Swimming with Stars: Difference between revisions

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'''Swimming with Stars''' is the second level of the [[Sea of Serendipity]], and the fourth world in ''[[Rayman Origins]]''. In this level, the heroes swim in both brightly lit and darkened areas. The latter requires [[abyssal firefly krill]], which provide light to avoid the [[tentacle claw]]s. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the first from this world and twenty-sixth overall to be included in the [[Back to Origins]] painting in ''[[Rayman Legends]]'', where it is known as '''Swimming with the Stars'''.
'''Swimming with Stars''' is the second level of the [[Sea of Serendipity]], the fourth world in ''[[Rayman Origins]]''. In this level, the heroes swim in both brightly lit and darkened areas. The latter require the help of [[abyssal firefly krill]], which provide light that keeps the [[tentacle claw]]s away. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the first from this world and twenty-sixth overall to be included in the [[Back to Origins]] painting in ''[[Rayman Legends]]'', where it is known as '''Swimming with the Stars'''.


==Original version==
==Original version==
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===Area 1===
===Area 1===
As the heroes [[Swimming|dive]] into the water, the tune with the [[friendly fish]] singing plays again, despite the fact that none of them are present. A new enemy appears in this area, the [[sea anemone]]. Most of them throughout the world can be forced to retract if the heroes hit their [[bulb]]s, though hitting them a second time will release them again. The heroes will need to reach the exit while avoiding the tentacles of these [[Sea anemone|anemones]].
As the heroes [[Swimming|dive]] into the water, the tune with the [[friendly fish]] singing plays again, despite the fact that none of them are present. A new enemy appears in this area, the [[sea anemone]]. Most of them throughout this world can be forced to retract if the heroes hit their [[bulb]]s, though hitting them a second time will release them again. The heroes will need to reach the exit while avoiding the tentacles of these [[Sea anemone|anemones]].


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===Area 5===
===Area 5===
In this area, there are no [[abyssal firefly krill]] surrounding the heroes, though there are lone [[luminous fish]] with a limited amount of light around them. This makes it tougher to avoid the nearby [[tentacle claw]]s. The heroes will also be aided by the light of an [[anglerfish]]. The fourth [[Skull Coin]] can be found by [[swimming]] down to a dimly lit area with a group of horizontally moving [[jellyfish]]. Afterwards, the heroes reach a bright area filled with [[Lum (UbiArt games)|Lums]], [[jellyfish]], and a [[Lum King]]. If the heroes [[Swimming|swim]] straight up, they will encounter the fifth [[Skull Coin]] of the level. The heroes will now be aided by another [[anglerfish]] to reach the exit.
In this area, there are no [[abyssal firefly krill]] surrounding the heroes, though there are lone [[luminous fish]] with a halo of light around them. This makes it tougher to avoid the nearby [[tentacle claw]]s. The heroes will also be aided by the light of an [[anglerfish]]. The fourth [[Skull Coin]] can be found by [[swimming]] down to a dimly lit area with a group of horizontally moving [[jellyfish]]. Afterwards, the heroes reach a bright area filled with [[Lum (UbiArt games)|Lums]], [[jellyfish]], and a [[Lum King]]. If the heroes [[Swimming|swim]] straight up, they will encounter the fifth [[Skull Coin]] of the level. The heroes will now be aided by another [[anglerfish]] to reach the exit.


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===Area 7===
===Area 7===
Similarly to the fifth area, the heroes will need to be careful, as they use the light from the [[luminous fish]], along with an [[anglerfish]], to advance. As they proceed, the heroes can find the second secret area by using a couple of [[luminous fish]] to reach an area where they can then [[Swimming|swim]] down through a tight space. The exit is not too far away, and can be found close to more green [[luminous fish]].
Similarly to the fifth area, the heroes will need to be careful to advance as they use the light from several [[luminous fish]] and one [[anglerfish]]. As they proceed, the heroes can find the second secret area by using a couple of [[luminous fish]] to reach an area where they can then [[Swimming|swim]] down through a tight space. The exit is not too far away, and can be found close to more green [[luminous fish]].


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Swimming with the Stars - Back to Origins 7.jpg|The first secret area.
Swimming with the Stars - Back to Origins 7.jpg|The first secret area.
Swimming with the Stars - Back to Origins 8.jpg|An [[anglerfish]] will light the way for the team.
Swimming with the Stars - Back to Origins 8.jpg|An [[anglerfish]] will light the way for the team.
Swimming with the Stars - Back to Origins 9.jpg|Green [[luminous fish]] have a dim light around them.
Swimming with the Stars - Back to Origins 9.jpg|Green [[luminous fish]] emit a dim light around them.
Swimming with the Stars - Back to Origins 10.jpg|A number of [[sea anemone]]s around the [[cage]]d [[Teensie]].
Swimming with the Stars - Back to Origins 10.jpg|A number of [[sea anemone]]s around the [[cage]]d [[Teensie]].
Swimming with the Stars - Back to Origins 11.jpg|[[Tentacle claw]]s will attempt to grab the heroes if they do not have any light surrounding them.
Swimming with the Stars - Back to Origins 11.jpg|[[Tentacle claw]]s will attempt to grab the heroes if they are not in the light.
Swimming with the Stars - Back to Origins 12.jpg|The second secret area.
Swimming with the Stars - Back to Origins 12.jpg|The second secret area.
Swimming with the Stars - Back to Origins 13.jpg|The final area of the level.
Swimming with the Stars - Back to Origins 13.jpg|The final area of the level.