Rayman ReDesigner

Nice, I've added raymandesigner's levels to the first post. It's good to see some Rayman Junior vibes. :nostalgic:
 
Since there are some very bad problems caused by the game’s latest updates, I’ve decided to update Rock’n’Run and its Casual Mix! It was very important to do since the level’s final section couldn’t be beaten any more due to how the liquids kept rising and how Moskito kept chasing Rayman endlessly.
I’ve also applied many minor changes to make both versions more fair and more enjoyable and which I based on the criticism I received. It also includes some new contents related to version 1.0.0’s additions and bug fixes.

Here’s the download link (which is a full pack with the two versions and the updated test levels): https://www.mediafire.com/file/f2rleybmxm7gy88/Rock%27n%27Run_V2_Full_Mix.zip/file

The link has been added as well to the original posts for both the original Rock’n’Run and the Casual Mix.

Here’s the same bundle without custom music (and without the original Holy Plum’s Test): View attachment Rock 'n' Run v2 Full Pack.zip
 
So I take it there's still a lot of bugs to fix? That should keep the developer busy! Anyway, I have updated all Rock’n’Run links to point to the full pack since it contains the latest versions of both maps. ;)
 
ReDesigner version 1.1.0 has been released!

IMPORTANT: Coloured tings were changed in this version, so you need to open and resave your level in this version for them to work properly again!

Changelog:
-Added a way to make custom skins by editing the 'Custom_skin.png' and 'Custom_skin_fist.png' in the Custom-folder
-Added new ink tiles to the Picture City template
-Added the missing Dark Legacy tiles and more example pieces to the extra template
-Changed it so that coloured tings will remain collected even after death
-Changed the visuals of the water stopper

-Fixed 'sway up and down' not working for yellow and red water
-Fixed a random crash when changing the order of layers
-Fixed manually writing a new value for an object property not working
-Fixed missing collision for one platform in the Band Land template
-Fixed platforms with 'stop on block' not respawning properly
-Fixed Toy keys not working properly when doors were packed tight together
-Fixed a crash when falling into lava with mounts
-Fixed not being able to click and hold object property buttons
-Fixed a crash when grabbing rings with a custom skin
-Fixed floating glitch when climbing while on a ledge
-Fixed gendoors/killdoors not working if they were activated during the same frame
-Fixed a crash when riding plums with mounts


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Yeaaah! :mrgreen:

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Rayman in gray scale is attached to this message! :)
 

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So I take it there's still a lot of bugs to fix? That should keep the developer busy! Anyway, I have updated all Rock’n’Run links to point to the full pack since it contains the latest versions of both maps. ;)

Yes and no. There are still some glitches to fix, but not that many (well, until Ryemanni releases a new major update :hap:). Though, in the case of Rock’n’Run, what was broken actually happened because some bugs were fixed! :mrgreen:
That’s why Moskito moved while he was originally stuck (however, I still don’t know what Ryemanni did exactly with Water Stoppers for them to behave strangely).
Btw, thanks once again for handling all the links! :)


ReDesigner version 1.1.0 has been released!

Rayman in gray scale is attached to this message! :)

Already 1.1.0!? :shock:
That’s great news! It seems much more content is still planned for the game!
The changes are looking great! Though, it seems they will cause many problems for some old levels… So, I’ll guess I have to update again all my previous levels… Man, I feel tired when thinking I have to do this again, release the updates on Mediafire… share the link here in a few posts, on two YouTube videos in both languages and on Discord… :grrrrrr: :oops2:
And that might not even be the last time I’ll need to do this! :confus:
Oh well, I’ll wait a bit since I get many new crashes, especially with keys.

At least, that’ll be perfect for The Spooky RayDungeon as I feared players losing lives would get very frustrated with having to collect all the Coloured Tings again (they are very important in this level since this is based on The Spooky Raymansion). Suddenly, I have a lot more faith in the enjoyability of this level! That also means I’ll be able to add more checkpoints! :D

I sure wasn’t expecting to see custom skins being added as a feature! That’s pretty nice!
That gray skin looks cool! Looks like a statue version of Rayman! :mryellow:
I’ll see if it’s possible to make a Noseless Rayman skin! I was waiting to see him as a playable skin since Redemption! Though, for some reason, it’s broken for me, even changing the color of a single pixel makes weird white cubes appear around Rayman.

