Speed Stress

Revision as of 18:47, 7 February 2011 by Haruka (talk | contribs) (Rewritted the article. Pictures added.)

‘Finish the race before the wall catches you.’ — Survival mode description in Rayman M.

File:SpeedStress-MenuPic-RaymanM.JPG
Speed Stress, as it is seen in Rayman M's menu


Speed Stress is the fifth and final Bonus League race course in Rayman M. It is unlocked by completing the fourth race course of the Bonus League, On and On.

The first player's starting position in Rayman M's Speed Stress

Description

This race track only contains the Survival mode, whose goal is to run the three straight-forward laps (equal among themselves) without being catched by the wireframed holographic wall that pursuits the game character. The player is running towards the screen, which makes impossible to see the obstacles in the course. As long as the the player proceeds to a next lap, the camera angle zooms more closely to the game character, in order to make the player lose the control of the character and hit the course obstacles more easier. If the player gets catched by the wall he/she loses, while reaching the finish line makes the player win the entire game and trigger the credits. The landscape is, unlike the twelve main race tracks, a 3D skeleton; instead of having a Rayman 2 related theme like the other racing and battle stages.