Rayman 3 scores

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Cut
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Re: Rayman 3 scores

Post by Cut »

1234 wrote:So far I saw only a picture of the extra slapdash in FC, so it'll be interesting to see it in the stream. :)
He's driving me nuts already, I can tell you that much. Just from a theoretical point of view (IPG, extra hoodlum in the very first room, easy Rolling-SJ into the 2nd floor), we should be able to take the entire level in one single combo, but nothing is working as soon as you try to mess around with things :tssk:
1234 wrote: Also since you want to take a look at HH3, you'll maybe also try to renew the lockjaw. If so, you can attempt to take one gem below the hook and then kill the elite monger in time. I missed him by a split second, but maybe you'll succeed in it.
Oh absolutely, that's the key to this entire part. I'm probably correct when I say, that MandM maxed out all possiblities in HH3 when you're limited to a single lockjaw-charge.
1234 wrote:Did you actually try the box glitch in HH3? I mean the one, where you jump on the edge of a box and then get launched upwards. This is the faster method to reach the level with the hoodboom and the piggybank (compared to the hook-method). I guess it's quite inconsistent, but in case there's a trick or sth. to increase the success rate, we could use it to renew the lockjaw.
Not yet. This is one of the things that happens once in a while and is more annoying than anything else, hard to think of it as a utility. But we can try :)
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Re: Rayman 3 scores

Post by RibShark »

1234 wrote:Did you actually try the box glitch in HH3? I mean the one, where you jump on the edge of a box and then get launched upwards. This is the faster method to reach the level with the hoodboom and the piggybank (compared to the hook-method). I guess it's quite inconsistent, but in case there's a trick or sth. to increase the success rate, we could use it to renew the lockjaw.
Which box? On a lot of them you can strafe, move forward towards the edge of the box and roll at the last moment.
Cut
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Re: Rayman 3 scores

Post by Cut »

Well, optimally the box with the Lockjaw or one very close to it.

I found a method to take everything in FC3 in one single combo thanks to the extra Slapdash, except for the piggybanks and the 5 yellow gems at the very beginning. It would allow us to get 17630 points in this part :)
There is two very critcal parts that I have to explore further to test out if and how they are doable, but I'll show all of that in the stream.
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Re: Rayman 3 scores

Post by 1234 »

RibShark wrote:Which box? On a lot of them you can strafe, move forward towards the edge of the box and roll at the last moment.
Actually I meant the trick, where you simply jump on the edge of the box beside the box with the blue can: You can see it here: https://www.youtube.com/watch?v=VdxID3RAKXA
In the video it doesn't look really hard, but I think it requires high precision to get it right.
Cut wrote:I found a method to take everything in FC3 in one single combo thanks to the extra Slapdash, except for the piggybanks and the 5 yellow gems at the very beginning. It would allow us to get 17630 points in this part :)
According to my sheet, we can get 16060 in part 3 and the FC-maximum is 54030. So this would mean additional 1570 points and would allow for 55600 points (at least in some versions of the game)! :)

Edit:
Cut wrote:I'm going to include some of my walkthroughs into the Wiki this week, including Maz's FC-walkthrough.
If possible, could you do it tomorrow or Saturday morning, so I can work out the LOTLD-walkthrough (and maybe BOM or DOTK) during the weekend? :)
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Re: Rayman 3 scores

Post by Cut »

live @ twitch.tv/fluorineer
1234 wrote:If possible, could you do it tomorrow or Saturday morning, so I can work out the LOTLD-walkthrough (and maybe BOM or DOTK) during the weekend? :)
I will make sure to have set up the overall structure until then!
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Re: Rayman 3 scores

Post by Cut »

Guys, I think I found something! If you use the hooks to kill the Hoodblaster or Hoodstyler on the platforms, you can use the conveyor to perform a rolling-superjump upwards, and it works on every platform. Just roll from one edge against another platform against the direction of where the conveyor is moving. If that turns out to be usable, we could play something like this:

