Switch
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Switches are electrical components which trigger various mechanisms, permanently or temporarily.
In the original Rayman game, switches form a part of Joe the extraterrestrial's underground flying saucer network. These switches change the direction of the flying saucers which move along the wires on which they are found. They resemble levers and any failure by Rayman to punch them quickly enough will often result in him being caught into a trap. They are found only in the Caves of Skops.
In Rayman 2: The Great Escape and its remakes, switches created by the Robo-Pirates are commonly found in their fortresses, ships and other installations. These switches are quite large, with a red lever and a bulb on the top which lights up when the switch has been hit. The switches in the Game Boy Advance version of Rayman 3 are the same, though much smaller.
In Rayman M, switches are square-shaped and bear images of Robo-Pirate heads, spiders and piranhas, and come in two colours: red and green.
In Rayman 3: Hoodlum Havoc, swtiches come in different forms; for example, some are activated by the pressure of Rayman's feet when he stands on them, and some are activated by being punched, much like the switches in the previous games.