Rayman ReDesigner

As privately requested by RaymanRedemption, I removed some of his old levels from the main post.

Thanks! :)
So everyone knows, here are the maps I removed:

     - MyMap
     - Find the way
     - Pink Plant Woods Remix (v1)

There are still available in their original posts.
I'm planning to remix my old levels when ReDesigner will be stable! :mrgreen:

By the way, would you all prefer if I organise the levels per users (in alphabetical order)? That way, everything will be more clear and we won’t have to repeat ‘made by X’ after every level’s name.
What do you think?

Great idea, I totally agree!
The new structure is clearer than the old one! :D
 
Nice find regarding Bad Rayman! And yeah, I like the proposed organization of levels by author. :up:
 
Version 1.0.1 has been released! :)

List of fixes:
-Added a flip option for the breakable walls
-Fixed Playtopia tiles being invisible
-Fixed colliders being visible on the prickly swing
-Fixed the name of Arrow Sign Left
-Fixed Rotating Candy Ball Left not rotating to the left
-Fixed the Mon template slightly to include missing pieces in the individual parts section
-Fixed a crash when entering an invalid value for object properties
-Fixed 'Flipped' to say 'Sway up and down' for yellow and red water
-Fixed Dark Rayman having the wrong skin when using the darkray skin
-Fixed being able to stand on the ledge of instakkilling platforms
-Fixed retaining the sticky state when walking on slopes
-Fixed the 'wrong editor version' -message showing for every level
-Fixed floating text not keeping it's size when gendoored
-Fixed arrow signs not keeping their colour when gendoored
-Fixed a crash when attempting to killdoor a collected toykey
-Fixed not being able to killdoor mounts after dismounting them
-Fixed a crash when selecting 'no' on the save confirmation popup
-Fixed Skops scissors breaking if there's multiple Skops chasers
-Fixed a teleportation glitch in relation to rotating ball platforms
-Fixed rayman reacting to springs while swinging on a ring
 
Nice, hope those fixes will allow Rayman Saturn to work on his horror-themed map. :bad:

In 2016, about a year out of school (four days after my b-day no less) that proto-rom surfaced and I was like "Omg I knew it was real the whole time!". I was ecstatic about it, showed it to all my relatives and even my councilor, haha. I was just blown away by the fact it was found and working, and seeing Jimmy actually move was incredible to me.
For a while I thought the couple screenshots from Pix'n Love were all we were gonna get regarding the SNES prototype, it was a great surprise to discover that some of it was actually preserved.
 
Ah! I was about to post the changelog! Thanks RaymanRedemption! :mryellow:
The SNES Rayman glitch I've reported has even been fixed and now only Dark Rayman's skin will give a change of appearance to the real Dark Rayman!

Nice find regarding Bad Rayman!

BuT HiS nAmE iS DARk RaYmaNe in RedEMptiON! NoT BaD RamEN! :grrr: :hap:


Since everyone likes the proposed change, here we go!


Nice, hope those fixes will allow Rayman Saturn to work on his horror-themed map. :bad:

Finally, I have some red water for my precious exquisite giant pool of B L O O D strawberry juice. :hap:
 
Oh shite, I have just revived a dreaded, age-old debate. :waaahhh:

It’s eternal… The war of Rayman’s doppelgangers’ confusing names will never end. :cry:


Speaking of which, the main release of ReDesigner just unveiled the new ultimate form of Mr Dark’s secret twin brother…
The Glade of Dreams’ ultimate foe…
The abomination that shall plunge the world into darkness…
The incarnation of all nightmares…
The Abominable… Mr SnowDark! :fou: :noel:


Mr SnowDark.png


Edit: Welp, as expected since the similar situation with Redemption latest updates, 1.0.2 has already been released since some of the fixes from 1.0.1 didn’t work.
There’s no changelog this time as it’s literally the same changes as 1.0.1… except that they work now… maybe… hopefully. :confus:
 
Speaking of which, the main release of ReDesigner just unveiled the new ultimate form of Mr Dark’s secret twin brother…
The Glade of Dreams’ ultimate foe…
The abomination that shall plunge the world into darkness…
The incarnation of all nightmares…
The Abominable… Mr SnowDark! :fou: :noel:


Wait, where did you found that? :o
It is in ReDesigner? :shock:

------------------------------------------


Version 1.0.2 has been released!
 
