Wow, well done! This actually makes me want to replay FC.
Maz wrote:Also, should I include the Combo in the Doctor's Office? I guess it's not really relevant for Scoring, but it might be included anyway if you want me to do that.
If you ask me, I'd include this. Since I'm someone who likes it, when everything is complete, I'd even include combos for parts like CF6, LOTLD6, HH5, TOTL4 and TOTL5. But that's just my opinion.
The article looks really great, but I still have some notes / questions:
1.) In the video section, the links are named by the video title. However the way how we name our videos is different. Also some video-titles are quite uninformative (e.g. MGs green gem combo in SBTC part 3 is called "trololo"

). That's why I'd suggest to name them consistently in the walkthroughs. Also sometimes I simply call a combo "gem combo" or "hoodlum combo", which isn't very specific either. So if you have better ideas for a title, I don't mind if you change the title.
2.) In the level score section, part 1 is missing. I know, you probably left it out intentionally, but maybe it would look more complete, if we included the line (even though it's clear that both, the recommended score and the maximum score are 0). If you think it's better to leave it out, then I don't mind, if you don't change it.
3.) When we set the checkpoints, maybe it would be good to not just name the recommended score, but also the score, which you need at least. For example let's assume that someone is really good in HH2, but quite fails in HH1. In this case the player might end part 1 with a slightly lower score, than the recommended one, because he/she will be able to make up for this points in the next part; and then it might be useful to know, how many points are needed at least.
4.) FC2: In the dwarf combo you can actually also include the gem of the single dwarf on the left side of the trunk in the combo:
"[...] After you took all the yellow gems in there, jump out and break the dwarf next to the mushrooms." Get the gem and continue with one of the other 2 dwarfs, take the gem and go on with the dwarf sitting in the small waggon. Take its gem and quickly break the last dwarf of the group of three with a curved shot. Collect the gem and send a curved shot from a specific spot in order to break the dwarf in the back without hitting the other dwarf. Then continue as always.
I could do the critical parts, but unfortunately there's no video yet. The combo's worth 1110 points (270 - 840 - 1110).
5.) FC2: I actually can't imagine how it should be possible, but Lance stated that you can include all three gems on the trampoline in the combo, so maybe we should at least mention that it's possible with certain TAS-tools? That's his post:
Lance wrote:After getting hands, go into the tunnel, grab the 1st and 2nd Gem, then get the 2 Gems on the far-off mushrooms, then get the 3rd Gem outside the tunnel. Quickly jump on the side of the smallest mushroom without grabbing the Gem. Roll off, quickly get to the trampolines, and roll into the 2nd trampoline to grab the Gem floating in the air. This is ridiculously hard, took me about 500 retries on emulator. After that, grab the Gem on the left side, then grab the Gem on the right trampoline. Continue along the path to collect 3 more Gems [...]
6.) If I find some improvements, I'll let you know of course, and not simply change the Wiki-article myself, but let's assume that I'll find some minor things like typos or that the accumulated points are missing after one combo or sth. like that, then I think I can simply edit it, or do you want to get notified? Just want to make sure.
7.) Speaking about editing, do I need some special rights to edit an article? When I'm logged in and I enter the Wiki, there's another log in at the top right. Do I have to log in there again?
8.) In the combo versions section, you say that blue combos will be only mentioned, if they give you more points than the other versions (e.g. thanks to the lums glitch). However we should also mention e.g. the alternative tribelle combo in FC4, since it's necessary for GC-players because of the missing vortex; or did I understand sth. wrong?
9.) In the level score section something seems to be wrong: The recommended score after part 5 is 39.500 - 44.470, while the maximum is 44.710, I guess it should be 39.500 - 44.710?
I think that's all. I'll start writing a walkthrough now, so maybe more questions / notes will follow.
Before I forget, in case your idea in HH3 works, you'll be possibly able to get some more points:
You start off with the cage, then roll down to the platforms with the gems and the tribelle, take 4 gems out of the 5 on the first platform, then take the next single yellow gem, roll down, kill the hoodblaster and take the yellow gem beside him. Continue as in your combo. After killing the second elite monger, pull the lever and perform a SJ to reach the upper level (the SJ is actually really consistent, so it's not too bad). Then take the tribelle (for 2,5k combo points) and continue with: next gem, piggybank, its gems, 4 gems below, gems on the end of the conveyor, single gem on the box.
I think this'd be an improvement.
Also yet I couldn't kill the hoodboom in time, but with a certain strategy it looks somewhat doable, so I'll give it some more tries on another day.
Edit:
Another question: In some levels you need to play perfectly to get the optimal score. However at some points you even need to lose points, so the actual maximum is some points lower e.g. xxx.xx6. In such cases, should we say the maximum is xxx.xx6 points or should we name the score, which you would get, if you didn't lose any points, even though it's impossible?