Talk:Clark

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Artwork

http://blog-o-raymanie.blog.onet.pl/2,ID302232313,index.html Another official picture of Clark holding up what looks to be a Robo-Pirate fortress. --iHeckler9Life.gif 07:17, 26 May 2011 (UTC)

Everybody who has been a Rayman fan for at least 5 years already knows about these, as I said earlier they're just pinching these off Wanted Rayman. --RKartHead.gif StaceyW 10:19, 26 May 2011 (UTC)
File uploaded. I'm sure one of you will be glad to implement it in the article. :) —RRRGBAIcon8.pngRRRGBAIcon0.gifRRRGBAIcon1.png 14:02, 26 May 2011 (UTC)

Enemy template

What is the resistance in the enemy template referring to? First of all, this is not Clark we have to shoot at, but the remote control pack, and I'm pretty sure it takes a lot more than six shots. Any explanations on this? —RRRGBAIcon8.pngRRRGBAIcon0.gifRRRGBAIcon1.png 20:43, 14 June 2011 (UTC)

You've got a point. It isn't necessairly Clark's fault when he attacks Rayman. --Sparkle.gifHarukaSparkle.gif 21:10, 14 June 2011 (UTC)
Then should we create a separate page for the control device? Perhaps we should edit the Clark page to put a picture of the enemy template and change the name specified in the enemy template 'Controlled Clark' or something like that? As for the resistance, I played through that level in the N64 version, making sure to use only one shot at a time, and it took exactly six hits to destroy the device. I was also surprised by its weakness, but that may be because we're used to bombarding it with as many shots as we can when Clark is down and we don't necessarily take note of how many actually hit the device. I think it's much more resistant in the PlayStation version and I'll check when I have time. —Spiraldoor IconSpiralDoor.png 12:11, 15 June 2011 (UTC)
I don't think a new page is needed for the control device, but we do have to modify the enemy template. The main problem is that the enemy itself is considered to be 'Controlled Clark', but the resistance does not refer to the enemy, as it is that of the device. Here are my suggestions:
  • Refer to the enemy as 'Controlled Clark' and specify in the resistance field that it is that of the control device.
  • Refer to the enemy as 'Control device' (or whatever) and rewrite the attacks in the style of 'Force Clark to...'.
The more I think about it, the more the second option seems like the way to go to me. How about a small vote, as usual? :) —RRRGBAIcon8.pngRRRGBAIcon0.gifRRRGBAIcon1.png 12:44, 15 June 2011 (UTC)
I'll go with the second one. —Spiraldoor IconSpiralDoor.png 12:58, 15 June 2011 (UTC)
I'm voting for the second option. --Sparkle.gifHarukaSparkle.gif 13:13, 15 June 2011 (UTC)
All right, then let's go for it. I think a close-up view (not a cropped screenshot though!) will be needed to illustrate the template. Also, as concerns the resistance itself, Spiral has to be right about us bombarding Clark without paying attention to the efficiency of our shots, but it's still one hell of a surprise. —RRRGBAIcon8.pngRRRGBAIcon0.gifRRRGBAIcon1.png 15:02, 15 June 2011 (UTC)