Hi! Sorry for interrupting the current conversation, I wanted to quickly post something that I shared on Discord earlier this month.
The PS2 dev build (2002/09/06) of Rayman 3 contains an interesting object called
YAM_Debugator. The object only exists in the Land of the Livid Dead level in that build (You can find it in raymap
here). If you check its scripts, you will find some interesting text indicating it was built for a very old version of Rayman 3. It features references to powers mentioned in early scripts, such as the "razibus", and mentions of "air points" indicating a more R2-like underwater swimming system.
It's clearly a debug menu, however we never checked it before, as the debug confirm/back inputs for it aren't defined in this build, and the object's AI is turned off using a CustomBit flag.
Recently I ended up modding the game to get it to work:
However, considering that this menu was built for a much older version of Rayman 3, only part of the menu's functions actually do anything in this build...
The first menu allows checking Rayman's speed, as well as his "helicopter points", "air points" and "plum juice" (yes, this was a meter in old R3 apparently). And something about a ring.
The second menu allows adding to Rayman's current/max health, though the option for his current health doesn't match final R3 anymore. More interestingly, it also has various options to deal different types of damage to Rayman. Including some unused ones like electricity and drowning. Though many just trigger the regular damage animation. This is not shown in the video, but when used while Rayman is swimming in the bit of water below the bridge, the "toxic liquid" damage type allows Rayman to continue swimming normally without losing health, until he suddenly dies about 2-3 seconds later. Other damage types do not act like this.
The third menu would toggle Rayman's old powers (multiple punches, curved punch, "razibus", thermal punch, power upgrade, speed upgrade). These same bits have been reused for the costumes, so now it triggers those (and slows the game down really badly too for some reason) - but the current costumes do not correspond to the old powers, so this was a a bit of a letdown...
Then there's a debug menu for the fist that shows the current fist's power, whether it's curved & locked on, etc. and has some options that do nothing in this version of R3.
And then a "swiss knife" menu that doesn't seem to do anything either.
Sadly, the menu only works in this one area in front of the tower (due to only being in this sector). My theory is that the object was placed here because this was the first area they built for this level, and they only expanded the level later on.
If anyone wants to try this, I can upload the modded ISO.
