Skyward Sonata: Difference between revisions

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'''Skyward Sonata''' is the fifth level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. This level primarily involves riding [[serpent flute]]s to traverse most areas. It is the second level from this world, and the eleventh overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
==Original version==
{{ROLevel
{{ROLevel
| name = Skyward Sonata
| name = Skyward Sonata
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| followed by = [[No Turning Back]]
| followed by = [[No Turning Back]]
| world = [[Desert of Dijiridoos]]
| world = [[Desert of Dijiridoos]]
| medallion slot 1 = {{ROIcon|Cage}}
| medallion slot 1 = Cage
| medallion slot 2 = {{ROIcon|Cage}}
| medallion slot 2 = Cage
| medallion slot 3 = {{ROIcon|Cage}}
| medallion slot 3 = Cage
| medallion slot 4 = {{RONumber|150}} {{ROIcon|Lums}}
| medallion slot 4 = Lums
| medallion slot 5 = {{RONumber|300}} {{ROIcon|Lums}}
| medallion slot 4 number = 150
| medallion slot 6 = {{RONumber|2:50}} {{ROIcon|Time}}
| medallion slot 5 = Lums
| medal = {{RONumber|350}}
| medallion slot 5 number = 300
| cup = {{RONumber|2:25}}
| medallion slot 6 = Time
| skull coin = {{RONumber|6}}
| medallion slot 6 number = 2:50
| relic = {{RONumber|2}}
| medal = 350
| cup = 2:25
| skull coins = 6
| relics = 2
| format numbers = true
}}
}}


'''Skyward Sonata''' is the fifth level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. This level primarily involves riding [[serpent flute]]s to traverse most areas. It is the second level from this world, and the eleventh overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
===Area 1===
 
==Original version==
==Area 1==
The first area is fairly short. To reach the exit, the heroes must slide down a water current, perform a wall jump, then execute a [[crush attack]] on a [[red bird]] and a wooden barrier. This area serves as a transition to the second area, where the first [[serpent flute]] is located.
The first area is fairly short. To reach the exit, the heroes must slide down a water current, perform a wall jump, then execute a [[crush attack]] on a [[red bird]] and a wooden barrier. This area serves as a transition to the second area, where the first [[serpent flute]] is located.


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</gallery>
</gallery>


==Area 2==
===Area 2===
As the heroes battle the [[red bird]]s, a [[serpent flute]] travels beneath the cloud platforms. The heroes must board it quickly, as it will not remain stationary. Once aboard, they must keep pace with the [[serpent flute]] while jumping onto different platforms throughout the area. The first [[Skull Coin]] of the level is in this area and can be collected by performing a wall jump between two didgeridoos, one of which moves vertically. After the heroes disband the [[serpent flute]], the first secret area can be found above by simply performing a wall jump above the exit. Once the [[Electoon]]s are saved, the heroes may proceed to the next area.
As the heroes battle the [[red bird]]s, a [[serpent flute]] travels beneath the cloud platforms. The heroes must board it quickly, as it will not remain stationary. Once aboard, they must keep pace with the [[serpent flute]] while jumping onto different platforms throughout the area. The first [[Skull Coin]] of the level is in this area and can be collected by performing a wall jump between two didgeridoos, one of which moves vertically. After the heroes disband the [[serpent flute]], the first secret area can be found above by simply performing a wall jump above the exit. Once the [[Electoon]]s are saved, the heroes may proceed to the next area.


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</gallery>
</gallery>


===Relic 1===
====Relic 1====
[[File:Skyward Sonata first relic.png|thumb|320px|The first relic is just in front of [[Rayman]].]]
[[File:Skyward Sonata first relic.png|thumb|320px|The first relic is just in front of [[Rayman]].]]


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{{clear}}
{{clear}}


===Secret area 1===
====Secret area 1====
[[File:Skyward Sonata 4.jpg|320px|thumb|The first secret area.]]
[[File:Skyward Sonata 4.jpg|320px|thumb|The first secret area.]]


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{{Clear}}
{{Clear}}


==Area 3==
===Area 3===
The second [[serpent flute]] appears as the heroes perform a wall jump and break a wooden barrier. As in the first area, they must avoid obstacles and board nearby platforms, while quickly boarding the [[serpent flute]] again. The second and third [[Skull Coin]]s of the level are right next to each other. The second one can be collected by performing a wall jump just left of the third [[Skull Coin|coin]], while the third can be obtained by performing some wall jumps on another didgeridoo, then sliding down while carefully avoiding the [[spiky bird]]. As the heroes proceed, they must perform wall jumps to keep up with the [[serpent flute]]. Didgeridoos will also attempt to crush the heroes, who must avoid being crushed. Afterwards, the heroes may disband the [[serpent flute]]. The second secret area, located above the exit, can be found here.
The second [[serpent flute]] appears as the heroes perform a wall jump and break a wooden barrier. As in the first area, they must avoid obstacles and board nearby platforms, while quickly boarding the [[serpent flute]] again. The second and third [[Skull Coin]]s of the level are right next to each other. The second one can be collected by performing a wall jump just left of the third [[Skull Coin|coin]], while the third can be obtained by performing some wall jumps on another didgeridoo, then sliding down while carefully avoiding the [[spiky bird]]. As the heroes proceed, they must perform wall jumps to keep up with the [[serpent flute]]. Didgeridoos will also attempt to crush the heroes, who must avoid being crushed. Afterwards, the heroes may disband the [[serpent flute]]. The second secret area, located above the exit, can be found here.


