Spanex said:
Haruka said:
I believe it is a Ninja Crab.
Wow, all pics identified! Great job!
Haruka said:
Fantastic, we can now play charades!
Haha, I was thinking the same thing
Spanex said:
Yep, that's the teensie cage. Maybe they left a model somewhere in the level. We could possibly find out if we used 3DRipper.
Hmm... yes, I was planning on getting 3DRipper later for 2D Madness, but it's a good idea to use it on all the levels! I'll try it later.
Drolpiraat said:
You should check out this: Someone recently managed to
extract the textures from the game's files. That way you can get the original filenames and even textures that are never loaded up in the first place.
Wow, that's cool! I shall try that!
Drolpiraat said:
I did the same for
the Gamecube version's textures (and for
Rayman Arena too), but those are quite low-res, so apart from the GC-exclusive things, the first link is more interesting.
The GC archive would be very useful, as it contains the 2D Nightmare textures

I knew I couldn't obtain those textures from my PC version, it's great you've already got them. I hope they're not too low res to use in a map.
Drolpiraat said:
Robotic Teensie said:
It seems to be the texture for a Teensie cage! But there are no cages in the Fairy Council!
That's because various textures, including the Teensie cage texture, are loaded in the beginning of the game. They do it so they don't have to load it for every single level (apart from the Fairy Council levels). They are the so-called "vignette" textures (that's the name the developers use for them).
Every time I use Cheat Engine to extract textures, it gives me around 150-200 files. All files from 0 to 113 are always the same, and they contain standard stuff you would need everywhere, such as the menus, life bar, score counter etc. I believe those are the pre-loaded ones, the ones that don't need to be loaded for every single level. Cheat Engine extracts them along with the other textures.
Now from file 114 onwards it gets interesting, because those textures are level-specific. They change depending on what area you're playing. The Teensie cage texture is not found in files 0-113, but it's in the level-specific files (in this area it's 142, to be precise). Also, the cage was not present in earlier areas of the Fairy Council (if it was a pre-loaded one, you'd expect it to be present in every area, right?).
Oh, by the way, just to make things clear: "FC pt. 5" - which is when I first encountered the cage texture - is at the Heart of the World, where the Teensies are dancing to a disco tune in their throne room. I've no idea why a cage texture would be present there... it could be a simple mistake from the developers, it could mean that at one point in the game's development there was supposed to be a cage in that area and they forgot to take the texture loading out, or it could mean there really is some cage left somewhere in the area - I'll find out with 3DRipper later on.
Drolpiraat said:
I'm interested to hear how you made the 2D Nightmare map though. Did you capture screens from L.M. Murphy's video or did you actually manage to play it yourself?
I have no GameCube, so I had to capture screens from that video. I actually downloaded that vid from YouTube so I could play it offline, frame-for-frame, to get some distances right.
I thought the 2D Nightmare map was very interesting - of course, every R3 veteran kinda knows how 2D Madness plays out cause they have done it themselves so many times, but 2D Nightmare has been played by so very few people virtually no one has personal experience playing it. And the one vid that's out there was at times rather chaotic and sometimes made it difficult to grasp the route through the level (for instance L.M. Murphy sometimes simply walked on thin air). With that map, though, the level structure is easy to understand.
Whew, making that post was quite complicated with all those quotes from different people
