][[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]
| cup = [[File:Icon2RO.png|15px|2]][[File:IconColonRO.png|6px|:]][[File:Icon1RO.png|15px|1]][[File:Icon0RO.png|15px|0]]
| relic = [[File:Icon3RO.png|15px|3]]
| relic = [[File:Icon3RO.png|15px|3]]
}}
}}


'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. The heroes will need to use air currents and didgeridoos in order to progress throughout the level, similar to [[Wind or Lose]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the second one in this world, and the tenth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
'''Tricky Winds''' is the second level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. The heroes must use air currents and didgeridoos to progress through the level, similarly to [[Wind or Lose]]. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the second one in this world, and the tenth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.


==Original version==
==Original version==
==Area 1==
==Area 1==
As the level begins, the heroes can use a nearby [[Swingman]] to swing left and reach the first [[Skull Coin]] of the level. This area is pretty straightforward from here on out; the heroes will need to use the green leaved air currents to go through the didgeridoos which block their path.
As the level begins, the heroes can use a nearby [[Swingman]] to swing left and reach the first [[Skull Coin]] of the level. This area is straightforward from here on; the heroes must use the green-leaved air currents to go through the didgeridoos that block their path.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Line 30: Line 30:


===[[Relic]] 1===
===[[Relic]] 1===
[[File:Tricky Winds first relic.png|thumb|right|320px|The first [[relic]] is located behind the didgeridoo to the right of [[Rayman]].]]
[[File:Tricky Winds first relic.png|thumb|320px|The first [[relic]] is located behind the didgeridoo to the right of [[Rayman]].]]
 
The first [[relic]] can be found in this area, beyond some didgeridoos.
The first [[relic]] can be found in this area, beyond some didgeridoos.


Line 36: Line 37:


==Area 2==
==Area 2==
[[File:Tricky Winds 4.jpg|320px|thumb|left|Hitting the [[switch]] will make the air current appear.]]
[[File:Tricky Winds 4.jpg|320px|thumb|Hitting the [[switch]] will make the air current appear.]]
The heroes will need to use more air currents to travel through this area. The second [[Skull Coin]] can be located near a [[Darkroot]], which will be wrapped around the [[Skull Coin|coin]]. The [[#Secret area 1|first secret area]] can be found not too far from here; it can be reached by using the [[Swingman]] to swing left near the exit.
 
The heroes must use more air currents to travel through this area. The second [[Skull Coin]] is located near a [[Darkroot]], which is wrapped around the [[Skull Coin|coin]]. The [[#Secret area 1|first secret area]] can be found not far from here; it can be reached by using the [[Swingman]] to swing left near the exit.


{{Clear}}
{{Clear}}


===Secret area 1===
===Secret area 1===
The heroes will need to defeat three [[Red Bird]]s; each one can be reached by using separate air currents. Once they have all been defeated, the [[Electoon]] [[cage]] can broken.
The heroes must defeat three [[red bird]]s. Each one can be reached by using separate air currents. Once they have all been defeated, the [[Electoon]] [[cage]] can be broken.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Tricky Winds 5.jpg|The first secret area has the heroes going through several air vents to find all [[Red Bird]]s.
Tricky Winds 5.jpg|The first secret area has the heroes going through several air vents to find all [[red bird]]s.
Tricky Winds 6.jpg|All [[Red Bird]]s will have to be defeated.
Tricky Winds 6.jpg|All [[red bird]]s must be defeated.
Tricky Winds 7.jpg|The [[cage]] in the first secret area.
Tricky Winds 7.jpg|The [[cage]] in the first secret area.
</gallery>
</gallery>


==Area 3==
==Area 3==
The heroes will need to ascend by [[Helicopter|gliding]], with the aid of an air current. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While the heroes are [[Helicopter|gliding]], they will need to avoid many [[Antitoon|Darktoons]] which are attached to the didgeridoos, along with some [[spiky bird]]s. The fourth [[Skull Coin]] can be acquired by [[Helicopter|gliding]] near an electric wire, and reaching a [[Darkroot]], where the [[Skull Coin|coin]] can be seen in its centre. After [[Helicopter|gliding]] to the top, the heroes can find exit near a barricade.
The heroes must ascend by [[Helicopter|gliding]], with the aid of an air current. The third [[Skull Coin]] can be collected by dropping down to a platform with two scenery pieces near each other. While [[Helicopter|gliding]], the heroes must avoid many [[Antitoon|Darktoons]] attached to the didgeridoos, along with some [[spiky bird]]s. The fourth [[Skull Coin]] can be acquired by [[Helicopter|gliding]] near an electric wire and reaching a [[Darkroot]], where the [[Skull Coin|coin]] can be seen in its centre. After [[Helicopter|gliding]] to the top, the heroes can find the exit near a barricade.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Tricky Winds 8.jpg|The heroes will have to fly up a tight passage.
Tricky Winds 8.jpg|The heroes must fly up a tight passage.
Tricky Winds 9.jpg|A [[Skull Coin]].
Tricky Winds 9.jpg|A [[Skull Coin]].
</gallery>
</gallery>