Also, let me say it again louder for the people in the back, just in case: THE COLOURED TINGS IN SOME OLD LEVELS ARE NOW BROKEN, SO OPEN AND RESAVE THE LEVELS TO MAKE THEM WORK PROPERLY AGAIN!
Thank you for your attention. :noel:
 
EDIT: Here's version 1.1.1!
-Fixed a crash when reloading a custom skin

-Fixed custom skin showing the snes hands when you had a goldfist

-Fixed checkpoints showing the wrong head with custom skin

-Fixed a toy key related crash

-Fixed being able to drop off a ledge while shooting a rocket



Here's 22 custom skins for Rayman attached to this message! :)
 

I sure wasn’t expecting to see custom skins being added as a feature! That’s pretty nice!
That gray skin looks cool! Looks like a statue version of Rayman! :mryellow:

Hehe, thanks!
Can't wait to see your custom ones! :mrgreen:

This pack is awesome! And seeing all the things other people shared on Game Jolt and Discord show of much impressive (and hilarious :lol:) are some of the things we can do with skins now!
I finally figured out how it worked and I tried a few things with Photofilter like you did. Though, I haven’t done anything good yet.

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It would be nice if we could get more slots so we don’t have to change the skin file all the time… I also wonder if we’ll get the same kind of editor for Bzzit, the Dinosaur and checkpoints.

Speaking of which, I found out another thing about Dark Rayman! I didn’t know he had mounts either! When you ride Bzzit, he’ll ride Dark Moskito as you would expect… But what I really didn’t know about is the fact there’s even a Dark Dinosaur in the game! I wonder if other mounts will get a skin selection later on…

Dark Rayman and Dark Moskito.png


Dark Dinosaur.png


(Ignore Rayman IV :noel:)
 
Custom skins, eh? Sounds like an occasion to finally make pink Globox a playable character. :hap:

The supreme character indeed… But we both know Tily is going to be remade first instead. :hap:

Curious to see this new ranklist by the way. 👀
Every ranks better be replaced with Globox in all the possible shades of colours existing in the entire universe. :hap:
 
Ah, thanks! :D
And I admire the fact Pink Globox isn’t included in the list as none of us weak mortals may even deserve to use a picture of him. :hap:
 
The rescue
 
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Difficulty: From easy to hard
ReDesigner version: 1.1.1
Goal: Skops has kidnapped Rayman's friends in his deepest cave, save them!

This level was supposed to be the « Skops's treasure remix » level, but I changed a lot of things and I added two new sections :)
Enjoy !
 
 

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The rescue
 
Difficulty: From easy to hard
ReDesigner version: 1.1.1
Goal: Skops has kidnapped Rayman's friends in his deepest cave, save them!

This level was supposed to be the « Skops's treasure remix » level, but I changed a lot of things and I added two new sections :)
Enjoy !
 

Just played it!
It was very good! I can tell you’re really improving! :D
Sure, it was hard, but the challenge was fair and creative and the level’s design looked great!

I forgot to take a screenshot, but I got everything and it took me about 15 minutes.

I’ve added the link to the main post! :up:



I’ve also released an update for Rock’n’Run and its Casual Mix!
It also contains a playable prototype of my big horror level inspired by the Spooky Raymansion 1 and 2. The Spooky RayDungeon! Feel free to share your opinions so I may improve the level for its main release!
However, I must warn you it’s a very long level (it may take more than 30 minutes to beat it) and the number of secrets you find may completely change how the level will end. It’s also pretty challenging like The Spooky Raymansion and you start with only 1 HP (but you can increase it through several means). Take the time to explore and you’ll find many useful things hidden everywhere!

Here’s a version with no custom content (which I don’t particularly recommend as the atmosphere won’t be as good, but it’s not that bad, so pick whatever you prefer):
View attachment Rock 'n' Run V3 Full Pack + Spooky Prototype.zip


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Eraser Plains remix
 
Difficulty: Medium
ReDesigner version: 1.1.1
Goal: Remix of the original level "Eraser Plains" from Rayman 1!

Have fun! :)
 

Played it and just missed a gift (and some red Tings)!

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It was an excellent remix which I enjoyed a lot more than Pink Plant Woods (even though it was far harder :oops2: )! The changes were so insane and worked so well I sometimes even forgot I was playing a level from the original Rayman! It’s really well put together! :D
By the way, I had no idea you could use the Joe’s buoys this way with liquids swaying up and down! :shock: I learned something new thanks to you! :mrgreen:
 
It was an excellent remix which I enjoyed a lot more than Pink Plant Woods (even though it was far harder :oops2: )! The changes were so insane and worked so well I sometimes even forgot I was playing a level from the original Rayman! It’s really well put together! :D
By the way, I had no idea you could use the Joe’s buoys this way with liquids swaying up and down! :shock: I learned something new thanks to you! :mrgreen:


Thanks for the feedback, I'm glad you liked it! :mrgreen:
I'll do likely other remix maps from Rayman 1, I'm just waiting for the Skop's cave world! :twisted:
 
Yep, you won't find those anywhere in the original Rayman. If you check the image galleries in the world articles on RayWiki, you'll see examples of the other exclusive elements from the educational games. :)
 
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