Skyward Sonata: Difference between revisions
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'''Skyward Sonata''' is the fifth level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. This level primarily involves riding [[serpent flute]]s to traverse most areas. It is the second level from this world, and the eleventh overall, that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | |||
==Original version== | |||
{{ROLevel | {{ROLevel | ||
| name = Skyward Sonata | | name = Skyward Sonata | ||
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| followed by = [[No Turning Back]] | | followed by = [[No Turning Back]] | ||
| world = [[Desert of Dijiridoos]] | | world = [[Desert of Dijiridoos]] | ||
| medallion slot 1 = | | medallion slot 1 = Cage | ||
| medallion slot 2 = | | medallion slot 2 = Cage | ||
| medallion slot 3 = | | medallion slot 3 = Cage | ||
| medallion slot 4 = | | medallion slot 4 = Lums | ||
| medallion slot 5 = | | medallion slot 4 number = 150 | ||
| medallion slot 6 = | | medallion slot 5 = Lums | ||
| medal = | | medallion slot 5 number = 300 | ||
| cup = | | medallion slot 6 = Time | ||
| skull | | medallion slot 6 number = 2:50 | ||
| | | medal = 350 | ||
| cup = 2:25 | |||
| skull coins = 6 | |||
| relics = 2 | |||
| format numbers = true | |||
}} | }} | ||
===Area 1=== | |||
= | |||
==Area 1== | |||
The first area is fairly short. To reach the exit, the heroes must slide down a water current, perform a wall jump, then execute a [[crush attack]] on a [[red bird]] and a wooden barrier. This area serves as a transition to the second area, where the first [[serpent flute]] is located. | The first area is fairly short. To reach the exit, the heroes must slide down a water current, perform a wall jump, then execute a [[crush attack]] on a [[red bird]] and a wooden barrier. This area serves as a transition to the second area, where the first [[serpent flute]] is located. | ||
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</gallery> | </gallery> | ||
==Area 2== | ===Area 2=== | ||
As the heroes battle the [[red bird]]s, a [[serpent flute]] travels beneath the cloud platforms. The heroes must board it quickly, as it will not remain stationary. Once aboard, they must keep pace with the [[serpent flute]] while jumping onto different platforms throughout the area. The first [[Skull Coin]] of the level is in this area and can be collected by performing a wall jump between two didgeridoos, one of which moves vertically. After the heroes disband the [[serpent flute]], the first secret area can be found above by simply performing a wall jump above the exit. Once the [[Electoon]]s are saved, the heroes may proceed to the next area. | As the heroes battle the [[red bird]]s, a [[serpent flute]] travels beneath the cloud platforms. The heroes must board it quickly, as it will not remain stationary. Once aboard, they must keep pace with the [[serpent flute]] while jumping onto different platforms throughout the area. The first [[Skull Coin]] of the level is in this area and can be collected by performing a wall jump between two didgeridoos, one of which moves vertically. After the heroes disband the [[serpent flute]], the first secret area can be found above by simply performing a wall jump above the exit. Once the [[Electoon]]s are saved, the heroes may proceed to the next area. | ||
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</gallery> | </gallery> | ||
===Relic 1=== | ====Relic 1==== | ||
[[File:Skyward Sonata first relic.png|thumb|320px|The first relic is just in front of [[Rayman]].]] | [[File:Skyward Sonata first relic.png|thumb|320px|The first relic is just in front of [[Rayman]].]] | ||
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{{clear}} | {{clear}} | ||
===Secret area 1=== | ====Secret area 1==== | ||
[[File:Skyward Sonata 4.jpg|320px|thumb|The first secret area.]] | [[File:Skyward Sonata 4.jpg|320px|thumb|The first secret area.]] | ||
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{{Clear}} | {{Clear}} | ||
==Area 3== | ===Area 3=== | ||
The second [[serpent flute]] appears as the heroes perform a wall jump and break a wooden barrier. As in the first area, they must avoid obstacles and board nearby platforms, while quickly boarding the [[serpent flute]] again. The second and third [[Skull Coin]]s of the level are right next to each other. The second one can be collected by performing a wall jump just left of the third [[Skull Coin|coin]], while the third can be obtained by performing some wall jumps on another didgeridoo, then sliding down while carefully avoiding the [[spiky bird]]. As the heroes proceed, they must perform wall jumps to keep up with the [[serpent flute]]. Didgeridoos will also attempt to crush the heroes, who must avoid being crushed. Afterwards, the heroes may disband the [[serpent flute]]. The second secret area, located above the exit, can be found here. | The second [[serpent flute]] appears as the heroes perform a wall jump and break a wooden barrier. As in the first area, they must avoid obstacles and board nearby platforms, while quickly boarding the [[serpent flute]] again. The second and third [[Skull Coin]]s of the level are right next to each other. The second one can be collected by performing a wall jump just left of the third [[Skull Coin|coin]], while the third can be obtained by performing some wall jumps on another didgeridoo, then sliding down while carefully avoiding the [[spiky bird]]. As the heroes proceed, they must perform wall jumps to keep up with the [[serpent flute]]. Didgeridoos will also attempt to crush the heroes, who must avoid being crushed. Afterwards, the heroes may disband the [[serpent flute]]. The second secret area, located above the exit, can be found here. | ||
