|Appears in||Rayman 2, Rayman M, Rayman 3, Rayman Raving Rabbids (Game Boy Advance), Rayman Kart, Rayman Origins, Rayman Legends, Rayman Adventures|
|Portrayed by||Pierre-Alain de Garrigues (Rayman 2 on PC, Nintendo 64 and Dreamcast)|
The Teensies are ancient and wise people who long ago built the Hall of Doors, that magical place where access is given to all the regions of the world. Very old and a little absent-minded, they have forgotten which of them is their King, and spend much of their time performing acrobatic dance moves to make the youngest green with envy.—Manual, Rayman 2
These peaceful little fellows continue to find themselves trapped in cages, rather than singing and partying and ironing their clothes like they were planning to do. If you help them out, they might invite you back to their party!—Manual, Rayman: Hoodlums' Revenge
The Teensies (singular Teensie or Teensy) are a magical race of ancient, diminutive and wise creatures, created by Polokus to watch over the secret ways of the Glade of Dreams. They are frequently encountered throughout the Rayman series, starting with Rayman 2.
Teensies have pale blue-grey skin and are characterized by their faces, which generally appear quite large due to their long, drooping noses, which overlap their hidden mouths. Their noses are marked with elegant spiral patterns which are slightly darker that the rest of their skin, though these markings are only vaguely noticeable until Rayman M. Teensies have little, black, beady eyes and small, mitten-like hands that lack any fingers other than thumbs (except for Rayman 3 and Rayman Origins, in which they do have fingers). They are short compared to most of the Glade's inhabitants; to compensate for this, the Teensies in Rayman M stand, one on top of the other's shoulder.
The Teensies were created by Polokus to oversee the many passages of the world. After the fairies, they were the second race to be created, and as such are among the most ancient inhabitants of the world. Long before the events of the Rayman games, the Teensies created the Hall of Doors, a magic place where all paths eventually meet. Most, if not all Teensies have the ability to create Spiral Doors; these portals can quickly take a Teensie (or other character, such as Rayman) from one location to one another. The Teensies can harness the power of Yellow Lums collected by Rayman to create Spiral Doors or open sealed doors that lead Rayman to the Sanctuaries.
The Teensie race is a diverse one, and the personality and dialect of a Teensie widely depends on where it comes from. In general, many Teensies are talkative and fun-loving creatures who have a taste for disco. Many Teensies are very old, absent-minded and forgetful; when the Grand Minimus was locked in a cage with three other Teensies, they eventually forgot which one of them was King, and were forced to rule together to overcome this problem. The older Teensies spend their spare time performing acrobatic dance moves, in order to make the younger, less-experienced Teensies envious.
With the exception of Teensette in Rayman Origins, female Teensies have not made an appearance in any game so far, suggesting that there are more males than females in species. In Rayman 3, some Teensies grumble about needing to attend to their children or aunts (which have never appeared in any game).
Teensies were originally planned to appear in Rayman Raving Rabbids; they appeared in some early screenshots and the first teaser trailer. However, when the game was being remodelled into a party game, the Teensies were cut.
In Rayman 2
Polokus then created the Teensies. Their role is to unveil all the roads in the world. They know every secret passage and can lead you to the Hall of Doors, where all paths eventually come together.
Despite their bizarre appearance and behaviour, the Teensies are old and wise. According to legend, they are the sons of Polokus and the muse of the poets. This woman of infinite beauty was so ashamed of her descendants that she left and hid in the forest, to Polokus's great regret...—Official description, Rayman 2 : The Great Escape : Le Guide Officiel
see Grand Minimus
While these decrepit beings are senile to the point of having forgotten who is leader, they get along just fine when it comes to taking action and winning by whatever means necessary.—Manual, Rayman M
see Grand Minimus
In Rayman 3
In Rayman 3, most Teensies have taken the role previously held by Electoons in the original Rayman game and Denys, Ludivs, Greenbottles, etc. in the many versions of Rayman 2. Though a few Teensies such as the Grand Minimus and the Teensie Doctors have a role in the game's plot and are found elsewhere, most Teensies are found by destroying a cage. If Rayman destroys enough cages in a world, his HP Bar will increase its maximum capacity.
