Talk:Telescopic fist

Revision as of 13:33, 18 November 2024 by RayGamer99 (talk | contribs) (Super Punch: new section)

"Note, however, that if Rayman punches while jumping, his fist will always deal blows at its maximum power (i.e. as if he had a Gold Fist)."

Are you sure about that? I always thought that a non-golden punch thrown while in the air was at the level of force of a fully-charged fist, not a golden one. I thought it was to compensate for the fact that you can't charge your fist while in the air. Or is there even a difference between a golden fist and a fully-charged white one? —Spiraldoor 16:03, 4 September 2010 (UTC)

Super Punch

In Rayman Legends, at the end of every boss fight, the interface prompts the player to “Hold (attack button) to charge, then release for a super punch” in order to launch the Dark Teensy. While this is mainly referring to Rayman’s charged attack, it says this for every type of character (Globox, the Teensies, and Barbara). While the telescopic fist page already covers this charged attack, I was wondering if I should make this its own page (in a similar vein to the crush attack), and I thought I’d get you guys’ input on it. Any thoughts? Side note: If I do make its own page for it, I’d change the existing super punch page’s name (which is a redirect to the Flying Punch) to “Super Punch (power-up)”, so as to avoid confusion with the move.

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