Cage -> Yellow Gems -> Tribelle -> Hoodblaster -> Hoodboom -> Piggybank -> Hooks -> Hoodstyler from below -> Rolling Superjump -> Elite Hoodmonger -> 3 Yellow Gems -> Matuvu -> Elite Hoodmonger -> Lever -> Gems in the coves -> Piggybank -> End of the conveyor

Problems would be: getting back fast enough to the Hoodboom, killing the first Elite Monger fast enough because you can't rely on the gems

Y Y Y Y Y | Y Y Y Y Y | Y Y Y Y Y | Y Y Y Y T | Y Hb F L Hb L P Y Y Y R R R Y Y Y R R R Y Y Y Hs F L Em L Y Y Y M Em L Le R Y Y Y Y Y Y Y Y Y P Y Y Y R R R Y Y Y Y Y Y Y Y Y R R R
Count: 81
Element points: 4760
Combo points: 21700
Total points: 26460

Courtesy of the amazing 5-Star-reviewed Rayman® Combo Manager™ OMG download here: viewtopic.php?t=25006

EDIT: okay, the superjump is not that easy. It only works if you roll from a long towards a short platform, and works best if you stand more in the front (to the left in the direction of movement). I tested around with it and it would still take a bunch of seconds to get up there, you really need to show no mercy with the Elite Hoodmonger to kill him in time (you probably need the Hoodstyler's Black Lum for more combo time too). But this entire section would probably the the roughest part of the combo then, the rest appears to be reasonable.
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Re: Rayman 3 scores

Post by Maz »

Cool idea! But what is "F" in that Combo?

21.700 is indeed a lot; will you have to play the previous parts perfectly if you want to have enough Points to go for 121.729 before the Combo?

Also, now that I sorted things out with CF1, CF2 decided to be a bully instead - I hope you don't mind waiting a little bit longer for that Walkthrough... :roll:
1234
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Re: Rayman 3 scores

Post by 1234 »

Your idea sounds actually quite good! I can make some attempts to kill the hoodboom in time this evening. 120k+ in HH would be really cool. :)

Also you can actually finish the combo with the single yellow gem on the box. So after taking the gems on the end of the conveyor, you roll onto one of the moving conveyor-platforms, run shortly forward, roll off and land directly on the yellow gem. I succeeded in it, so this would be additional 100 combo points.
Maz wrote:But what is "F" in that Combo?
I think it means "Full hit", so you kill the hoodblaster and the hoodstyler with one hit. :wink:
Maz wrote:21.700 is indeed a lot; will you have to play the previous parts perfectly if you want to have enough Points to go for 121.729 before the Combo?
In the non-IPG version you can start part 3 with about 88k I think. With your crazy 2nd-room-combo in part 2, we can get even more points. Before playing the final combo you can get maybe about 6k Points in part 3, so it might be enough to get this maximum, if the combo works at all. However with the IPG you should be definitely able to collect enough points before playing the final combo. That means that some mistakes should be allowed, so I'd say you don't need to play the horrible versions of the 2nd- and 3rd-room-combo in HH2; please correct me, if I'm wrong.
Cut
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Re: Rayman 3 scores

Post by Cut »

So I just wanted to set up the general structure of both Walkthroughs in the Wiki, but the pages don't exist yet? :|
Mabye I just misunderstood something, but I thought those would be up already
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Re: Rayman 3 scores

Post by Hunchman801 »

I've just taken care of it. :)

So, there is the main article: Rayman 3 scoring system. It has a glitches section that links to the list of glitches in Rayman 3, and a solutions section with a link to each solution article. Some of those are red links, which means the article doesn't exist yet, but not to worry, just click it, start writing in the text area and upon saving your content the article will be created. You can write in plain text, or format it using wikitext (it's extremely simple). Any questions, feel free to ask! I'll add the required templates and categories myself when a new page is created.

For now, given the limited amount of pages, the main article should be our portal. But as we create more and more content, might be worth creating a proper one like they have on Wikipedia. :)
Cut
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Re: Rayman 3 scores

Post by Cut »

I would like to write a section where the structure of a walkthrough is explained. Should I just add that into every single walkthrough or should we rather make one big page that includes all walkthroughs, so that it doesn't get too repetitive?
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Re: Rayman 3 scores

Post by Hunchman801 »

That would be a good case for placing this information in a template. You can add it to your first walkthrough and then I'll take care of it for you and move it to a template. :)
Cut
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Re: Rayman 3 scores

Post by Cut »

https://raymanpc.com/wiki/en/Solution_o ... ry_Council

Basically the entire first chapter is the walkthrough-explanation.

