Don't Shoot the DJ: Difference between revisions

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'''Don't Shoot the DJ''' is the third level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. The level takes place high above the clouds at night. This level is the second one from this world, and the fourteenth overall to be included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''.
'''Don't Shoot the DJ''' is the third level of the [[Grumbling Grottos]], a world from ''[[Rayman Origins]]''. It takes place high above the clouds at night. This level is the second one from this world, and the fourteenth overall to be included in the [[Back to Origins]] painting from ''[[Rayman Legends]]''.


==Original version==
==Original version==
As the heroes travel through this area, they will need to board [[mosquito]]es. They will face many enemies, such as small [[small bird]]s, big [[spiky bird]]s and [[big bird]]s which shoot fireballs. There will also be [[spiky snake]]s; the purple ones cannot be defeated. There are [[flying creature]]s too, which the heroes will need to avoid, by staying within the sound waves while shooting the [[Gong (UbiArt games)|gongs]]. As the heroes proceed, they will encounter [[Helmet Bird]]s, [[Blowing Bird]]s, and red [[spiky snake]]s; the red ones can be defeated. Eventually, it will turn to day, as heroes encounter more [[spiky snake]]s and [[flying creature]]s along their journey. The heroes will soon reach the end of the area, where they can disband their [[mosquito]]es. They can then hit the [[Darkblocker]] and proceed to the next area, where they will find an [[Electoon]] [[cage]]. Once the [[cage]] has been broken, the level will end; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] waits for the total amount of [[Lum (UbiArt games)|Lums]] that were collected throughout the level.
As the heroes travel through this area, they will need to board [[mosquito]]es. They will face many enemies, such as small [[small bird]]s, big [[spiky bird]]s, and [[big bird]]s which shoot fireballs. They will also encounter [[spiky snake]]s; the purple variant cannot be defeated. There are [[flying creature]]s as well, which the heroes will need to avoid by staying within sound waves while shooting the [[Gong (UbiArt games)|gongs]]. As the heroes proceed, they will encounter [[helmet bird]]s, [[blowing bird]]s, and red [[spiky snake]]s. The red variant can be defeated. The level will eventually transition to daytime as heroes encounter more [[spiky snake]]s and [[flying creature]]s along their journey. They will soon reach the end of the area, where they can disband their [[mosquito]]es. They can then hit the [[Darkblocker]] and proceed to the next area, where they will find an [[Electoon]] [[cage]]. Once the [[cage]] has been broken, the level will end; the heroes will pose on the [[The Photographer|photoboard]] as [[the Magician]] counts the total number of [[Lum (UbiArt games)|Lums]] collected throughout the level.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Don't Shoot the DJ - 3.jpg|[[Big bird]]s that shoot fireballs.
Don't Shoot the DJ - 3.jpg|[[Big bird]]s that shoot fireballs.
Don't Shoot the DJ - 4.jpg|Small, purple [[spiky snake]]s.
Don't Shoot the DJ - 4.jpg|Small, purple [[spiky snake]]s.
Don't Shoot the DJ - 5.jpg|A group of [[small bird]]s.
Don't Shoot the DJ - 5.jpg|A group of [[small bird]]s.
Don't Shoot the DJ - 6.jpg|Lights will scare away the [[flying creature]]s.
Don't Shoot the DJ - 6.jpg|Lights will scare away the [[flying creature]]s.
Don't Shoot the DJ - 7.jpg|Small, red [[spiky snake]]s that can be destroyed.
Don't Shoot the DJ - 7.jpg|Small, red [[spiky snake]]s that can be destroyed.
 
Don't Shoot the DJ - 8.jpg|A [[helmet bird]].
Don't Shoot the DJ - 8.jpg|A [[Helmet Bird]].
Don't Shoot the DJ - 9.jpg|A [[blowing bird]].
Don't Shoot the DJ - 9.jpg|A [[Blowing Bird]].
Don't Shoot the DJ - 10.jpg|A large group of the [[flying creature]]s.
Don't Shoot the DJ - 10.jpg|A large group of the [[flying creature]]s.
Don't Shoot the DJ - 11.jpg|The ending part of the level.
Don't Shoot the DJ - 11.jpg|The ending part of the level.
</gallery>
</gallery>


