List of glitches in Rayman 3

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This is a list of glitches in Rayman 3.

Glitch concepts

Certain glitches require Rayman to either be in a certain place, or have Rayman in a certain state. Below are the definitions of these concepts.

Fixed/free Camera

One important concept is having a fixed or free camera. Normally when playing though the game, the player has complete control over the camera and can move it around the player at will. This is known as a free camera. In some areas, upon entry, the camera may automatically attempt to fix itself in a certain location or zoom out. If the player were to attempt to move the camera in one of these locations, they would find that it moves much slower than normal for a few seconds, before it breaks free and returns to its normal location just behind Rayman. This type of camera is known as a fixed camera. When the camera is fixed, Rayman is said to be in a fixed camera location. The act of moving the camera in one of these locations so that it breaks free is known as freeing the camera. Usually, when returning to a fixed camera location after freeing the camera, the camera returns to its fixed state, however, this is not always the case. Certain glitches require Rayman to have a fixed camera, while others may be limited in effectiveness because of it.

Ledge grabbing

When Rayman collides with the edge of a platform, he is put into a position where he is hanging from the side of the platform, which is known as ledge grabbing. If this happens, Rayman's state changes throughout the rest of the current level, making certain glitches impossible to perform, while making others much easier. Entering certain free camera locations (see above) can reset this state, causing Rayman to act as if he has not grabbed a ledge.

Look mode activation

Certain glitches in the game require that look mode is activated at least once in the level before they can be executed. Entering certain locations can cause the game to act as if look mode has not yet been activated, requiring the player to activate it again.

Important glitches

Superjump (SJ)

This glitch has limited effectiveness on the PS2 version

This glitch has limited effectiveness in Fixed Camera Locations

A superjump allows Rayman to reach extremely high places, often bypassing large areas. It is performed by tapping or holding the look mode button while falling off certain ledges. This is easiest to do by entering strafe mode, then walking off a ledge and pressing the look mode button. Certain ledges give larger and more reliable superjumps than other ledges, while some ledges have no affect at all, or can even accelerate Rayman downwards at high speeds. (Discovered by PewableShift)

Midair Superjump (MSJ)

This glitch can only be performed in Fixed Camera Locations

This glitch required Look Mode to have been activated at least once before it is used A midair superjump allows Rayman to perform a small superjump in midair rather than on a ledge. It is performed by jumping, then holding the look mode button while tapping the jump button to helicopter for a brief period. If done correctly, the game should enter look mode for a small period, causing a superjump. If the player performs this while holding the analog stick against a wall, they may gain some height. (Discovered by GamePro011)

Extended Superjump (ESJ)

This glitch has limited effectiveness on the PS2 version

An extended superjump allows the player to increase the height they get when performing a superjump by extending the amount of time that Rayman is in look mode. To perform an extended superjump, follow the instructions to perform a normal superjump, but instead of only pressing the look mode button once, quickly and repeatedly tap it for the duration of the ESJ. (Discovered by KirbyComment)

Camera Buffered Superjump (CBSJ)

This glitch can only be performed on the GameCube version

A camera buffered superjump allows Rayman to gain height on certain ledges that a normal superjump does not work on. It is performed by entering snapshot mode as Rayman falls off certain ledges, then holding the look mode button and exiting snapshot mode. This is easiest to do by entering strafe mode, then walking off a ledge and performing the glitch as described. A variant of this glitch, known as the Camera Superjump (CSJ) can be performed the same way but without holding look mode. This has a similar effect but is less reliable and effective, meaning that it is not used. (Discovered by Alekzoz)

Extended Camera Buffered Superjump (ECBSJ)

This glitch can only be performed on the GameCube version

This glitch is more consistent if Rayman has grabbed a ledge

An extended camera buffered superjump is a combination of the extended superjump and the camera buffered superjump. It allows Rayman to increase the height they get when performing a camera buffered superjump by extending the amount of time that Rayman is in look mode. To perform an extended camera buffered superjump, follow the instructions to perform a normal camera buffered superjump, but after exiting snapshot mode, quickly and repeatedly tap the look mode button instead of holding it or letting it go. (Discovered by KirbyComment)

Camera Buffered Midair Superjump (CBMSJ)

This glitch can only be performed on the GameCube version

This glitch can only be performed in Fixed Camera Locations

This glitch can not be performed if Rayman has grabbed a ledge

A camera buffered midair superjump is a combination of the midair superjump and the camera buffered superjump. In areas where it can be used, it vastly increases the height Rayman would get from a normal midair superjump. To perform it, Rayman must jump against a wall, and with the analog stick tilted in the direction of the wall, the player must enter snapshot mode, hold the look mode button, then exit snapshot mode. (Discovered by Alekzoz?)