==Area 4==
==Area 4==
Similarly to the third area, the heroes must [[Helicopter|glide]] in the air current to proceed, but this time they will be travelling horizontally. The heroes will need to avoid many more [[spiky bird]]s in this area. The fifth [[Skull Coin]] can be found by [[Helicopter|gliding]] under two stationary [[spiky bird]]s and a moving one. As they approach the exit, the heroes can [[Helicopter|glide]] up through a space between two platforms near a [[Antitoon|Darktoon]], where they will find the [[#Secret area 2|second secret area]] to their right.
Similarly to the third area, the heroes must [[Helicopter|glide]] in the air current to proceed, but this time they will be travelling horizontally. The heroes must avoid many more [[spiky bird]]s in this area. The fifth [[Skull Coin]] can be found by [[Helicopter|gliding]] under two stationary [[spiky bird]]s and one moving one. As they approach the exit, the heroes can [[Helicopter|glide]] up through a space between two platforms near a [[Antitoon|Darktoon]], where they will find the [[#Secret area 2|second secret area]] to their right.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Line 67: Line 69:


===Secret area 2===
===Secret area 2===
The heroes must be careful when passing through the moving didgeridoos with [[Antitoon|Darktoons]] attached to them. They will then need to defeat three [[Red Bird]]s before the [[cage]] can be broken.
The heroes must be careful when passing through the moving didgeridoos with [[Antitoon|Darktoons]] attached to them. They will then need to defeat three [[red bird]]s before the [[cage]] can be broken.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Tricky Winds 12.jpg|The second secret area.
Tricky Winds 12.jpg|The second secret area.
Tricky Winds 13.jpg|Three [[Red Bird]]s will need to be defeated in order to get to the [[cage]].
Tricky Winds 13.jpg|Three [[red bird]]s must be defeated to reach the [[cage]].
</gallery>
</gallery>


==Area 5==
==Area 5==
The heroes will be aided by an air current, as they travel horizontally through this area. Many more [[Darkroot]]s will appear, along with some [[spiky bird]]s and [[Antitoon|Darktoons]]. In order to reach the exit, the heroes will need to hit a [[switch]], which will disable the air currents.
The heroes, aided by an air current, will travel horizontally through this area. Many more [[Darkroot]]s will appear, along with some [[spiky bird]]s and [[Antitoon|Darktoons]]. To reach the exit, the heroes must hit a [[switch]], which will disable the air currents.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Tricky Winds 14.jpg|A [[Darkroot]].
Tricky Winds 14.jpg|A [[Darkroot]].
Tricky Winds 15.jpg|The [[switch]] will need to be hit in order to make the wind stop blowing.
Tricky Winds 15.jpg|The [[switch]] must be hit to make the wind stop blowing.
</gallery>
</gallery>


===[[Relic]] 2===
===[[Relic]] 2===
[[File:Tricky Winds second relic.png|thumb|right|320px|The second [[relic]] is located below [[Rayman]] in front of the didgeridoo.]]
[[File:Tricky Winds second relic.png|thumb|320px|The second [[relic]] is located below [[Rayman]] in front of the didgeridoo.]]
 
The second [[relic]] can be found in this area, just in front of a didgeridoo.
The second [[relic]] can be found in this area, just in front of a didgeridoo.


Line 89: Line 92:


==Area 6==
==Area 6==
[[File:Tricky Winds 16.jpg|320px|thumb|left|A passage filled with [[Darkroot]]s.]]
[[File:Tricky Winds 16.jpg|320px|thumb|A passage filled with [[Darkroot]]s.]]
With the aid of an air current, the heroes will need to [[helicopter|glide]] and ascend in order to get through this area. The sixth [[Skull Coin]] can be retrieved by descending while avoiding a [[spiky bird]] and two [[Antitoon|Darktoons]]. The heroes will then need to continue to ascend by [[helicopter|gliding]], while avoiding many [[Darkroot]]s on their way to the exit.
 