Speaking of which, the main release of ReDesigner just unveiled the new ultimate form of Mr Dark’s secret twin brother…
The Glade of Dreams’ ultimate foe…
The abomination that shall plunge the world into darkness…
The incarnation of all nightmares…
The Abominable… Mr SnowDark! :fou: :noel:

Wait, where did you found that? :o
It is in ReDesigner? :shock:

Around the middle of Candy Château's template. :mrgreen:
 
Haha, yes, it’s actually more ice cream than snow.

I like to think it’s Darktoon who built the ice cream snowman and put a replica of Mr Dark’s hat on top of it. :lol:
 
Why build a snowman with ice cream when you could just eat it all? :paranormal:

Well… we all know how it turned out the last time someone tried to eat something in Candy Château…
(3:38)

And when you’re a goofy minion obsessed with his own boss, you would rather admire it than eat it! :noel:
 
Antitoon's jail (v4.1)

EDIT: fixed some minor bugs, new version (4.1) released!
Remix of Antitoon's jail level, for ReDesigner 1.0.2.

 
pres.png

 
     - Difficulty: Hard
     - Time: At least 6 min to play
     - Goal: This time, Rayman is prisoner in the high-security antitoon's jail!! Rayman needs your help to escape from this evil place!! Betilla sends some tings and pink helpers to guide you to the exit... Good luck!

Need help?
Here's a video showing how to play without dying in the level:


---------------------------------------------------------------------------------

To generate hundred of antitoons,I used this script (language : JavaScript) that give you a output text to paste in the textfile of the level. The code isn't perfect, but at least, it works! :)

Code:
const Y = '282.0';

let i = 1120;
const L = i+2280;
//let X = i + '.0';

// Antitoon right
// [ 245.0, 105.0, 40.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0 ], 
const ar1 = "[ 245.0, ";
const ar2 = ", ";
const ar3 = ", 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0 ], ";

// Antitoon left
// [ 124.0, 97.0, 168.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0 ], 
const al1 = "[ 124.0, ";
const al2 = ", ";
const al3 = ", 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0 ], ";

let res = '';

let alternate = true;

for (; i <= L; i+=15) {
    alternate = !alternate;
    if (alternate) {
        res += ar1 + (i+'.0') + ar2 + Y + ar3;
    }
    else {
        res += al1 + (i+'.0') + al2 + Y + al3;
    }
}

document.write(res);
 
 

Attachments

My Rayman Redesigner EducationGames Levels Created
Mathematics and English Brain Games Play Enjoy

Really nice, I'm a fan of Rayman Junior games! :)
I made a video where I play your level of math:

I also tried your english one.
I really like the way you design your levels, like Rayman Junior style. :)

I found a bug in both levels: checkpoint didn't work (you can see it in the video). Maybe you should try to put them a bit lower (or upper).
Also, there is a lot of hunters. A bit too much, maybe you can replace some of them by others ennemies.
 
My Rayman Redesigner Levels Re Uploaded Play Enjoy Thanks

Bug Fixed: Rayman's_Education_school Checkpoint not saved Bug Deleted
Contains Levels
Green Forest Brothers
Rayman's Education school Part1 Mathematics
Rayman's Education school Part2 English
Rayman's House

ScreenShot
Green Forest Brothers Screen Shot
qc6bME3.png


Downloads
Pack with all levels (contains Rayman's House, Rayman's Education and Green Forest Brothers)
View attachment RjhRayRedesignerLevels.zip
 
My Rayman Redesigner Levels Re Uploaded Play Enjoy Thanks

Bug Fixed: Rayman's_Education_school Checkpoint not saved Bug Deleted
Contains Levels
Green Forest Brothers
Rayman's Education school Part1 Mathematics
Rayman's Education school Part2 English
Rayman's House

Nice ! :)
I tested Green Forest Brothers, I liked it, here's my time for the first try:

Green_Forest_Brothers.PNG


Here's my feedback in spoiler to avoid to spoil someone else:
I only found 2 cages because the blue tings are linked with their gendoors, so tings are invisible unless you activate the gendoor. I don't know if this is a bug or intentional. Nice map!
 
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