I also added in Maz' Glitchless FC-walkthrough. It's not finished yet, there is a couple things to notice:
- the video list is not complete yet. Also, I will repeat those video links at the end of every combo within the walkthrough itself
- the "Level Scores" section might look dumb, but that's mainly because of FC's nature (here, the figures are just based on the difference between the easiest and the hardest version of all combos). The recommended score column is supposed to give the player an idea, what score he should aim for if he wants to reach the maximum score (for instance "51.000 - 52.000") and the maximum score would be what the player could reach if he played everything 100% perfectly (for instance "52.440"). IMPORTANT: if due to maximum-score-issues, it's recommended to end a certain part with a very specific score (98.059 after HH3 for example), the recommended score in that level should be stated as "98.059"!
- some alternative combo versions still have to be included. Maz gave me really good descriptions of all the recommended versions, but I would like to have text-versions of all the alternatives as well, rather than just video links, so I will just add them in myself if that's fine.

So that's the strucutre and formatting that I would imagine for the walkthrough. Hopefully, this is going to be workable for you 1234. And if not, just let me know and edit stuff if you can improve it :)

EDIT: also, good news! I think, we highly overrated the difficulty of the 4-Matuvu-Combo :o
I basically found out, that you just have to roll pass the last yellow gem in the 3-Matuvu-Combo in FC3, and if you do that correctly, you'll end up in the perfect spot to zoom onto the 4th Matuvu via the Camera Trick. considering what I pulled of with this in DOTK2 and LS3, I consider the timeframe here actually to be more forgiving than in those levels. Video will follow!

EDIT2: https://youtu.be/dYX5PfyZZ4s
So just to give you guys an idea, this was shot within 15 minutes. Yes I know, this is still a lot of attempts, especially considering that these are isolated, but still: there is just a lot of finetuning to this. It's really important that you get familiar with this. The right angle to roll towards is really really imporant, you have to get the timing down on when to press camera mode, and then you just have to hope that you've been fast enough. I know this is not great, but I think with enough practice, this really can be implemented into the existing 3-Matuvu-Combo. Also, it's 2 am in the night and according to my streams, I'm probably a shit player, and I still got it :P
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Re: Rayman 3 scores

Post by Maz »

Great to see that the Wiki-Topic is finally on line!

There's just one tiny embarrassing thing I'd like to point out: I wrote Part 4 in one sitting, and only added the points noted after each gain afterwards, so I was kinda tired when I finished up the Walkthrough. I just immediately sent it to you without double-checking the points and unfortunately, I did 2 small miscalculations which I just noticed today :tssk:

The 2 mistakes are as follows:
1.) After Part 2, you should have 4.750 Points instead of 4.780. For some reason, I added 390 for the Crabee-Combo instead of 360.
2.) After Part 5, I added 8.380 instead of 8.360 Points, so the Score should be another 20 Points below that.

Again, really sorry about that, I'll make sure to triple-check my calculations from now on so that things like that won't happen anymore.

I also WAS planning on sending you the "easier" versions in textform later on; I just haven't found the time/motivation to write all of them yet.

As for the video list, there is a video of the Fairy-Hole-Combo. The only one we're missing is the 4-Matuvu-Combo for obvious reasons :P

CF will hopefully follow this weekend, but I gotta rewrite all of Part 2 due to new Combos, so we'll see how that turns out. Also, should I include the Combo in the Doctor's Office? I guess it's not really relevant for Scoring, but it might be included anyway if you want me to do that.

EDIT: HOLY CRAAAAAP, now I gotta replay FC lol. Sick video!