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</gallery> | </gallery> | ||
===Secret area 2=== | ====Secret area 2==== | ||
[[File:Skyward Sonata 7.jpg|320px|thumb|The second secret area.]] | [[File:Skyward Sonata 7.jpg|320px|thumb|The second secret area.]] | ||
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{{Clear}} | {{Clear}} | ||
==Area 4== | ===Area 4=== | ||
The heroes will once again board the [[serpent flute]], repeating a process similar to that of the other areas. The fourth [[Skull Coin]] of the level is between two didgeridoos near a [[spiky bird]] and some sleeping [[red bird]]s. This [[serpent flute]] will not travel as far as the others, as this area is shorter than the previous two. The heroes will encounter a [[red bird]] guarding the exit; after defeating it, they may proceed to the next area. | The heroes will once again board the [[serpent flute]], repeating a process similar to that of the other areas. The fourth [[Skull Coin]] of the level is between two didgeridoos near a [[spiky bird]] and some sleeping [[red bird]]s. This [[serpent flute]] will not travel as far as the others, as this area is shorter than the previous two. The heroes will encounter a [[red bird]] guarding the exit; after defeating it, they may proceed to the next area. | ||
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</gallery> | </gallery> | ||
===Relic 2=== | ====Relic 2==== | ||
[[File:Skyward Sonata second relic.png|thumb|320px|The second [[relic]] is just above [[Rayman]].]] | [[File:Skyward Sonata second relic.png|thumb|320px|The second [[relic]] is just above [[Rayman]].]] | ||
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{{clear}} | {{clear}} | ||
==Area 5== | ===Area 5=== | ||
The fifth [[Skull Coin]] is located just as the heroes enter this area. They must perform wall jumps against the two didgeridoos directly above the entrance. A [[serpent flute]] will appear again; the heroes must board it before it leaves. The heroes must stay alert, as more enemies, including [[red bird]]s, [[spiky bird]]s, and crushing didgeridoos stand in their way. The heroes will soon encounter the sixth [[Skull Coin]] of the level. It can be collected by properly timing a [[crush attack]] on the small [[Drum (UbiArt games)|drums]], while avoiding being hit by the stationary [[Antitoon|Darktoons]] on the horizontally moving didgeridoos above. Afterwards, the heroes must duck to avoid the crushing didgeridoos with more [[Antitoon|Darktoons]] attached to them. The heroes may now disband the flute and proceed to the final area. | The fifth [[Skull Coin]] is located just as the heroes enter this area. They must perform wall jumps against the two didgeridoos directly above the entrance. A [[serpent flute]] will appear again; the heroes must board it before it leaves. The heroes must stay alert, as more enemies, including [[red bird]]s, [[spiky bird]]s, and crushing didgeridoos stand in their way. The heroes will soon encounter the sixth [[Skull Coin]] of the level. It can be collected by properly timing a [[crush attack]] on the small [[Drum (UbiArt games)|drums]], while avoiding being hit by the stationary [[Antitoon|Darktoons]] on the horizontally moving didgeridoos above. Afterwards, the heroes must duck to avoid the crushing didgeridoos with more [[Antitoon|Darktoons]] attached to them. The heroes may now disband the flute and proceed to the final area. | ||
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</gallery> | </gallery> | ||
==Area 6== | ===Area 6=== | ||
[[File:Skyward Sonata 12.jpg|320px|thumb|The final area.]] | [[File:Skyward Sonata 12.jpg|320px|thumb|The final area.]] | ||
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| preceded by = [[Tricky Winds#Back to Origins|Tricky Winds]] | | preceded by = [[Tricky Winds#Back to Origins|Tricky Winds]] | ||
| followed by = [[Shooting Me Softly#Back to Origins|Shooting Me Softly]] | | followed by = [[Shooting Me Softly#Back to Origins|Shooting Me Softly]] | ||
| difficulty = | | difficulty = 2 | ||
| world = [[Desert of Dijiridoos]] | | world = [[Desert of Dijiridoos]] | ||
| teensies = | | teensies = 10 | ||
| bronze cup = | | bronze cup = 150 | ||
| silver cup = | | silver cup = 300 | ||
| lucky ticket = | | lucky ticket = 450 | ||
| gold cup = | | gold cup = 600 | ||
| format numbers = true | |||
}} | }} | ||