Talk:Resistance
R1 fist charging
I just worked out that fully charging Rayman's fist in R1 quadruples its force. I checked out its effect on the clowns: when you hit a big clown with a fully-charged fist, he requires only four more standard punches to defeat, meaning that the first punch took away four of his eight hit points. It's also possible to defeat a water clown (which has exactly four hit points) with a single fully-charged punch. I'm still not sure how much damage a fully-charged golden fist does, or whether a semi-charged punch does more damage than a standard one. —Spiraldoor 16:08, 9 February 2011 (UTC)
- I also know that a standard fist done with a jump while walking also does more damage than in soil. How much damage this gives? --Haruka 16:16, 9 February 2011 (UTC)
- I'm pretty sure that a punch launched while Rayman is in the air does the same damage as a fully-charged fist launched while Rayman is standing on the ground. This is probably to compensate for the fact that he can't charge his fist while he's in the air. —Spiraldoor 17:53, 9 February 2011 (UTC)
- Just as I was thinking, but a real confirmation would be welcomed. --Haruka 17:55, 9 February 2011 (UTC)
- After a couple tries, I found out that punching when jumping inflicts 3 HP, as one punch when jumping followed by two standard punches are enough to defeat a stone man (5 HP). A punch with a golden fist inflicts 3 or 4 HP, since two are needed to defeat a stone man, while punching with a golden fist when jumping inflicts 5 HP or more, as only one is enough to defeat a stone man. Speed fists do not seem to influence the strength of Rayman's punches (fortunately for us!). Just in case you may be wondering, I did take into account the fact that punches need to be spaced out against stone men. We're getting closer :) —Hunchman801 18:01, 9 February 2011 (UTC)
- Addendum: it takes 2 punches with a golden fist when jumping to defeat a moth (6 HP), which leads us to the conclusion that this attack inflicts 5 HP. Spiral, it seems that you can easily access big clowns (my savegame doesn't go past Twilight Gulch), so could you please (or anyone whose savegame allows them to access Candy Château):
- See if a fully charged punch with a golden fist is enough to defeat a big clown; if yes, then the damage dealt by this attack is 8 HP or more,
- See how many simple punches with a golden fist are needed to defeat a big blown; if it's two, then the attack inflicts 4 HP, and if it's three, then the attack inflicts 3 HP?
- Thank you! —Hunchman801 18:58, 9 February 2011 (UTC)
- Defeating a big clown requires either two fully-charged golden-fist punches, or three standard golden-fist punches. Therefore the fully-charged golden-fist punch must do somewhere between 4 and 7 HP of damage, and the standard golden-fist punch must do exactly 3 HP of damage. I'm inclined to assume that the fully-charged golden-fist punch does 6 HP, and I should be able to confirm that in a moment. —Spiraldoor 19:57, 9 February 2011 (UTC)
- All right, it turns out that a big clown which has been hit with a fully-charged golden fist requires only one more standard golden-fist punch to be defeated. I'd forgotten that there was no way to get rid of a golden fist without dying, so it's not possible to hit a big clown with a fully-charged golden fist and then keep hitting him with standard punches to see how many hit points he has left (which is what I planned to do). We now know that a fully-charged golden fist does either 6 or 7 HP of damage. —Spiraldoor 20:07, 9 February 2011 (UTC)
- Great, we're almost there. On your last sentence: couldn't it be 5 as well (as implausible as it is)? A simple punch with a golden fist inflicts 3 hit points, and 5 + 3 = 8 damage are enough to defeat a big clown. I'm afraid there's only one way to find out: creating a map in Rayman Designer with a big clown and a golden fist close to each other (I don't think there is any such place in the original game), so that it is possible to hit the clown with regular fists first. —Hunchman801 20:23, 9 February 2011 (UTC)
- Yes, that's right. For a moment there I thought my last investigation had ruled out the 5 HP possibility, but looking back, I'm not sure precisely how I arrived at that conclusion. All three clown types appear exclusively in the third part of Mr Dark's Dare, which is completely devoid of golden fists. We will need to use Rayman Designer to get definitive confirmation, but I don't have the game myself. —Spiraldoor 20:42, 9 February 2011 (UTC)
- If you guys tell me what you essencially want to know I can test it for myself since I have got Rayman Designer. --Haruka 21:44, 9 February 2011 (UTC)
- It's actually very simple: all you have to do is create a map with a large platform, a golden fist and a big clown. Then, for X = 3, 2, 1 and 0, play the map, punch the clown with a standard fist (not when jumping, full frontal and not charged) X times, get the golden fist and punch him with a fully charged fist, then exit the map. Write down, for each value of X, whether the clown is still alive after the above instructions.
