Grand Minimus

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Grand Minimus
Grand Minimus
Other names {{{other names}}}
Alignment Good

Appears in Rayman 2, Rayman M, Rayman 3, Rayman Raving Rabbids (Game Boy Advance), Rayman Kart, Rayman Origins, Rayman Legends, Rayman Adventures
Location {{{location}}}
Portrayed by Pierre-Alain de Garrigues (Rayman 2 on PC, Nintendo 64 and Dreamcast)

Alan Winger (Rayman 2 on PlayStation)
Lee Delong and Ken Starcevic (Rayman M)
Matt Hill (Rayman 3)
Douglas Rand (Rayman Origins, Rayman Legends, Rayman Adventures)


Sex Male
Species Teensie
Status Friends

Relatives Polokus (ancestor)

Muse of the poets (ancestor)
The First King (ancestor)


Unlock criteria 7070 RO-Electoon.png (Rayman Origins)


Default (Rayman Legends)
1 500 1 5001 5001 500 Gem icon.png (Rayman Adventures)
Default (Rayman Mini)

The Grand Minimus are a tribe of Teensies who first appear in Rayman 2. They are the kings of the Teensie race, and oversee the Hall of Doors, the Isle of Doors or the Teensie Circles, depending on the version of the game. They are playable characters in Rayman M, Rayman Kart, Rayman Origins, Rayman Legends, Rayman Fiesta Run and Rayman Adventures.

Description

The Grand Minimus was originally the title of the sole king of the Teensies. However, after Admiral Razorbeard locked the Grand Minimus up in a small cage with three other Teensies presumably of relation to the King (such as friends, advisors, relatives, etc.; their relation is never given) in the Woods of Light, the Teensies eventually came to forget which one of them was the King. In fact, not even the King himself could remember.

All of the Minimus wear refined green robes, and at least one has a tall crown on his head. As seen in Rayman Revolution, the Grand Minimus have a talkative personality and enjoy gossiping about recent news. Also, it is seen in Rayman 3 that the Minimus have a taste for disco, and enjoy the company of a disco ball and many other disco-loving subjects in their chamber, dancing day and night.

In Rayman 2, it is soon confirmed that the Grand Minimus are the guardians of the Hall of Doors, assigned by Polokus himself after being created for that purpose. They are wise and powerful, though they seldom show it. Similar to Ly the Fairy, at least one member of the Grand Minimus is capable of creating Silver Lums. One is used by the Grand Minimus in Rayman 2, while a second is additionally used in Rayman Revolution. As may be seen in Rayman 3, the Grand Minimus also have the responsibility of guarding the Heart of the World, which resides in their throne room.

In Rayman 2

Splendid, Rayman! I'm King of the Teensies. I congratulate you on your courage.
—Grand Minimus, Rayman 2
A Grand Minimus, as appearing in Rayman 2.

The Grand Minimus make their debut appearance in Rayman 2, when Rayman destroys the cage at the end of the Woods of Light. Rayman hopes to ask them as to the whereabouts of Ly the Fairy, but is unsuccessful as the Minimus is distracted by the fact that they are unable to agree on who the real king is. After repeatedly grabbing the single crown from each other's head and declaring to be king, Rayman gets frustrated and interrupts their clammor. Intimidated and worrisome as to Ly's bad news, the Teensies hush immediately and hesitantly back away. The last Teensie standing forward is quickly handed the crown.

The king then gives Rayman the bad news about Ly, but explains that Ly is being held nearby in the Fairy Glade. If Rayman has already collected five Yellow Lums, he will have collected enough energy to revitalize the king's magic powers. However, if Rayman is missing just one Lum, the king will send Rayman back to get the rest.

Magic restored, the king gives Rayman a good-bye speech before creating a Silver Lum. The Silver Lum drops down into a nearby abyss and explodes into a giant Spiral Door. Rayman leaps into the door and leaves the Teensies.

Rayman next encounters the Grand Minimus as he enters the Sanctuary of Water and Ice level (between the Fairy Glade and the Marshes of Awakening in the PlayStation version). By now, the Grand Minimus have done some thinking, and have decided that all four would share being king. Standing in a line, each king would say a few sentences before walking to the end of the line as the next Teensie takes the crown and then takes his turn being king. Considering Rayman has enough Yellow Lums, the Grand Minimus open the doors to the Sanctuary (the Marshes in the PlayStation version). This sequence occurs again before the Sanctuary of Stone and Fire (PlayStation - after Whale Bay) and the Sanctuary of Rock and Lava (PlayStation - after the Sanctuary of Stone and Fire and after beneath the Sanctuary of Rock and Lava).

In the PlayStation version, their dialogue is expanded and they give Rayman information on each upcoming Guardian of the Masks, as well as the Pirates' Robot Dinosaur in their final scene.

In the Game Boy Color version, Grand Minimus are freed from cages throughout the game.

One of the Grand Minimus is last seen in the final scene following the Crow's Nest.

In Rayman Revolution

A Grand Minimus by a Magic Well.

The Grand Minimus plays a slightly different role in the PlayStation 2 remake, Rayman Revolution. Following acquisition of the crown, the king explains that both Globox and Ly the Fairy were captured by the Robo-Pirate army. The Grand Minimus hasn't the slightest clue where Globox is, but believe that the Teensie at the Minisaurus Plain's Teensie Circle knows where Ly was taken. Considering Rayman has five Yellow Lums collected, the king produces what appears to be a Silver Lum and sends it towards Rayman. Rayman then excitedly learns the magic fist ability. The king hops onto a pedestal and produces a second Silver Lum, which drops into a nearby void. The Lum explodes and turns into a Spiral Door. After giving a farewell speech, the Grand Minimus sends Rayman off to the Front.