With the aid of an air current, the heroes must [[Helicopter|glide]] and ascend to get through this area. The sixth [[Skull Coin]] can be retrieved by descending while avoiding a [[spiky bird]] and two [[Antitoon|Darktoons]]. The heroes must then continue to ascend by [[Helicopter|gliding]], while avoiding many [[Darkroot]]s on their way to the exit.


{{clear}}
{{clear}}


===[[Relic]] 3===
===[[Relic]] 3===
[[File:Tricky Winds third relic.png|thumb|right|320px|The third [[relic]] is located beneath the didgeridoo, directly below [[Rayman]].]]
[[File:Tricky Winds third relic.png|thumb|320px|The third [[relic]] is located beneath the didgeridoo, directly below [[Rayman]].]]
 
The third [[relic]] can be found in this area, camouflaged behind a dusty air current.
The third [[relic]] can be found in this area, camouflaged behind a dusty air current.


Line 101: Line 106:


==Area 7==
==Area 7==
[[File:Tricky Winds 17.jpg|320px|thumb|left|The final area.]]
[[File:Tricky Winds 17.jpg|320px|thumb|The final area.]]
The heroes will need to defeat four [[Red Bird]]s, which will hover above the [[Electoon]] [[cage]]. Once they have all been defeated, the [[cage]] can be broken, ending the level; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that have been collected throughout the level.
 
The heroes must defeat four [[red bird]]s, which hover above the [[Electoon]] [[cage]]. Once they are all defeated, the [[cage]] can be broken, ending the level. The heroes will then pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.


{{Clear}}
{{Clear}}


==[[Back to Origins]]==
{{RLLevel
{{RLLevel
| name = Tricky Winds
| name = Tricky Winds
Line 120: Line 127:
}}
}}


==[[Back to Origins]]==
This level is playable in the [[Back to Origins]] painting from ''[[Rayman Legends]]'' as the first one from [[Desert of Dijiridoos]]. There are not many notable differences between the versions, except for the notable differences that appear in every other [[Back to Origins]] level.
This level is playable in the [[Back to Origins]] painting from ''[[Rayman Legends]]'' as the first one from [[Desert of Dijiridoos]]. There are not many notable differences between the versions, except the notable differences that appear in every other [[Back to Origins]] level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Line 127: Line 133:
Tricky Winds - Back to Origins 2.jpg|The second [[Skull Coin]].
Tricky Winds - Back to Origins 2.jpg|The second [[Skull Coin]].
Tricky Winds - Back to Origins 3.jpg|The first secret area.
Tricky Winds - Back to Origins 3.jpg|The first secret area.
Tricky Winds - Back to Origins 4.jpg|The third area of the level.
Tricky Winds - Back to Origins 4.jpg|The third area of the level.
Tricky Winds - Back to Origins 5.jpg|The fourth area.
Tricky Winds - Back to Origins 5.jpg|The fourth area.
Tricky Winds - Back to Origins 6.jpg|The second secret area.
Tricky Winds - Back to Origins 6.jpg|The second secret area.
Tricky Winds - Back to Origins 7.jpg|The sixth area.
Tricky Winds - Back to Origins 7.jpg|The sixth area.
Tricky Winds - Back to Origins 8.jpg|The seventh and final area of the level.
Tricky Winds - Back to Origins 8.jpg|The seventh and final area of the level.
</gallery>
</gallery>
==Names in other languages==
{{Names
|en=Tricky Winds
|zh_hans=和风细雨
|cs=Mazané větry
|da=Snedige vinde
|nl=Lastige windjes
|fi=Tukalat tuulet
|fr=À bout de souffle
|de=Tückische Winde
|hu=Trükkös szelek
|it=Venti insidiosi
|ja=いや~な かぜ
|ja_S=''[[Rayman Origins]]''
|ja_2=「かぜ風がう生みだすね音いろ色」
|ja_2_S=''[[Rayman Legends]]''
|no=Vriene vinder
|pl=Podstępne wiatry
|pt=Ventos eólicos
|pt_S=''[[Rayman Origins]]''
|pt_2=Ventos traiçoeiros
|pt_2_S=''[[Rayman Legends]]''
|ru=Коварные ветры
|es=Ventosidades
|sv=Lömska vindar
}}


==External links==
==External links==
Line 148: Line 179:


[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Legends]]