EDIT2: Checked the walkthrough again to see if something else was out of order; somehow it seems as if the last Tribelle-Combo in Part 4 is missing. Did I forget to write that or did you forget to copy it? Or did you leave it out intentionally for some reason?
1234
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Re: Rayman 3 scores

Post by 1234 »

Wow, well done! This actually makes me want to replay FC. :D
Maz wrote:Also, should I include the Combo in the Doctor's Office? I guess it's not really relevant for Scoring, but it might be included anyway if you want me to do that.
If you ask me, I'd include this. Since I'm someone who likes it, when everything is complete, I'd even include combos for parts like CF6, LOTLD6, HH5, TOTL4 and TOTL5. But that's just my opinion. :wink:


The article looks really great, but I still have some notes / questions:

1.) In the video section, the links are named by the video title. However the way how we name our videos is different. Also some video-titles are quite uninformative (e.g. MGs green gem combo in SBTC part 3 is called "trololo" :mryellow: ). That's why I'd suggest to name them consistently in the walkthroughs. Also sometimes I simply call a combo "gem combo" or "hoodlum combo", which isn't very specific either. So if you have better ideas for a title, I don't mind if you change the title. :wink:

2.) In the level score section, part 1 is missing. I know, you probably left it out intentionally, but maybe it would look more complete, if we included the line (even though it's clear that both, the recommended score and the maximum score are 0). If you think it's better to leave it out, then I don't mind, if you don't change it.

3.) When we set the checkpoints, maybe it would be good to not just name the recommended score, but also the score, which you need at least. For example let's assume that someone is really good in HH2, but quite fails in HH1. In this case the player might end part 1 with a slightly lower score, than the recommended one, because he/she will be able to make up for this points in the next part; and then it might be useful to know, how many points are needed at least.

4.) FC2: In the dwarf combo you can actually also include the gem of the single dwarf on the left side of the trunk in the combo:
"[...] After you took all the yellow gems in there, jump out and break the dwarf next to the mushrooms." Get the gem and continue with one of the other 2 dwarfs, take the gem and go on with the dwarf sitting in the small waggon. Take its gem and quickly break the last dwarf of the group of three with a curved shot. Collect the gem and send a curved shot from a specific spot in order to break the dwarf in the back without hitting the other dwarf. Then continue as always.
I could do the critical parts, but unfortunately there's no video yet. The combo's worth 1110 points (270 - 840 - 1110).

5.) FC2: I actually can't imagine how it should be possible, but Lance stated that you can include all three gems on the trampoline in the combo, so maybe we should at least mention that it's possible with certain TAS-tools? That's his post:
Lance wrote:After getting hands, go into the tunnel, grab the 1st and 2nd Gem, then get the 2 Gems on the far-off mushrooms, then get the 3rd Gem outside the tunnel. Quickly jump on the side of the smallest mushroom without grabbing the Gem. Roll off, quickly get to the trampolines, and roll into the 2nd trampoline to grab the Gem floating in the air. This is ridiculously hard, took me about 500 retries on emulator. After that, grab the Gem on the left side, then grab the Gem on the right trampoline. Continue along the path to collect 3 more Gems [...]
6.) If I find some improvements, I'll let you know of course, and not simply change the Wiki-article myself, but let's assume that I'll find some minor things like typos or that the accumulated points are missing after one combo or sth. like that, then I think I can simply edit it, or do you want to get notified? Just want to make sure. :wink:

7.) Speaking about editing, do I need some special rights to edit an article? When I'm logged in and I enter the Wiki, there's another log in at the top right. Do I have to log in there again?

8.) In the combo versions section, you say that blue combos will be only mentioned, if they give you more points than the other versions (e.g. thanks to the lums glitch). However we should also mention e.g. the alternative tribelle combo in FC4, since it's necessary for GC-players because of the missing vortex; or did I understand sth. wrong?

9.) In the level score section something seems to be wrong: The recommended score after part 5 is 39.500 - 44.470, while the maximum is 44.710, I guess it should be 39.500 - 44.710?