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</gallery>
</gallery>


===Secret area 2===
====Secret area 2====
[[File:Skyward Sonata 7.jpg|320px|thumb|The second secret area.]]
[[File:Skyward Sonata 7.jpg|320px|thumb|The second secret area.]]


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{{Clear}}
{{Clear}}


==Area 4==
===Area 4===
The heroes will once again board the [[serpent flute]], repeating a process similar to that of the other areas. The fourth [[Skull Coin]] of the level is between two didgeridoos near a [[spiky bird]] and some sleeping [[red bird]]s. This [[serpent flute]] will not travel as far as the others, as this area is shorter than the previous two. The heroes will encounter a [[red bird]] guarding the exit; after defeating it, they may proceed to the next area.
The heroes will once again board the [[serpent flute]], repeating a process similar to that of the other areas. The fourth [[Skull Coin]] of the level is between two didgeridoos near a [[spiky bird]] and some sleeping [[red bird]]s. This [[serpent flute]] will not travel as far as the others, as this area is shorter than the previous two. The heroes will encounter a [[red bird]] guarding the exit; after defeating it, they may proceed to the next area.


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</gallery>
</gallery>


===Relic 2===
====Relic 2====
[[File:Skyward Sonata second relic.png|thumb|320px|The second [[relic]] is just above [[Rayman]].]]
[[File:Skyward Sonata second relic.png|thumb|320px|The second [[relic]] is just above [[Rayman]].]]


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{{clear}}
{{clear}}


==Area 5==
===Area 5===
The fifth [[Skull Coin]] is located just as the heroes enter this area. They must perform wall jumps against the two didgeridoos directly above the entrance. A [[serpent flute]] will appear again; the heroes must board it before it leaves. The heroes must stay alert, as more enemies, including [[red bird]]s, [[spiky bird]]s, and crushing didgeridoos stand in their way. The heroes will soon encounter the sixth [[Skull Coin]] of the level. It can be collected by properly timing a [[crush attack]] on the small [[Drum (UbiArt games)|drums]], while avoiding being hit by the stationary [[Antitoon|Darktoons]] on the horizontally moving didgeridoos above. Afterwards, the heroes must duck to avoid the crushing didgeridoos with more [[Antitoon|Darktoons]] attached to them. The heroes may now disband the flute and proceed to the final area.  
The fifth [[Skull Coin]] is located just as the heroes enter this area. They must perform wall jumps against the two didgeridoos directly above the entrance. A [[serpent flute]] will appear again; the heroes must board it before it leaves. The heroes must stay alert, as more enemies, including [[red bird]]s, [[spiky bird]]s, and crushing didgeridoos stand in their way. The heroes will soon encounter the sixth [[Skull Coin]] of the level. It can be collected by properly timing a [[crush attack]] on the small [[Drum (UbiArt games)|drums]], while avoiding being hit by the stationary [[Antitoon|Darktoons]] on the horizontally moving didgeridoos above. Afterwards, the heroes must duck to avoid the crushing didgeridoos with more [[Antitoon|Darktoons]] attached to them. The heroes may now disband the flute and proceed to the final area.  


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</gallery>
</gallery>


==Area 6==
===Area 6===
[[File:Skyward Sonata 12.jpg|320px|thumb|The final area.]]
[[File:Skyward Sonata 12.jpg|320px|thumb|The final area.]]


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| preceded by = [[Tricky Winds#Back to Origins|Tricky Winds]]
| preceded by = [[Tricky Winds#Back to Origins|Tricky Winds]]
| followed by = [[Shooting Me Softly#Back to Origins|Shooting Me Softly]]
| followed by = [[Shooting Me Softly#Back to Origins|Shooting Me Softly]]
| difficulty = [[File:DifficultySkull.png|32px|Skull]][[File:DifficultySkull.png|32px|Skull]]
| difficulty = 2
| world = [[Desert of Dijiridoos]]
| world = [[Desert of Dijiridoos]]
| teensies = {{RONumber|10}}
| teensies = 10
| bronze cup = {{RONumber|150}} {{ROIcon|Lums}}
| bronze cup = 150
| silver cup = {{RONumber|300}} {{ROIcon|Lums}}
| silver cup = 300
| lucky ticket = {{RONumber|450}} {{ROIcon|Lums}}
| lucky ticket = 450
| gold cup = {{RONumber|600}} {{ROIcon|Lums}}
| gold cup = 600
| format numbers = true
}}
}}