Talk:Resistance
R1 fist charging
I just worked out that fully charging Rayman's fist in R1 quadruples its force. I checked out its effect on the clowns: when you hit a big clown with a fully-charged fist, he requires only four more standard punches to defeat, meaning that the first punch took away four of his eight hit points. It's also possible to defeat a water clown (which has exactly four hit points) with a single fully-charged punch. I'm still not sure how much damage a fully-charged golden fist does, or whether a semi-charged punch does more damage than a standard one. —Spiraldoor 16:08, 9 February 2011 (UTC)
- I also know that a standard fist done with a jump while walking also does more damage than in soil. How much damage this gives? --Haruka 16:16, 9 February 2011 (UTC)
- I'm pretty sure that a punch launched while Rayman is in the air does the same damage as a fully-charged fist launched while Rayman is standing on the ground. This is probably to compensate for the fact that he can't charge his fist while he's in the air. —Spiraldoor 17:53, 9 February 2011 (UTC)
- Just as I was thinking, but a real confirmation would be welcomed. --Haruka 17:55, 9 February 2011 (UTC)
- After a couple tries, I found out that punching when jumping inflicts 3 HP, as one punch when jumping followed by two standard punches are enough to defeat a stone man (5 HP). A punch with a golden fist inflicts 3 or 4 HP, since two are needed to defeat a stone man, while punching with a golden fist when jumping inflicts 5 HP or more, as only one is enough to defeat a stone man. Speed fists do not seem to influence the strength of Rayman's punches (fortunately for us!). Just in case you may be wondering, I did take into account the fact that punches need to be spaced out against stone men. We're getting closer :) —Hunchman801 18:01, 9 February 2011 (UTC)
- Just as I was thinking, but a real confirmation would be welcomed. --Haruka 17:55, 9 February 2011 (UTC)
- I'm pretty sure that a punch launched while Rayman is in the air does the same damage as a fully-charged fist launched while Rayman is standing on the ground. This is probably to compensate for the fact that he can't charge his fist while he's in the air. —Spiraldoor 17:53, 9 February 2011 (UTC)