I think that's all. I'll start writing a walkthrough now, so maybe more questions / notes will follow. :)

Before I forget, in case your idea in HH3 works, you'll be possibly able to get some more points:
You start off with the cage, then roll down to the platforms with the gems and the tribelle, take 4 gems out of the 5 on the first platform, then take the next single yellow gem, roll down, kill the hoodblaster and take the yellow gem beside him. Continue as in your combo. After killing the second elite monger, pull the lever and perform a SJ to reach the upper level (the SJ is actually really consistent, so it's not too bad). Then take the tribelle (for 2,5k combo points) and continue with: next gem, piggybank, its gems, 4 gems below, gems on the end of the conveyor, single gem on the box.
I think this'd be an improvement.

Also yet I couldn't kill the hoodboom in time, but with a certain strategy it looks somewhat doable, so I'll give it some more tries on another day.

Edit:
Another question: In some levels you need to play perfectly to get the optimal score. However at some points you even need to lose points, so the actual maximum is some points lower e.g. xxx.xx6. In such cases, should we say the maximum is xxx.xx6 points or should we name the score, which you would get, if you didn't lose any points, even though it's impossible?
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Re: Rayman 3 scores

Post by Hunchman801 »

I've just moved the “about this walkthrough” section to its own template so that it can be reused in all solutions. To edit it, go there. To include it, use the following:

Code: Select all

{{AboutWalkthrough}}
1234 wrote:6.) If I find some improvements, I'll let you know of course, and not simply change the Wiki-article myself, but let's assume that I'll find some minor things like typos or that the accumulated points are missing after one combo or sth. like that, then I think I can simply edit it, or do you want to get notified? Just want to make sure. :wink:
I think the general wiki principles probably apply here: if it's a minor change, no need to ask anyone, but for the rest, it's always good to seek consensus.
1234 wrote:7.) Speaking about editing, do I need some special rights to edit an article? When I'm logged in and I enter the Wiki, there's another log in at the top right. Do I have to log in there again?
There's a small bug that logs users out of the wiki under certain circumstances if they have not ticked the “remember me” checkbox; I suspect this might be what's happening to you. This will be fixed when the new site is released (anytime soon really), but in the meantime using a persistent session should work for you. :)
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Re: Rayman 3 scores

Post by Haruka »

I just noticed that MandM81 is over 900k now! :o Never thought it was possible. Congratulations!
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Re: Rayman 3 scores

Post by PluMGMK »

He's been up there for over a year now, hasn't he?
Cut
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Re: Rayman 3 scores

Post by Cut »

Sorry for the short reply, I've been busy this weekend.

@1234, I'm going to adress all of your issues with the FC-walkthrough :) There will still be some changes to it, I'll finish it off tomorrow when I will have enough spare time.

Also @ everyone, I'll record a video of how to get all piggybanks + gems in FC3 with the Vortex. I already did it once off-camera, and it's probably the most annoying shit in this part :tssk:

As soon as that's done, I might as well include the Glitched FC-walkthrough also, since there isn't too many differences anyway.

EDIT: couldn't sleep, so I managed to get the 2nd Matuvu in FC4 in combo with the Tribelle. I'm kind of tired of my channel being full of shitty attempts, so I'll try to record a full combo video of that tomorrow. Should be +600 points improvement as this should give you enough vortex time to take the first matuvu from the vine again!
Cut
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Re: Rayman 3 scores

Post by Cut »

First of all, this crap: https://www.youtube.com/watch?v=N5ILLCDVoRc
for sure harder than the 4-Matuvu-Combo, no kidding

I can definetly confirm, that my improved 2-Matuvu-Tribelle-Combo in FC4 is possible, and that you can take everything with the Vortex if you move correctly (which, I do some tiny things different to Maz). However, I'm still having trouble with some parts (and also both recording-softwares, which just screw my computer :roll:). What I would like to know Maz, is there something you can do to get the Tribelle in combo more consistently? And if so, do you think there's enough wiggle-room in the timeframe? Because my combo requires you to turn right basically the moment when you press strafe, so that rayman is facing the Matuvu's wall while taking the Tribelle, which means you only have to zoom up to get him, rather than zooming up AND right.

y y y y r | sd f Mu Y Mu Y | Y Y Y M Y | Y Y T M Y | Y Y Y
Count: 23
Element points: 1910
Combo points: 6560
Total points: 8470

I will now move on to finish off the FC-walkthroughs :)
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