In Rayman Revolution, three Grand Minimus attend to the three Teensie Circles, and another three attend to the three Magic Wells. The one who attends to the Circle in Rainbow Creek is referred to a “the King of the Teensies” by the in-game instructions which appear when the player presses the Select button on the PlayStation 2 controller.


In Rayman M and Rayman Arena

Two Grand Minimus participate in the races and battles of Rayman M and Rayman Arena as one of the five initial playable characters. Being that Teensies are considerably short, the two Teensies race by carrying one on top of the other. The manual for the GameCube and Xbox versions of Rayman Arena, the North American localisation of Rayman M, offers the following description of the Grand Minimus:

Profession: Part-Time Kings.

Likes: Acrobatics, occupying the throne, and important speeches to the masses.
Dislikes: Not occupying the throne, coming in second, and each other's opposing ideas.

Address: They've forgotten.

In Rayman 3

Leading the Teensie peoples as the caretaker of the Heart of the World, the Grand Minimus is the greatest little king of them all. Or kings, that is. Recent reports claim that no less than four Teensies squabble over rights to don the Minimus crown. Now, the evil Hoodlums are threatening to seize the Heart of the World – will the real Grand Minimus please stand up?
—Press release, Rayman 3[1]
A Grand Minimus, as appearing in Rayman 3.

In Rayman 3, the Grand Minimus make an appearance at the end of the Fairy Council. Rayman chases André and eventually arrives at their throne room, only to find it full of dancing Teensies and flashing disco lights. At the other end of the room, the Grand Minimus have Globox in their clutches. As Rayman approaches them, the Grand Minimus tell him that Globox cannot stay in the throne room for fear that André could escape. To save Globox, the Grand Minimus open a portal to the Teensie Highway and explain to Rayman that he must take Globox to the Teensie Doctor in Clearleaf Forest, Otto Psi. Rayman 3 was the first game to give the sovereign Teensies the name “Grand Minimus”.

Later in the game, they also appear in the Desert of the Knaaren, where a king and two advisors warn Rayman about the Knaaren, and in the Hoodlum Headquarters. In both levels, a king and two advisors drop down from any cage that Rayman destroys, leaving either gems or a Laser-Washing Powder can.

In Rayman: Hoodlums' Revenge

The Grand Minimus can be located in cages in Rayman: Hoodlums' Revenge.

In the Game Boy Advance version of Rayman Raving Rabbids

The Grand Minimus in Agony Jails, the first level of the Game Boy Advance version of Rayman Raving Rabbids.

The Grand Minimus makes a cameo appearance in the Game Boy Advance version of Rayman Raving Rabbids. Like several other recurring characters, he is seen briefly at the beginning of the game, when Rayman frees him from the Agony Jails, where he has been imprisoned by the Rabbids.


In Rayman Kart

The Grand Minimus, as he appears in Rayman Kart.

The Grand Minimus is a playable characters in Rayman Kart. He is the third character to unlock and his special power is to warp himself into the first place.


In Rayman Origins

Oh, Grand Minimus! Keeper king of the Teensy kinder... how's it tickling?! Still confusing the livid dead with your crazy chit-chat...!'I am the King! No, it's me!' Have you let slip the silly secrets that lead to tricky treasures...

The Grand Minimus is a major character in Rayman Origins. He makes his first appearance during the cinematic introduction of the game, taking a nap with his friends Rayman, Globox, the Goth Teensy and the Bubble Dreamer, and making grumbling noises while sleeping on Globox's back. The noises of the group annoy their neighbours, the Livid Dead, and they lock them in cages at the Snoring Tree. Weirdly, after that the Grand Minimus is not seen, and is replaced by a regular Green Teensy, becoming an unlockable character who is unlocked once 70 Electoons have been collected.

An undead Teensie with a gnawed crown, the First King, also makes an appearance. The Bubble Dreamer identifies him as the first Grand Minimus.

In Rayman Legends

The Teensies are the tiny wizards who guard the secrets of the Glade of Dreams, this fellow is one of their kings (yeah, they have a lot of these).
—In-game description, Rayman Legends
The Teensies are the tiny wizards who guard the secrets of the Glade of Dreams, this fellow is one of their kings (yeah, they have a lot of them).
—In-game description, Rayman Adventures

The Grand Minimus returns as a playable character in Rayman Legends where he is unlocked by default.

In Rayman Fiesta Run

Artwork of the Grand Minimus in Rayman Fiesta Run.

While the Grand Minimus doesn't appear as a playable character in Rayman Fiesta Run, he can be seen in an unlockable artwork and in the menu.

In Rayman Adventures

The Grand Minimus's sharing photo in Rayman Adventures.

The Grand Minimus is one of the unlockable costumes for the Teensies that can be purchased in the shop. He costs 1,500 gems.


In Rayman Mini

In Rayman Mini, the Grand Minimus is unlocked by default.

Trivia

  • Of all the characters in Rayman 2, the Grand Minimus underwent the greatest voice change between the PlayStation version of Rayman 2 and Rayman Revolution. In the PlayStation version, they sound like wise old men, while in Revolution, they have high-pitched, squeaky voices.
  • Rayman 2's Grand Minimus theme song includes ceaseless murmurs by the Teensies, subtly indicating the talkative personality further explored in Rayman Revolution. These sounds are not present in the Nintendo 64 version of the track due to audio limitations.
  • Rayman 3's Grand Minimus theme song reflects the music style of the American 1960s.
  • In the Japanese version of Rayman Revolution, Grand Minimus Teensies have washed-out blue eyes.

Gallery

References

See also

External links