Go With The Flow: Difference between revisions
Hunchman801 (talk | contribs) m →top: Auto-formatting numbers |
Hunchman801 (talk | contribs) m replaced: flower bumper → bouncy flower (10) |
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==Area 1== | ==Area 1== | ||
The heroes find [[the Magician]] on the left side, who instructs them on how to use the [[crush attack]]. The adventure continues as the heroes run along some water currents, using the [[crush attack]] to break the wooden barriers that block their way. The first [[Skull Coin]] can be found near the bottom of the area; the heroes must use the [[flower | The heroes find [[the Magician]] on the left side, who instructs them on how to use the [[crush attack]]. The adventure continues as the heroes run along some water currents, using the [[crush attack]] to break the wooden barriers that block their way. The first [[Skull Coin]] can be found near the bottom of the area; the heroes must use the [[bouncy flower]] to reach the area where it is floating, then quickly perform a wall jump to avoid the [[spiky flower]]s. Afterwards, the heroes can [[crush attack]] the last wooden platform and the [[Livingstone|Lividstone]] below it, then the grassy platform to the right will descend, revealing the exit. | ||
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==Area 3== | ==Area 3== | ||
Similar to the second area, two enemies appear, but this time they are [[Antitoon|Darktoons]] instead of [[Livingstone|Lividstones]]. Next to them is another water current, which leads the heroes to a wooden barrier. The second [[Skull Coin]] is visible after that; to collect it, the heroes must perform a wall jump correctly, avoiding the [[spiky flower]]s on the walls. A horizontal vine can be seen in the lowest area; dropping down from the vine will reveal the first secret area with a hidden [[Electoon]] [[cage]]. As the heroes proceed, they approach a wooden barrier with a [[Livingstone|Lividstone]] behind it. They will then approach a geyser, followed by some [[flower | Similar to the second area, two enemies appear, but this time they are [[Antitoon|Darktoons]] instead of [[Livingstone|Lividstones]]. Next to them is another water current, which leads the heroes to a wooden barrier. The second [[Skull Coin]] is visible after that; to collect it, the heroes must perform a wall jump correctly, avoiding the [[spiky flower]]s on the walls. A horizontal vine can be seen in the lowest area; dropping down from the vine will reveal the first secret area with a hidden [[Electoon]] [[cage]]. As the heroes proceed, they approach a wooden barrier with a [[Livingstone|Lividstone]] behind it. They will then approach a geyser, followed by some [[bouncy flower]]s and another [[Livingstone|Lividstone]], where the heroes can then find the exit. | ||
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==Area 4== | ==Area 4== | ||
At the start of the area, there is an upper gauntlet where the third [[Skull Coin]] can be found; below it is a wooden barrier with a [[Livingstone|Lividstone]] behind it. To collect the [[Skull Coin]], the heroes will need to wall jump to the above platform, then hit some blue [[bulb]]s in midair to avoid [[spiky flower]]s and land on the [[flower | At the start of the area, there is an upper gauntlet where the third [[Skull Coin]] can be found; below it is a wooden barrier with a [[Livingstone|Lividstone]] behind it. To collect the [[Skull Coin]], the heroes will need to wall jump to the above platform, then hit some blue [[bulb]]s in midair to avoid [[spiky flower]]s and land on the [[bouncy flower]]s. Then the heroes need to cross a water current to reach a [[bouncy flower]], where they will bounce up to find a wooden barrier. Once broken, the water current will take the heroes to another [[bouncy flower]], which will lead them to bounce over a stationary [[Antitoon|spiky Darktoon]] and find the exit. | ||
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[[File:Go With The Flow - Origins 10.jpg|320px|thumb|The fifth area of the level.]] | [[File:Go With The Flow - Origins 10.jpg|320px|thumb|The fifth area of the level.]] | ||
There are two [[flower | There are two [[bouncy flower]]s on the ground. Bouncing on the one on the right will help in reaching a [[Swingman]]; the second secret area can be found to the right. After rescuing the [[Electoon]]s, the heroes can use a [[Swingman]] and [[bouncy flower]]s to climb. The fourth [[Skull Coin]] is on the right of the second [[Swingman]]; the heroes can reach it by jumping on the [[bouncy flower]]. They will then have to bounce on the far right [[bouncy flower]] to go back, avoiding the [[spiky flower]]s. When the heroes reach the top, the fifth [[Skull Coin]] can be found in a [[Bulb-o-Lum]] to the left of a [[Swingman]]; the exit can be found to the right. | ||
{{Clear}} | {{Clear}} | ||
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==Area 6== | ==Area 6== | ||
After breaking a bottle containing a [[heart]], the heroes will cross a water current and bounce on some [[flower | After breaking a bottle containing a [[heart]], the heroes will cross a water current and bounce on some [[bouncy flower]]s, eventually reaching a [[champibumper]] that will launch them into the background. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||