- Also, I can confirm that a fully charged punch with a golden fist deals at least 6 damage, as it is enough to defeat a moth. But well, it's still worth double checking on the clown.
- —Hunchman801 22:06, 9 February 2011 (UTC)
- If you guys tell me what you essencially want to know I can test it for myself since I have got Rayman Designer. --Haruka 21:44, 9 February 2011 (UTC)
- Yes, that's right. For a moment there I thought my last investigation had ruled out the 5 HP possibility, but looking back, I'm not sure precisely how I arrived at that conclusion. All three clown types appear exclusively in the third part of Mr Dark's Dare, which is completely devoid of golden fists. We will need to use Rayman Designer to get definitive confirmation, but I don't have the game myself. —Spiraldoor 20:42, 9 February 2011 (UTC)
- Great, we're almost there. On your last sentence: couldn't it be 5 as well (as implausible as it is)? A simple punch with a golden fist inflicts 3 hit points, and 5 + 3 = 8 damage are enough to defeat a big clown. I'm afraid there's only one way to find out: creating a map in Rayman Designer with a big clown and a golden fist close to each other (I don't think there is any such place in the original game), so that it is possible to hit the clown with regular fists first. —Hunchman801 20:23, 9 February 2011 (UTC)
- All right, it turns out that a big clown which has been hit with a fully-charged golden fist requires only one more standard golden-fist punch to be defeated. I'd forgotten that there was no way to get rid of a golden fist without dying, so it's not possible to hit a big clown with a fully-charged golden fist and then keep hitting him with standard punches to see how many hit points he has left (which is what I planned to do). We now know that a fully-charged golden fist does either 6 or 7 HP of damage. —Spiraldoor 20:07, 9 February 2011 (UTC)
- Defeating a big clown requires either two fully-charged golden-fist punches, or three standard golden-fist punches. Therefore the fully-charged golden-fist punch must do somewhere between 4 and 7 HP of damage, and the standard golden-fist punch must do exactly 3 HP of damage. I'm inclined to assume that the fully-charged golden-fist punch does 6 HP, and I should be able to confirm that in a moment. —Spiraldoor 19:57, 9 February 2011 (UTC)
- Addendum: it takes 2 punches with a golden fist when jumping to defeat a moth (6 HP), which leads us to the conclusion that this attack inflicts 5 HP. Spiral, it seems that you can easily access big clowns (my savegame doesn't go past Twilight Gulch), so could you please (or anyone whose savegame allows them to access Candy Château):
- After a couple tries, I found out that punching when jumping inflicts 3 HP, as one punch when jumping followed by two standard punches are enough to defeat a stone man (5 HP). A punch with a golden fist inflicts 3 or 4 HP, since two are needed to defeat a stone man, while punching with a golden fist when jumping inflicts 5 HP or more, as only one is enough to defeat a stone man. Speed fists do not seem to influence the strength of Rayman's punches (fortunately for us!). Just in case you may be wondering, I did take into account the fact that punches need to be spaced out against stone men. We're getting closer :) —Hunchman801 18:01, 9 February 2011 (UTC)
- Just as I was thinking, but a real confirmation would be welcomed. --Haruka 17:55, 9 February 2011 (UTC)
- I'm pretty sure that a punch launched while Rayman is in the air does the same damage as a fully-charged fist launched while Rayman is standing on the ground. This is probably to compensate for the fact that he can't charge his fist while he's in the air. —Spiraldoor 17:53, 9 February 2011 (UTC)