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Take a look at this topic: https://www.tapatalk.com/groups/tehrunescape455/viewtopic.php?t=385
Oh I hadn't thought of the Prison ShipShrooblord said:Obviously, but it makes some revisits illogical nonetheless; how would Rayman go back to the undestroyed Prison Ship over and over again after fighting Razorbeard? Why would you want to make a game 'as logical as possible' instead of either completely logical or completely replayable (like R3 is)?(*)
Huh? What? You're making a Rayman game? I can't find a forum thread about it!Shrooblord said:I'm employing the same strategy in my own Rayman game
Intersting. It's apparent from this image he's already found a lot of addresses. R1 is a simpler game than R2 or R3, so it could be easier to hack... if I can make Cheat Engine work with it.TFDs39 said:Take a look at this topic: https://www.tapatalk.com/groups/tehrunescape455/viewtopic.php?t=385
Looks like DOSBox will work with Cheat Engine!So you run Rayman Designer in DosBox, then you open Cheat Engine and click the computer thing on the top left and choose DosBox.exe? Then everything should show up?
Yes exact.![]()
goodRobotic Teensie said:Looks like DOSBox will work with Cheat Engine!So you run Rayman Designer in DosBox, then you open Cheat Engine and click the computer thing on the top left and choose DosBox.exe? Then everything should show up?
Yes exact.![]()
Could they turn enemies into familiars?! :ORobotic Teensie said:With CE they were able to do some crazy things such as changing the AI of enemies.
No, you wouldn't be able to; I haven't posted anything yet, because I want to have more than just concept art to show you once I start posting. I don't want to have a thread that's inactive for, say, half a year, leading everyone on to believe it's 'just another project that died'. I can assure you I'm as die-hard as Adsolution about this, but I want to post something substantial once I do.Robotic Teensie said:Huh? What? You're making a Rayman game? I can't find a forum thread about it!Shrooblord said:I'm employing the same strategy in my own Rayman game
I wish you luck!Shrooblord said:in my own Rayman game
Robotic Teensie said:Heh, niceemshomar said:!!Even Haruka is using it!!![]()
I thought she was using an emulator. Well, she probably did, until you released the patch.
Familiars? Like allied AI? I don't think so, because there is no friendly AI in Rayman 1 to begin with. They didn't program their own AI, they just re-used AI that were already in the game. For example they gave a Lividstone Moskito's AI, if I remember correctly.Shrooblord said:Could they turn enemies into familiars?! :ORobotic Teensie said:With CE they were able to do some crazy things such as changing the AI of enemies.
That'd be epic!
Amazing music!Shrooblord said:No, you wouldn't be able to; I haven't posted anything yet, because I want to have more than just concept art to show you once I start posting. I don't want to have a thread that's inactive for, say, half a year, leading everyone on to believe it's 'just another project that died'. I can assure you I'm as die-hard as Adsolution about this, but I want to post something substantial once I do.Robotic Teensie said:Huh? What? You're making a Rayman game? I can't find a forum thread about it!Shrooblord said:I'm employing the same strategy in my own Rayman game
But here's some music I made for it and posted online already:
The Hero of Light (Rescored)
I wish you luck!
Ah, I see. Yes, DOSBox does have some issues :/ but it's probably still the best DOS emulator. Now made even better by emshomarHaruka said:Before emshomar's patch I was using D-Fend Reloaded, which uses DOSBox, but this same emulator wasn't fully running the Rayman games in their maximum splendour, until emshomar appeared and solved the issues by releasing a patch. I use his patch since its creation.![]()
Thank you both! Don't worry. Content will arrive - but maybe not soon.Robotic Teensie said:It's indeed better to wait until you have some solid content to show us. In the words of Minor-T5:
I wish you luck!
Can't wait!Shrooblord said:Thank you both! Don't worry. Content will arrive - but maybe not soon.![]()
You'll probably find that quite hard, since, I think, you need at least some Cages broken to enable you to progress.Robotic Teensie said:First of all I'll need a savegame with every level except for Mr Dark's Dare unlocked, but 0 cages in every level.
Ah that may be very helpful, I will try it on my R1 playthrough!TFDs39 said:The lives are one-time pickup.
Also,if you want to unlock all the levels except Mr. Dark's Dare you have to type when you are in worldmap: "4ctrepfj" or "allworld"![]()
Really? I thought they were all optional pickups. If you're right, then the requirements will be changed to 0 optional cages in every level.Shrooblord said:You'll probably find that quite hard, since, I think, you need at least some Cages broken to enable you to progress.Robotic Teensie said:First of all I'll need a savegame with every level except for Mr Dark's Dare unlocked, but 0 cages in every level.
No not yet; rest assured that I will immediately tell everyone when it's doneTFDs39 said:Robotic Teensie,did you finish the website?
As a special preview, here's the savegame for that:TFDs39 said:I always wanted to fight with Reflux 2 without walking though The Tower of Leptys.