Canopy (Rayman Rush)
- This article is about the race course in Rayman Rush. For the level in the original Rayman 2 and its remakes, see the Canopy.
Canopy is a racetrack exclusive to Rayman Rush. It is part of Zone 0 and one of the three courses themed after the Pirate stronghold.
| Canopy | |
|---|---|
![]() | |
| ← N/A | Forest Jump → |
The layout of the level is a slightly modified version of Big Bang.
Description
Canopy can be played in five modes: Training, Time Attack, Championship, Lums (40 Yellow Lums to collect) and Target (20 Popolopoïs to shoot). Completing the level in the Championship mode in the first position unlocks access to Forest Jump. The track includes two checkpoint lines and four switches.
The racecourse takes place high in a very dark forest. Wooden platforms and Robo-Pirate structures connect tunnels carved in enormous tree trunks. Canopy's layout can be described as a rather simple and short loop. The obstacles and objects, which can be found in this stage, are: dashboards, bumpers, climbing walls, Purple Lums, slippery surfaces, pools of golden coins that serve as mud, rolling kegs and a lot of explosive barrels.
| Layout | |
|---|---|
| Start/finish line | |
| Long flat platform with dash boards and explosive barrels; a switch on the right allows to move mentioned barrels to the left | A climbing wall on the left leading to an upper alternative path consisting of several wooden platforms above with dash boards and an explosive barrel |
| Left turn and a checkpoint line; another switch that moves an explosive barrel out of the way | A bumper leads to an even higher platform |
| Narrow platform with a pool of coins that slow down the players and five pads | Two platforms above with Purple Lums between them |
| Climbing wall with falling kegs | |
| Very narrow corridor on the left with rolling kegs | |
| A short sliding slope leads to a huge pool of golden coins with several bumpers and rolling kegs; the switch on the right moves the bumpers | |
| The pool ends with a wall and two bumpers on pillars that allow for access to the next part of the racecourse | |
| Low fences and dash boards; a switch allows to rotate them for several seconds | Alternative upper path on the left ends with a sliding slope (access via a bumper) |
| Checkpoint line; start of a wide and long sliding section in a wooden chute | |
| Left turn | |
| Sliding section continuous | |
| Left turn | |
| The sliding path features many explosive barrels | |
| End of the sliding section | |
| Left turn | |
| Start/finish line | |
Gallery
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The first player's starting position
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The first section of the level with explosive barrels
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The first checkpoint line
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The big pool of golden coins
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The second checkpoint line
Trivia
- The course shares its name with a level in Rayman 2, but the two do not appear to be connected. Canopy is rather loosely inspired by the Canopy, as both stages are set high in the trees.
- In the single-player mode, the player always faces Razorwife as the opponent, until she is chosen to play as by the player.
- Canopy is the only stage in all of the ports and versions of Rayman M that utilizes golden coins as a mud surface that slows down the player's character.
- The level has an error: every character's background music is played in the crypts version, instead of the Pirate stronghold one.