==[[Back to Origins]]==
{{RLLevel
{{RLLevel
| name = Don't Shoot the DJ
| name = Don't Shoot the DJ
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}}
}}


==[[Back to Origins]]==
This level is playable in the [[Back to Origins]] painting from ''[[Rayman Legends]]''. There are not many notable differences between the versions, except for the differences that appear in every other [[Back to Origins]] level.
In the [[Back to Origins]] version, there are not many differences between the original version; except of the notable elements from ''[[Rayman Legends]]'' replacing some of the elements from the game.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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Don't Shoot the DJ - Back to Origins 2.jpg|[[Teensie]] [[cage]]s appear.
Don't Shoot the DJ - Back to Origins 2.jpg|[[Teensie]] [[cage]]s appear.
Don't Shoot the DJ - Back to Origins 3.jpg|[[Small bird]]s and purple [[spiky snake]]s.
Don't Shoot the DJ - Back to Origins 3.jpg|[[Small bird]]s and purple [[spiky snake]]s.
Don't Shoot the DJ - Back to Origins 4.jpg|A [[big bird]] shooting fireballs at the player.
Don't Shoot the DJ - Back to Origins 4.jpg|A [[big bird]] shooting fireballs at the player.
Don't Shoot the DJ - Back to Origins 5.jpg|A small group of [[small bird]]s.
Don't Shoot the DJ - Back to Origins 5.jpg|A small group of [[small bird]]s.
Don't Shoot the DJ - Back to Origins 6.jpg|Shooting the sleeping [[Gong (UbiArt games)|gongs]] will scare away the surrounding [[flying creature]]s.
Don't Shoot the DJ - Back to Origins 6.jpg|Shooting the sleeping [[Gong (UbiArt games)|gongs]] will scare away the surrounding [[flying creature]]s.
 
Don't Shoot the DJ - Back to Origins 8.jpg|The purple [[spiky snake]]s cannot be defeated, but the red ones can.
Don't Shoot the DJ - Back to Origins 8.jpg|The purple [[spiky snake]]s can't be defeated, but the red ones can.
Don't Shoot the DJ - Back to Origins 9.jpg|A red [[spiky snake]] following the player.
Don't Shoot the DJ - Back to Origins 9.jpg|A red [[spiky snake]] following the player.
Don't Shoot the DJ - Back to Origins 10.jpg|The ending part of the flight.
Don't Shoot the DJ - Back to Origins 10.jpg|The ending part of the flight.
Don't Shoot the DJ - Back to Origins 11.jpg|The [[cage]] can be broken to end the level.
Don't Shoot the DJ - Back to Origins 11.jpg|The [[cage]] can be broken to end the level.
</gallery>
</gallery>
==Names in other languages==
{{Names
|en=Don't Shoot the DJ
|zh_hans=不要伤害DJ
|zh_hans_S=''[[Rayman Origins]]'', ''[[Rayman Legends]]'' outside of mainland China
|zh_hans_2=不要伤害打碟者
|zh_hans_2_S=''[[Rayman Legends]]'' in mainland China
|cs=Nezastřel dýdžeje
|da=Skyd ikke dj'en
|nl=Schiet niet op de DJ
|nl_S=''[[Rayman Origins]]''
|nl_2=Schiet niet op de dj
|nl_2_S=''[[Rayman Legends]]''
|fi=Älä ammu DJ:tä
|fr=Ne tirez pas sur le DJ
|de=Schieß den Vogel ab
|hu=Ne lődd le a DJ-t!
|it=Non sparate al DJ
|ja=DJを うたないで!
|ja_S=''[[Rayman Origins]]''
|ja_2=「ま真よ夜なか中のとり鳥をう撃て!」
|ja_2_S=''[[Rayman Legends]]''
|no=Ikke skyt DJ-en
|pl=Nie strzelaj do DJ-a
|pt=Não disparem contra o DJ
|pt_S=''[[Rayman Origins]]''
|pt_2=Não acerte o DJ
|pt_2_S=''[[Rayman Legends]]''
|ru=В диджея не стрелять
|es=No molestes al DJ
|sv=Skjut inte dj:n
}}


==External links==
==External links==
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[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Origins]]
[[Category:Places from Rayman Legends]]