Rayman Optimum

Adsolution said:
Optimum loads the music from the 'Music' folder in the install directory, so it would likely just involve telling each level which .tra file to load.

So why isn't this implemented yet?
 
Truner said:
Adsolution said:
Optimum loads the music from the 'Music' folder in the install directory, so it would likely just involve telling each level which .tra file to load.

So why isn't this implemented yet?
If you know how to do it, please do it :mryellow:
 
Well TRAs just correspond to CD-Audio tracks, so unless there was some kind of thingy that would be able to figure out what level is loaded and change what TRA is mounted as what track, I don't see how that could possibly be done. I imagine the DOSBox source would have to be modified?
 
PluMGMK said:
Well TRAs just correspond to CD-Audio tracks, so unless there was some kind of thingy that would be able to figure out what level is loaded and change what TRA is mounted as what track, I don't see how that could possibly be done. I imagine the DOSBox source would have to be modified?
Not in DOSBox, but in the game itself. ;) Though Omar said at one point that the search for that bit of code could easily take over a year.
 
Well, maybe not that much, but a significant amount of time. And it would suprise me if there was only one bit to change.
 
Wait, so if this was possible, does this mean that the sountrack can be modified to play the PSX soundtrack with each level having diffirent tracks? Because unfortunately the PC soundtrack starts with the same music for every level in each worlds which kinda ruins the gameplay :P
 
Depends, we talk to say nothing....
Maybe the information about how the music is organized is even not in Rayman binaries but in .tra headers, or maybe each of these .tra is not a music but a compilation of voices and sounds and part of music, with implicit reference between these... We really can't tell you that -at least I can't, because I never looked into these files.
But feel free to do this ;)
 
LoveMetal said:
Depends, we talk to say nothing....
Maybe the information about how the music is organized is even not in Rayman binaries but in .tra headers, or maybe each of these .tra is not a music but a compilation of voices and sounds and part of music, with implicit reference between these... We really can't tell you that -at least I can't, because I never looked into these files.
But feel free to do this ;)
As far as I know, TRA files are compressed with OGG Vorbis technology.
 
TRAs are just ripped music files. The CUE file tells DOSBox what TRA is what CD audio track. The game uses CD audio. :?
 
PluMGMK said:
TRAs are just ripped music files. The CUE file tells DOSBox what TRA is what CD audio track. The game uses CD audio. :?
I don't see a CUE file in Optimum's Music folder.
 
RibShark said:
It's a .CUE file, just with the extension changed to .tra.
Only RA00.tra is a CUE file:
TLC82CX.png

RA01-RA25.tra just show garbage.
 
It's already been explained that they're Ogg Vorbis files (except RA01, which is a BIN file).
 
PluMGMK said:
It's already been explained that they're Ogg Vorbis files (except RA01, which is a BIN file).
Well you don't say. I am very well informed about everything how Rayman Optimum works,... maybe perhaps I am the one who created all these files.
 
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