Rolling Superjump (RSJ)

A rolling superjump can move Rayman upwards to varying heights. To perform a rolling superjump, the player must roll forwards in certain areas (often hitting a ledge at the end of the roll). (Discovered by some scorers)

Glidewalk (GW)

This glitch can not be performed on the PC version

A glidewalk causes Rayman to move around in midair while slowly falling, as if he were using his helicopter, but in the standing position. To perform a glidewalk, the player must perform a superjump or extended superjump, then immediately hold the jump button after releasing the look mode button. If Rayman touches certain walls or slopes in a glidewalk, he can be pushed upwards. Releasing the joystick while touching a wall can cause Rayman to clip through, allowing him to bypass certain areas. (Discovered by Got4n)

Midair Glidewalk (MGW)

This glitch can not be performed on the PC version

This glitch can only be performed in Fixed Camera Locations

A midair glidewalk acts in the same way as a glidewalk. It is performed by jumping, holding the look mode button, then tapping the jump button twice in quick succession. As this glitch is frame perfect, it isn't commonly used, and is usually replaced with a Buffered Midair Glidewalk. (Discovered by Gamepro011)

Buffered Midair Glidewalk (BMGW, often refered to as just MGW)

This glitch can only be performed in certain Fixed Camera Locations

This glitch can not be performed if Rayman has grabbed a ledge

A buffered midair glidewalk acts the same as a glidewalk and midair glidewalk, but it is easier to perform and works on the PC version. It is performed by jumping, activating the helicopter, entering snapshot mode while the helicopter is active, releasing the jump button, holding the look mode button, exiting snapshot mode then immediately pressing and holding the jump button. In a few locations, this can be performed by simply holding the look mode button while in midair, then pressing the jump button. (Discovered by Gamepro011)

Moonglide (MG)

This glitch can only be performed in certain Fixed Camera Locations

This glitch can not be performed if Rayman has grabbed a ledge

A moonglide is similar to a glidewalk but instead of falling downwards, Rayman moves upwards for a brief period. A moonglide is performed by jumping, entering snapshot mode, holding look mode, then exiting snapshot mode. Depending on at what point in the jump the glitch was activated, you will glide upwards by varying amounts. In a few locations, this can be performed by simply holding the look mode button while in midair. (Discovered by LightWeightRunner)

Moonbounce (MB)

This glitch can only be performed in Fixed Camera Locations

A moonbounce is similar to moonglide, but is activated using a bouncy object such as a balloon and will gain more height. If Rayman performs a superjump or midair superjump as he touches the bouncy object, he will accelerate upwards. In locations where a moonglide can be performed and a bouncy object exists, this can be performed by performing a moonglide just after bouncing. (Discovered by LightWeightRunner)

Playable Camera Mode (PCM)

Playable camera mode allows the player to move Rayman while he is in snapshot mode. The primary use for this is infinite flight, as it causes combat fatigues to never expire. There are two parts of the snapshot mode menu, the question screen, and the Yes/No screen. While in the question screen, Rayman's movement (on some platforms) and the camera may act strange. Because of this, most people tend to stay in the Yes/No screen. It is important that while in the Yes/No screen, the A button is not pressed while "Yes" is highlighted, as it cancels the glitch. Because PCM disables look mode, any glitches requiring it will not be possible.

There are three different ways to perform this glitch. Start of level PCM is performed by enabling snapshot mode just as a level starts. The difficulty of performing this varies by level and by platform, however. Cage PCM can be performed wherever there is a cage, by enabling snapshot mode as the cage is destroyed. This can only be performed if the cage has not yet been destroyed on the save file, however. Knaaren PCM is the easiest, and is performed by getting hit enough times by a Knaaren to trigger the teensie cutscene, pausing, unpausing, then enabling snapshot mode and waiting for the teensie cutscene to end.

Infinite Powerup Glitch (IPG)

One variant of this glitch can not be performed on the PC version

Infinite Powerup Glitch is a glitch that causes cutscene bars to appear during gameplay, causing the player to be unable to pause or enter snapshot mode, and for any combat fatigues to never expire. It occurs when a cutscene is interrupted in a way that the game does not expect, for example, by jumping from a free to a fixed camera location as the cutscene starts. The only variant of this glitch used in a speedrun is in the second part of the Tower of the Leptys. After defeating the two Lavomatrixes at the start of the level, a fanfare should play. Jumping onto the nearby stairs as the fanfare finishes and the cutscene starts causes the camera to switch from a free camera to a fixed camera during the cutscene, interrupting it and causing IPG. For unknown reasons, this variant does not work on the PC version.