Rabbids Go Home is the fourth installment of the Rayman Raving Rabbids series. It was officially revealed in a Nintendo Power article in early 2009, and was released later that year. Centering entirely around the Rabbids, Rayman does not appear in the game at all. Rabbids Go Home was inspired by the controls of Mario Galaxy and Mario Kart.

Rabbids Go Home
Rabbids Go Home
Rabbids Go Home
Published by Ubisoft
Developed by Ubisoft

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Release date 1st November 2009 (NA), 6th November 2009 (EU)
Genre 3D Platformer
Gameplay mode Single and multi player
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Platforms Nintendo Wii, Nintendo DS
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Plot

The Rabbids have had enough of our world, classing us as 'boring', and want to go to the home from whence they came, before all of the Raving Rabbids party games. Trouble is, they have no idea where they came from. At a loss, the Rabbids decide to live on the moon. Two Rabbids journey to build a tower of junk to reach the moon, basic every-day objects taken from the humans, which the main goals of the levels will be to get ahold of a large object, but you will also get rewards for collecting other things you get along the way, usually involving them being smashed up. One Rabbid steers a shopping cart while the other rides in it. You can also steal the highly stereotypical human clothing, from the over 100 different 'types of human' including the likes of Goths and cowboys, as you barge into them. There will be 6 hub worlds, 20 environments and 50 missions. Most likely by the help of Rayman because of him giving the humans information about the rabbids in a previous game, Rayman Raving Rabbids 2, there are the Verminators, the human response to the sudden 'Rabbid invasion', and Vermi-Dogs, wicked canines that hunt the Rabbids in packs.

Ending

At the end of the game, the Rabbids realize that pile is not high enough and the humans blow up the tower with a lot of bombs. The explosion also returns the humans' stuff. As for the Rabbids, they are happily gliding to the Moon.


Gameplay

Typically, two of the Rabbids ride a shopping trolley, and the aim is to steal the humans' property in places they least expect, ranging from their food right down to their clothes, to fill up their trolley. Another level also sees these two Rabbids breaking off a propeller from an aeroplane and riding through an airport on it, sucking up objects and humans alike. At one point, the Rabbids have to catch three Verminators on this unusual vehicle, before moving on further into the level.

The Rabbids duo have three hit points, represented by lightbulbs, one of which will go bust if they are hurt. If all three bulbs go out, then the Rabbids lose a life.

There are also a few minigames aside from the story mode, one of which is Inside the Wiimote, in which a Rabbid is sucked into the inside of a virtual Wiimote and is tossed around as the player shakes the real Wiimote about.

Trivia

  • Rayman is absent from the game, so it is actually not considered a Rayman game or even in the Rayman series.
  • It is rumoured that Michel Ancel was involved in the production of the game.
  • This is the first in the new Rayman-free Rabbids franchise, unless the two franchises have split.
  • This game also has a Rabbid torture feature.
  • This game will be on the Nintendo Wii and Nintendo DS.
  • You can unlock some of the most famous Ubisoft characters in their own "Rabbid version!