Crafty little wizards in an array of disguises. Teensies have got flair! The Teensies’ innate talent for nocturnal schnoz-ballads comes quite simply from the Creator himself in the form of imposing noses. And bubble me if we haven’t seen the Teensies spin some wicked spells over the years! Their magnificent nostrils make them highly sensitive to the subtle harmonies of magic; and everyone knows Teensy magicians can sniff out the secrets of our world like nobody’s business! The Teensies are a cast of quick casters who have a proud history of producing many scrappy and memorable, not to mention well-dressed, fighters. (Teensies like to dress up and have treefuls of disguises.) You will be able to play as some of their most illustrious ancestors!—Official site, Rayman Origins
Teensies take a major role in the game Rayman Origins. There Teensies join Rayman as playable characters, though players can only choose two of them from the beginning of the game (Green Teensie and Goth Teensie), as the others can be unlocked after collecting a certain amount of Electoons. While there are only 3 playable members of Globox's species and 3 playable members of Rayman's species, Teensies seem to be the majority with 11 playable characters.
Unlike the Red Wizards, whose devotion to the Bubble Dreamer is exaggerated, the Teensies coexist with him in a more fraternal and casual way, as at the beginning of the story, Rayman, Globox, the Grand Minimus and the Goth Teensie can be seen taking a nap at the Snoring Tree with the Bubble Dreamer. The big noses of the Teensies are revealed to have a real purpose; as the Bubble Dreamer has certain appreciation for the music created with snores, he decided to create the Teensies with big nostrils, not only to perceive the harmony of the magic, but also to perform schnoz-ballads to entertain him.
Some characters from the original Rayman game whose species were undefined by then were turned into Teensies, such as the Magician and the Photographer;the last one was cut from the final version of the game.
Teensies make a return in Rayman Legends. Some returning Teensies such as the Grand Minimus and the Goth Teensy make a return as playable characters, but this time, many other Teensies (some of them being represented as generic Green Teensies) take the role of victims who were caught by evil creatures, and up to ten of them must be be saved on each level by Rayman and his friends. These Teensies are scattered everywhere across the levels, and while some of them are easy to find, two Teensies, a King and a Queen are hidden in secret areas that require the team of heroes to beat certain tasks, like kicking a soccer ball or jumping on platforms. Teensies assume the role of the Electoons from the original Rayman game and Rayman Origins, in a similar way how they did in previous games like Rayman 2 and Rayman 3. This is the first Rayman game to fully introduce a wide variation of Teensie families, including females and children.
There are a total of 700 Teensies to be saved in the game, and once they are all free, the player is rewarded with 150,000 Lums, plus a playable golden Teensie is unlocked. Each Teensie gives the player 25 Lums when he or she is rescued, while Kings and Queens also give the players a heart each in all levels in which ten Teensies need to be rescued. When the player revisits a level, any Teensie that has already been rescued appears golden, but they will still give Lums when they are rescued again; the Kings and Queens stand outside their respective rooms appearing normal, but are found golden if the players revisit the rooms.
Teensies appear in Rayman Adventures, both as playable characters and as victims the player has to rescue in various levels. Teensies usually appear in exploration levels, either in cages, tied to ropes, being held by enemies or on rockets. Sometimes there's a time limit in which the player has to rescue the Teensies, most notably in the time levels, but also in various exploration levels such as when the Teensies are attached to rockets.
- At an early stage in the development of Rayman 2, the Teensies were named the Smallbeings.
- After beating the Canopy, Uglette, Globox, Hardrox and some of Globox's sons and daughters can be found at Globox's House. Upon speaking to Globox, he tells Rayman that he can sleep easy now. He also tells Rayman that the Teensies found a little cave down his well, which leads to Whale Bay, Skull Cave and the Sanctuary of Stone and Fire. However, though the subtitles read 'Teensies', Globox actually says 'the little ones'.
- In the Japanese version of Rayman Revolution, every Teensie has a pair of bug-like blue eyes.
- In Rayman 3, it was originally intended to implement a joke of Teensies being under effects of drugs. This was dropped in order to keep the game in a low age rating.
- L'Histoire de Rayman, Chapter 4 - Rayman 3 : Hoodlum Havoc, Rayman without Michel Ancel
|Characters from Rayman 2|
|Friends from Rayman 2|
|Rayman • Globox • Murfy • Baby Globoxes • Grand Minimus • Teensies • Ly • Ssssam • Bzzit • Polokus • Clark • Carmen • Umber • Uglette|
|Bosses from Rayman 2|
|Axel • Jano • Ninjaws • Boss Biditank • Spyglass Pirate • Boss Chenille • Foutch • Clark • Grolem 13 • Grolgoth • Admiral Razorbeard|