Rayman 3

This is very nice work you guys have done here! :D

Interesting that there was the possibility of traps in the trampolines, I wonder if those are meant to be obstacles you have to punch out or are just there to get in the way?

Also I feel like the character heads do look like the ones normally seen in game. I might need to play the game itself again to be sure. Again, really nice work! :)
 
Also some random animations I think are unused:
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god DAM the animations are SMOOTH ive never seen any footage of the game and i had no clue they were that good
 
Shame that these animations aren't used, I think these would look really neat in the game itself. I can imagine where these two would go.

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Rayman appears in a level

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Rayman respawning in a level (not really sure about this one). Speaking of which, this one kinda reminds me of the respawning animation from Rayman 2! :o
 
Shame that these animations aren't used, I think these would look really neat in the game itself. I can imagine where these two would go.

0x0830C1D4_-_65_5.gif

Rayman appears in a level

0x0830C1D4_-_59_6.gif

Rayman respawning in a level (not really sure about this one). Speaking of which, this one kinda reminds me of the respawning animation from Rayman 2! :o

That animation leads me to beleave they originaly wanted to use the rayman 2 health system

And honestly, it should have
 
I think using that health system would definitely have been helpful when facing Razorbeard. I didn't face him the last time I played, but the first time I seem to recall he could defeat you in one hit. Anywhere else in the game, though, I'm not sure how helpful that would be.
 
It would be very helpful

Like, every 10 cages your hp increases
No lives
Instead of dying you respawn with a bit less hp

It would be good, as the game has a LOT of cheap ik moments
 
It would be good, as the game has a LOT of cheap ik moments

I agree that there are indeed quite a few places that can result in ik, such as the boulder in a certain level, crashing when using the barrels, and Razorbeard ofc. Thankfully the game provides unlimited continues, unlike the original Rayman 1.
 
Theres an issue with those lives and continues though

It takes you back to the beginning of the stage a lot
And the stages arent short

Its reverse castlevania

You know, if it really was the rayman 2 system, i would have actualy liked the game

As it is right now?
Its screen crunchy nothing to me
 
I wonder if the idea would have been that some would be traps, but that would have been pretty annoying. :P
 
That is really smooth animation! :o

I love the concept of this enemy, it seems pretty interesting. :)
 
I imagine those would pop out if Rayman got too close or something. Those animations are also cool!
 
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